Fix various compiler warnings.
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@@ -146,8 +146,8 @@ RenderTexture::RenderTexture(const char *strMode)
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_pDisplay(NULL),
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_hGLContext(NULL),
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_hPBuffer(0),
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_hPreviousContext(0),
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_hPreviousDrawable(0),
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_hPreviousContext(0),
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#endif
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_iTextureTarget(GL_NONE),
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_iTextureID(0),
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@@ -622,7 +622,7 @@ bool RenderTexture::Initialize(int width, int height,
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_pDisplay = glXGetCurrentDisplay();
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GLXContext context = glXGetCurrentContext();
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int screen = DefaultScreen(_pDisplay);
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XVisualInfo *visInfo;
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XVisualInfo *visInfo = NULL;
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GLXFBConfig *fbConfigs;
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int nConfigs;
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@@ -667,9 +667,11 @@ bool RenderTexture::Initialize(int width, int height,
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}
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else
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{
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#ifdef WIN32
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int iFormat = 0;
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int iNumFormats;
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int attrib = 0;
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#endif
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for (int i=0;i<nConfigs;i++)
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{
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_hPBuffer = glXCreateGLXPbufferPtr(_pDisplay, fbConfigs[i],
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@@ -1119,7 +1121,7 @@ bool RenderTexture::EndCapture()
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*/
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bool RenderTexture::BeginCapture(RenderTexture* current)
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{
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bool bContextReset = false;
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// bool bContextReset = false;
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if (current == this) {
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return true; // no switch necessary
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@@ -2623,8 +2625,8 @@ RenderTexture::RenderTexture(int width, int height,
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_iCurrentBoundBuffer(0),
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_iNumDepthBits(0),
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_iNumStencilBits(0),
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_bDoubleBuffered(false),
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_bFloat(false),
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_bDoubleBuffered(false),
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_bPowerOf2(true),
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_bRectangle(false),
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_bMipmap(false),
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@@ -2644,8 +2646,8 @@ RenderTexture::RenderTexture(int width, int height,
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_pDisplay(NULL),
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_hGLContext(NULL),
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_hPBuffer(0),
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_hPreviousContext(0),
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_hPreviousDrawable(0),
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_hPreviousContext(0),
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#endif
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_iTextureTarget(GL_NONE),
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_iTextureID(0),
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