Merge branch 'next' of git://gitorious.org/fg/simgear into fredb/winbuild
This commit is contained in:
@@ -50,7 +50,7 @@ void SGMagVar::update( double lon, double lat, double alt_m, double jd ) {
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void SGMagVar::update( const SGGeod& geod, double jd ) {
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update(geod.getLongitudeDeg(), geod.getLatitudeDeg(),
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update(geod.getLongitudeRad(), geod.getLatitudeRad(),
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geod.getElevationM(), jd);
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}
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@@ -62,3 +62,10 @@ double sgGetMagVar( double lon, double lat, double alt_m, double jd ) {
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double field[6];
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return calc_magvar( lat, lon, alt_m / 1000.0, (long)jd, field );
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}
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double sgGetMagVar( const SGGeod& pos, double jd )
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{
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return sgGetMagVar(pos.getLongitudeRad(), pos.getLatitudeRad(),
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pos.getElevationM(), jd);
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}
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@@ -103,5 +103,9 @@ public:
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*/
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double sgGetMagVar( double lon, double lat, double alt_m, double jd );
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/**
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* overload version of the above to take a SGGeod
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*/
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double sgGetMagVar( const SGGeod& pos, double jd );
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#endif // _MAGVAR_HXX
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@@ -671,6 +671,11 @@ InstallAttributeBuilder<TextureUnitBuilder> textureUnitBuilder("texture-unit");
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// Shader key, used both for shaders with relative and absolute names
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typedef pair<string, Shader::Type> ShaderKey;
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inline ShaderKey makeShaderKey(SGPropertyNode_ptr& ptr, Shader::Type shaderType)
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{
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return ShaderKey(ptr->getStringValue(), shaderType);
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}
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struct ProgramKey
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{
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typedef pair<string, int> AttribKey;
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@@ -709,6 +714,7 @@ typedef tr1::unordered_map<ProgramKey, ref_ptr<Program>,
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boost::hash<ProgramKey>, ProgramKey::EqualTo>
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ProgramMap;
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ProgramMap programMap;
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ProgramMap resolvedProgramMap; // map with resolved shader file names
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typedef tr1::unordered_map<ShaderKey, ref_ptr<Shader>, boost::hash<ShaderKey> >
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ShaderMap;
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@@ -767,24 +773,13 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
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PropertyList pFragShaders = prop->getChildren("fragment-shader");
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PropertyList pAttributes = prop->getChildren("attribute");
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ProgramKey prgKey;
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for (PropertyList::iterator itr = pVertShaders.begin(),
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e = pVertShaders.end();
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itr != e;
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++itr)
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prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
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Shader::VERTEX));
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for (PropertyList::iterator itr = pGeomShaders.begin(),
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e = pGeomShaders.end();
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itr != e;
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++itr)
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prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
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Shader::GEOMETRY));
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for (PropertyList::iterator itr = pFragShaders.begin(),
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e = pFragShaders.end();
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itr != e;
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++itr)
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prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
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Shader::FRAGMENT));
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std::back_insert_iterator<vector<ShaderKey> > inserter(prgKey.shaders);
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transform(pVertShaders.begin(), pVertShaders.end(), inserter,
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bind(makeShaderKey, _1, Shader::VERTEX));
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transform(pGeomShaders.begin(), pGeomShaders.end(), inserter,
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bind(makeShaderKey, _1, Shader::GEOMETRY));
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transform(pFragShaders.begin(), pFragShaders.end(), inserter,
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bind(makeShaderKey, _1, Shader::FRAGMENT));
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for (PropertyList::iterator itr = pAttributes.begin(),
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e = pAttributes.end();
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itr != e;
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@@ -805,62 +800,74 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
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ProgramMap::iterator pitr = programMap.find(prgKey);
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if (pitr != programMap.end()) {
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program = pitr->second.get();
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} else {
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program = new Program;
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// Add vertex shaders, then fragment shaders
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PropertyList& pvec = pVertShaders;
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Shader::Type stype = Shader::VERTEX;
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for (int i = 0; i < 3; ++i) {
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for (PropertyList::iterator nameItr = pvec.begin(), e = pvec.end();
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nameItr != e;
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++nameItr) {
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string shaderName = (*nameItr)->getStringValue();
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string fileName = osgDB::findDataFile(shaderName, options);
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if (fileName.empty())
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throw BuilderException(string("couldn't find shader ") +
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shaderName);
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ShaderKey skey(fileName, stype);
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ShaderMap::iterator sitr = shaderMap.find(skey);
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if (sitr != shaderMap.end()) {
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program->addShader(sitr->second.get());
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} else {
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ref_ptr<Shader> shader = new Shader(stype);
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if (shader->loadShaderSourceFromFile(fileName)) {
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program->addShader(shader.get());
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shaderMap.insert(ShaderMap::value_type(skey, shader));
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}
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}
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}
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if (i == 0) {
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pvec = pGeomShaders;
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stype = Shader::GEOMETRY;
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} else {
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pvec = pFragShaders;
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stype = Shader::FRAGMENT;
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}
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}
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BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) {
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program->addBindAttribLocation(key.first, key.second);
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}
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const SGPropertyNode* pGeometryVerticesOut = getEffectPropertyChild(effect, prop, "geometry-vertices-out");
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if ( pGeometryVerticesOut ) {
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program->setParameter( GL_GEOMETRY_VERTICES_OUT_EXT, pGeometryVerticesOut->getIntValue() );
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}
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const SGPropertyNode* pGeometryInputType = getEffectPropertyChild(effect, prop, "geometry-input-type");
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if ( pGeometryInputType ) {
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GLint type;
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findAttr( geometryInputType, pGeometryInputType->getStringValue(), type );
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program->setParameter( GL_GEOMETRY_INPUT_TYPE_EXT, type );
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}
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const SGPropertyNode* pGeometryOutputType = getEffectPropertyChild(effect, prop, "geometry-output-type");
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if ( pGeometryOutputType ) {
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GLint type;
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findAttr( geometryOutputType, pGeometryOutputType->getStringValue(), type );
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program->setParameter( GL_GEOMETRY_OUTPUT_TYPE_EXT, type );
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}
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programMap.insert(ProgramMap::value_type(prgKey, program));
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pass->setAttributeAndModes(program);
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return;
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}
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// The program wasn't in the map using the load path passed in with
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// the options, but it might have already been loaded using a
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// different load path i.e., its shaders were found in the fg data
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// directory. So, resolve the shaders' file names and look in the
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// resolvedProgramMap for a program using those shaders.
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ProgramKey resolvedKey;
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resolvedKey.attributes = prgKey.attributes;
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BOOST_FOREACH(const ShaderKey& shaderKey, prgKey.shaders)
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{
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const string& shaderName = shaderKey.first;
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Shader::Type stype = shaderKey.second;
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string fileName = osgDB::findDataFile(shaderName, options);
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if (fileName.empty())
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throw BuilderException(string("couldn't find shader ") +
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shaderName);
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resolvedKey.shaders.push_back(ShaderKey(fileName, stype));
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}
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ProgramMap::iterator resitr = resolvedProgramMap.find(resolvedKey);
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if (resitr != resolvedProgramMap.end()) {
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program = resitr->second.get();
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programMap.insert(ProgramMap::value_type(prgKey, program));
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pass->setAttributeAndModes(program);
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return;
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}
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program = new Program;
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BOOST_FOREACH(const ShaderKey& skey, resolvedKey.shaders)
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{
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const string& fileName = skey.first;
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Shader::Type stype = skey.second;
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ShaderMap::iterator sitr = shaderMap.find(skey);
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if (sitr != shaderMap.end()) {
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program->addShader(sitr->second.get());
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} else {
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ref_ptr<Shader> shader = new Shader(stype);
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if (shader->loadShaderSourceFromFile(fileName)) {
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program->addShader(shader.get());
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shaderMap.insert(ShaderMap::value_type(skey, shader));
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}
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}
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}
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BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) {
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program->addBindAttribLocation(key.first, key.second);
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}
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const SGPropertyNode* pGeometryVerticesOut
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= getEffectPropertyChild(effect, prop, "geometry-vertices-out");
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if (pGeometryVerticesOut)
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program->setParameter(GL_GEOMETRY_VERTICES_OUT_EXT,
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pGeometryVerticesOut->getIntValue());
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const SGPropertyNode* pGeometryInputType
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= getEffectPropertyChild(effect, prop, "geometry-input-type");
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if (pGeometryInputType) {
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GLint type;
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findAttr(geometryInputType, pGeometryInputType->getStringValue(), type);
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program->setParameter(GL_GEOMETRY_INPUT_TYPE_EXT, type);
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}
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const SGPropertyNode* pGeometryOutputType
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= getEffectPropertyChild(effect, prop, "geometry-output-type");
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if (pGeometryOutputType) {
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GLint type;
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findAttr(geometryOutputType, pGeometryOutputType->getStringValue(),
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type);
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program->setParameter(GL_GEOMETRY_OUTPUT_TYPE_EXT, type);
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}
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programMap.insert(ProgramMap::value_type(prgKey, program));
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resolvedProgramMap.insert(ProgramMap::value_type(resolvedKey, program));
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pass->setAttributeAndModes(program);
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}
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@@ -104,7 +104,9 @@ void SGSubsystem::stamp(const string& name)
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// Implementation of SGSubsystemGroup.
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////////////////////////////////////////////////////////////////////////
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SGSubsystemGroup::SGSubsystemGroup ()
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SGSubsystemGroup::SGSubsystemGroup () :
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_fixedUpdateTime(-1.0),
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_updateTimeRemainder(0.0)
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{
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}
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@@ -157,18 +159,31 @@ SGSubsystemGroup::unbind ()
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void
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SGSubsystemGroup::update (double delta_time_sec)
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{
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for (unsigned int i = 0; i < _members.size(); i++)
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{
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SGTimeStamp timeStamp = SGTimeStamp::now();
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_members[i]->update(delta_time_sec); // indirect call
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timeStamp = timeStamp - SGTimeStamp::now();
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double b = timeStamp.toUSecs();
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_members[i]->updateExecutionTime(b);
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double threshold = _members[i]->getTimeWarningThreshold();
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if (( b > threshold ) && (b > 10000)) {
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_members[i]->printTimingInformation(b);
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}
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int loopCount = 1;
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// if dt == 0.0, we are paused, so we need to run one iteration
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// of our members; if we have a fixed update time, we compute a
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// loop count, and locally adjust dt
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if ((delta_time_sec > 0.0) && (_fixedUpdateTime > 0.0)) {
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double localDelta = delta_time_sec + _updateTimeRemainder;
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loopCount = SGMiscd::roundToInt(localDelta / _fixedUpdateTime);
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_updateTimeRemainder = delta_time_sec - (loopCount * _fixedUpdateTime);
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delta_time_sec = _fixedUpdateTime;
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}
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while (loopCount-- > 0) {
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for (unsigned int i = 0; i < _members.size(); i++)
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{
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SGTimeStamp timeStamp = SGTimeStamp::now();
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_members[i]->update(delta_time_sec); // indirect call
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timeStamp = timeStamp - SGTimeStamp::now();
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double b = timeStamp.toUSecs();
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_members[i]->updateExecutionTime(b);
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double threshold = _members[i]->getTimeWarningThreshold();
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if (( b > threshold ) && (b > 10000)) {
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_members[i]->printTimingInformation(b);
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}
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}
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} // of multiple update loop
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}
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void
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@@ -233,6 +248,12 @@ SGSubsystemGroup::remove_subsystem (const string &name)
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}
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}
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void
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SGSubsystemGroup::set_fixed_update_time(double dt)
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{
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_fixedUpdateTime = dt;
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}
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void
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SGSubsystemGroup::Member::printTimingStatistics ()
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{
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@@ -317,6 +317,10 @@ public:
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void collectDebugTiming(bool collect);
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/**
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*
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*/
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void set_fixed_update_time(double fixed_dt);
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private:
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class Member {
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@@ -345,6 +349,9 @@ private:
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Member * get_member (const string &name, bool create = false);
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vector<Member *> _members;
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double _fixedUpdateTime;
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double _updateTimeRemainder;
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};
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@@ -376,6 +383,7 @@ public:
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enum GroupType {
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INIT = 0,
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GENERAL,
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FDM, ///< flight model, autopilot, instruments that run coupled
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MAX_GROUPS
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};
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