Patch to property tree to allow repeating tag names. The property manager
simply assigns ordinality as it finds multiple instances.
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@@ -51,6 +51,9 @@ void SGMagVar::update( double lon, double lat, double alt_m, double jd ) {
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double sgGetMagVar( double lon, double lat, double alt_m, double jd ) {
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// cout << "lat = " << lat << " lon = " << lon << " elev = " << alt_m
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// << " JD = " << jd << endl;
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double field[6];
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return calc_magvar( lat, lon, alt_m / 1000.0, (long)jd, field );
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}
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@@ -20,6 +20,7 @@
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#endif
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#include STL_STRING
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#include <vector>
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#include <map>
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#if !defined(FG_HAVE_NATIVE_SGI_COMPILERS)
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FG_USING_STD(istream);
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@@ -29,6 +30,7 @@ FG_USING_STD(ofstream);
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#endif
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FG_USING_STD(string);
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FG_USING_STD(vector);
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FG_USING_STD(map);
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@@ -61,6 +63,7 @@ private:
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: node(_node), type(_type) {}
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SGPropertyNode * node;
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string type;
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map<string,int> counters;
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};
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State &state () { return _state_stack[_state_stack.size() - 1]; }
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@@ -104,6 +107,8 @@ PropsVisitor::endXML ()
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void
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PropsVisitor::startElement (const char * name, const XMLAttributes &atts)
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{
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State &st = state();
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if (_level == 0) {
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push_state(_root, "");
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}
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@@ -111,9 +116,14 @@ PropsVisitor::startElement (const char * name, const XMLAttributes &atts)
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else {
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const char * att_n = atts.getValue("n");
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int index = 0;
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if (att_n != 0)
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if (att_n != 0) {
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index = atoi(att_n);
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push_state(state().node->getChild(name, index, true),
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st.counters[name] = max(st.counters[name], index+1);
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} else {
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index = st.counters[name];
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st.counters[name]++;
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}
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push_state(st.node->getChild(name, index, true),
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atts.getValue("type"));
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}
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}
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@@ -232,6 +242,9 @@ getTypeName (SGValue::Type type)
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case SGValue::STRING:
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return "string";
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}
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// keep the compiler from squawking
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return "unknown";
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}
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@@ -241,7 +254,7 @@ getTypeName (SGValue::Type type)
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static void
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writeData (ostream &output, const string &data)
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{
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for (int i = 0; i < data.size(); i++) {
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for (int i = 0; i < (int)data.size(); i++) {
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switch (data[i]) {
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case '&':
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output << "&";
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