Add mipmap.* to the unix build system

This commit is contained in:
Frederic Bouvier
2010-10-25 21:59:55 +02:00
parent bda5890f17
commit 7e2ad05fae

View File

@@ -1,35 +1,37 @@
includedir = @includedir@/scene/material
lib_LIBRARIES = libsgmaterial.a
noinst_HEADERS =
include_HEADERS = \
Effect.hxx \
EffectBuilder.hxx \
EffectCullVisitor.hxx \
EffectGeode.hxx \
GLPredicate.hxx \
Pass.hxx \
Technique.hxx \
TextureBuilder.hxx \
mat.hxx \
matlib.hxx \
matmodel.hxx
libsgmaterial_a_SOURCES = \
Effect.cxx \
EffectBuilder.cxx \
EffectCullVisitor.cxx \
EffectGeode.cxx \
GLPredicate.cxx \
Pass.cxx \
Technique.cxx \
TextureBuilder.cxx \
makeEffect.cxx \
mat.cxx \
matlib.cxx \
matmodel.cxx \
Noise.cxx Noise.hxx
INCLUDES = -I$(top_srcdir)
includedir = @includedir@/scene/material
lib_LIBRARIES = libsgmaterial.a
noinst_HEADERS =
include_HEADERS = \
Effect.hxx \
EffectBuilder.hxx \
EffectCullVisitor.hxx \
EffectGeode.hxx \
GLPredicate.hxx \
Pass.hxx \
Technique.hxx \
TextureBuilder.hxx \
mat.hxx \
matlib.hxx \
matmodel.hxx \
mipmap.hxx
libsgmaterial_a_SOURCES = \
Effect.cxx \
EffectBuilder.cxx \
EffectCullVisitor.cxx \
EffectGeode.cxx \
GLPredicate.cxx \
Pass.cxx \
Technique.cxx \
TextureBuilder.cxx \
makeEffect.cxx \
mat.cxx \
matlib.cxx \
matmodel.cxx \
mipmap.cxx \
Noise.cxx Noise.hxx
INCLUDES = -I$(top_srcdir)