Add mipmap.* to the unix build system
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@@ -1,35 +1,37 @@
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includedir = @includedir@/scene/material
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lib_LIBRARIES = libsgmaterial.a
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noinst_HEADERS =
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include_HEADERS = \
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Effect.hxx \
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EffectBuilder.hxx \
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EffectCullVisitor.hxx \
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EffectGeode.hxx \
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GLPredicate.hxx \
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Pass.hxx \
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Technique.hxx \
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TextureBuilder.hxx \
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mat.hxx \
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matlib.hxx \
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matmodel.hxx
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libsgmaterial_a_SOURCES = \
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Effect.cxx \
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EffectBuilder.cxx \
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EffectCullVisitor.cxx \
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EffectGeode.cxx \
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GLPredicate.cxx \
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Pass.cxx \
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Technique.cxx \
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TextureBuilder.cxx \
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makeEffect.cxx \
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mat.cxx \
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matlib.cxx \
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matmodel.cxx \
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Noise.cxx Noise.hxx
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INCLUDES = -I$(top_srcdir)
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includedir = @includedir@/scene/material
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lib_LIBRARIES = libsgmaterial.a
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noinst_HEADERS =
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include_HEADERS = \
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Effect.hxx \
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EffectBuilder.hxx \
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EffectCullVisitor.hxx \
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EffectGeode.hxx \
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GLPredicate.hxx \
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Pass.hxx \
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Technique.hxx \
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TextureBuilder.hxx \
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mat.hxx \
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matlib.hxx \
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matmodel.hxx \
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mipmap.hxx
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libsgmaterial_a_SOURCES = \
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Effect.cxx \
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EffectBuilder.cxx \
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EffectCullVisitor.cxx \
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EffectGeode.cxx \
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GLPredicate.cxx \
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Pass.cxx \
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Technique.cxx \
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TextureBuilder.cxx \
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makeEffect.cxx \
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mat.cxx \
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matlib.cxx \
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matmodel.cxx \
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mipmap.cxx \
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Noise.cxx Noise.hxx
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INCLUDES = -I$(top_srcdir)
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