Merge branch 'next' of git://gitorious.org/fg/simgear into fredb/winbuild

This commit is contained in:
Frederic Bouvier
2010-06-19 08:14:26 +02:00
5 changed files with 133 additions and 86 deletions

View File

@@ -50,7 +50,7 @@ void SGMagVar::update( double lon, double lat, double alt_m, double jd ) {
void SGMagVar::update( const SGGeod& geod, double jd ) {
update(geod.getLongitudeDeg(), geod.getLatitudeDeg(),
update(geod.getLongitudeRad(), geod.getLatitudeRad(),
geod.getElevationM(), jd);
}
@@ -62,3 +62,10 @@ double sgGetMagVar( double lon, double lat, double alt_m, double jd ) {
double field[6];
return calc_magvar( lat, lon, alt_m / 1000.0, (long)jd, field );
}
double sgGetMagVar( const SGGeod& pos, double jd )
{
return sgGetMagVar(pos.getLongitudeRad(), pos.getLatitudeRad(),
pos.getElevationM(), jd);
}

View File

@@ -103,5 +103,9 @@ public:
*/
double sgGetMagVar( double lon, double lat, double alt_m, double jd );
/**
* overload version of the above to take a SGGeod
*/
double sgGetMagVar( const SGGeod& pos, double jd );
#endif // _MAGVAR_HXX

View File

@@ -671,6 +671,11 @@ InstallAttributeBuilder<TextureUnitBuilder> textureUnitBuilder("texture-unit");
// Shader key, used both for shaders with relative and absolute names
typedef pair<string, Shader::Type> ShaderKey;
inline ShaderKey makeShaderKey(SGPropertyNode_ptr& ptr, Shader::Type shaderType)
{
return ShaderKey(ptr->getStringValue(), shaderType);
}
struct ProgramKey
{
typedef pair<string, int> AttribKey;
@@ -709,6 +714,7 @@ typedef tr1::unordered_map<ProgramKey, ref_ptr<Program>,
boost::hash<ProgramKey>, ProgramKey::EqualTo>
ProgramMap;
ProgramMap programMap;
ProgramMap resolvedProgramMap; // map with resolved shader file names
typedef tr1::unordered_map<ShaderKey, ref_ptr<Shader>, boost::hash<ShaderKey> >
ShaderMap;
@@ -767,24 +773,13 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
PropertyList pFragShaders = prop->getChildren("fragment-shader");
PropertyList pAttributes = prop->getChildren("attribute");
ProgramKey prgKey;
for (PropertyList::iterator itr = pVertShaders.begin(),
e = pVertShaders.end();
itr != e;
++itr)
prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
Shader::VERTEX));
for (PropertyList::iterator itr = pGeomShaders.begin(),
e = pGeomShaders.end();
itr != e;
++itr)
prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
Shader::GEOMETRY));
for (PropertyList::iterator itr = pFragShaders.begin(),
e = pFragShaders.end();
itr != e;
++itr)
prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
Shader::FRAGMENT));
std::back_insert_iterator<vector<ShaderKey> > inserter(prgKey.shaders);
transform(pVertShaders.begin(), pVertShaders.end(), inserter,
bind(makeShaderKey, _1, Shader::VERTEX));
transform(pGeomShaders.begin(), pGeomShaders.end(), inserter,
bind(makeShaderKey, _1, Shader::GEOMETRY));
transform(pFragShaders.begin(), pFragShaders.end(), inserter,
bind(makeShaderKey, _1, Shader::FRAGMENT));
for (PropertyList::iterator itr = pAttributes.begin(),
e = pAttributes.end();
itr != e;
@@ -805,62 +800,74 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
ProgramMap::iterator pitr = programMap.find(prgKey);
if (pitr != programMap.end()) {
program = pitr->second.get();
} else {
program = new Program;
// Add vertex shaders, then fragment shaders
PropertyList& pvec = pVertShaders;
Shader::Type stype = Shader::VERTEX;
for (int i = 0; i < 3; ++i) {
for (PropertyList::iterator nameItr = pvec.begin(), e = pvec.end();
nameItr != e;
++nameItr) {
string shaderName = (*nameItr)->getStringValue();
string fileName = osgDB::findDataFile(shaderName, options);
if (fileName.empty())
throw BuilderException(string("couldn't find shader ") +
shaderName);
ShaderKey skey(fileName, stype);
ShaderMap::iterator sitr = shaderMap.find(skey);
if (sitr != shaderMap.end()) {
program->addShader(sitr->second.get());
} else {
ref_ptr<Shader> shader = new Shader(stype);
if (shader->loadShaderSourceFromFile(fileName)) {
program->addShader(shader.get());
shaderMap.insert(ShaderMap::value_type(skey, shader));
}
}
}
if (i == 0) {
pvec = pGeomShaders;
stype = Shader::GEOMETRY;
} else {
pvec = pFragShaders;
stype = Shader::FRAGMENT;
}
}
BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) {
program->addBindAttribLocation(key.first, key.second);
}
const SGPropertyNode* pGeometryVerticesOut = getEffectPropertyChild(effect, prop, "geometry-vertices-out");
if ( pGeometryVerticesOut ) {
program->setParameter( GL_GEOMETRY_VERTICES_OUT_EXT, pGeometryVerticesOut->getIntValue() );
}
const SGPropertyNode* pGeometryInputType = getEffectPropertyChild(effect, prop, "geometry-input-type");
if ( pGeometryInputType ) {
GLint type;
findAttr( geometryInputType, pGeometryInputType->getStringValue(), type );
program->setParameter( GL_GEOMETRY_INPUT_TYPE_EXT, type );
}
const SGPropertyNode* pGeometryOutputType = getEffectPropertyChild(effect, prop, "geometry-output-type");
if ( pGeometryOutputType ) {
GLint type;
findAttr( geometryOutputType, pGeometryOutputType->getStringValue(), type );
program->setParameter( GL_GEOMETRY_OUTPUT_TYPE_EXT, type );
}
programMap.insert(ProgramMap::value_type(prgKey, program));
pass->setAttributeAndModes(program);
return;
}
// The program wasn't in the map using the load path passed in with
// the options, but it might have already been loaded using a
// different load path i.e., its shaders were found in the fg data
// directory. So, resolve the shaders' file names and look in the
// resolvedProgramMap for a program using those shaders.
ProgramKey resolvedKey;
resolvedKey.attributes = prgKey.attributes;
BOOST_FOREACH(const ShaderKey& shaderKey, prgKey.shaders)
{
const string& shaderName = shaderKey.first;
Shader::Type stype = shaderKey.second;
string fileName = osgDB::findDataFile(shaderName, options);
if (fileName.empty())
throw BuilderException(string("couldn't find shader ") +
shaderName);
resolvedKey.shaders.push_back(ShaderKey(fileName, stype));
}
ProgramMap::iterator resitr = resolvedProgramMap.find(resolvedKey);
if (resitr != resolvedProgramMap.end()) {
program = resitr->second.get();
programMap.insert(ProgramMap::value_type(prgKey, program));
pass->setAttributeAndModes(program);
return;
}
program = new Program;
BOOST_FOREACH(const ShaderKey& skey, resolvedKey.shaders)
{
const string& fileName = skey.first;
Shader::Type stype = skey.second;
ShaderMap::iterator sitr = shaderMap.find(skey);
if (sitr != shaderMap.end()) {
program->addShader(sitr->second.get());
} else {
ref_ptr<Shader> shader = new Shader(stype);
if (shader->loadShaderSourceFromFile(fileName)) {
program->addShader(shader.get());
shaderMap.insert(ShaderMap::value_type(skey, shader));
}
}
}
BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) {
program->addBindAttribLocation(key.first, key.second);
}
const SGPropertyNode* pGeometryVerticesOut
= getEffectPropertyChild(effect, prop, "geometry-vertices-out");
if (pGeometryVerticesOut)
program->setParameter(GL_GEOMETRY_VERTICES_OUT_EXT,
pGeometryVerticesOut->getIntValue());
const SGPropertyNode* pGeometryInputType
= getEffectPropertyChild(effect, prop, "geometry-input-type");
if (pGeometryInputType) {
GLint type;
findAttr(geometryInputType, pGeometryInputType->getStringValue(), type);
program->setParameter(GL_GEOMETRY_INPUT_TYPE_EXT, type);
}
const SGPropertyNode* pGeometryOutputType
= getEffectPropertyChild(effect, prop, "geometry-output-type");
if (pGeometryOutputType) {
GLint type;
findAttr(geometryOutputType, pGeometryOutputType->getStringValue(),
type);
program->setParameter(GL_GEOMETRY_OUTPUT_TYPE_EXT, type);
}
programMap.insert(ProgramMap::value_type(prgKey, program));
resolvedProgramMap.insert(ProgramMap::value_type(resolvedKey, program));
pass->setAttributeAndModes(program);
}

View File

@@ -104,7 +104,9 @@ void SGSubsystem::stamp(const string& name)
// Implementation of SGSubsystemGroup.
////////////////////////////////////////////////////////////////////////
SGSubsystemGroup::SGSubsystemGroup ()
SGSubsystemGroup::SGSubsystemGroup () :
_fixedUpdateTime(-1.0),
_updateTimeRemainder(0.0)
{
}
@@ -157,18 +159,31 @@ SGSubsystemGroup::unbind ()
void
SGSubsystemGroup::update (double delta_time_sec)
{
for (unsigned int i = 0; i < _members.size(); i++)
{
SGTimeStamp timeStamp = SGTimeStamp::now();
_members[i]->update(delta_time_sec); // indirect call
timeStamp = timeStamp - SGTimeStamp::now();
double b = timeStamp.toUSecs();
_members[i]->updateExecutionTime(b);
double threshold = _members[i]->getTimeWarningThreshold();
if (( b > threshold ) && (b > 10000)) {
_members[i]->printTimingInformation(b);
}
int loopCount = 1;
// if dt == 0.0, we are paused, so we need to run one iteration
// of our members; if we have a fixed update time, we compute a
// loop count, and locally adjust dt
if ((delta_time_sec > 0.0) && (_fixedUpdateTime > 0.0)) {
double localDelta = delta_time_sec + _updateTimeRemainder;
loopCount = SGMiscd::roundToInt(localDelta / _fixedUpdateTime);
_updateTimeRemainder = delta_time_sec - (loopCount * _fixedUpdateTime);
delta_time_sec = _fixedUpdateTime;
}
while (loopCount-- > 0) {
for (unsigned int i = 0; i < _members.size(); i++)
{
SGTimeStamp timeStamp = SGTimeStamp::now();
_members[i]->update(delta_time_sec); // indirect call
timeStamp = timeStamp - SGTimeStamp::now();
double b = timeStamp.toUSecs();
_members[i]->updateExecutionTime(b);
double threshold = _members[i]->getTimeWarningThreshold();
if (( b > threshold ) && (b > 10000)) {
_members[i]->printTimingInformation(b);
}
}
} // of multiple update loop
}
void
@@ -233,6 +248,12 @@ SGSubsystemGroup::remove_subsystem (const string &name)
}
}
void
SGSubsystemGroup::set_fixed_update_time(double dt)
{
_fixedUpdateTime = dt;
}
void
SGSubsystemGroup::Member::printTimingStatistics ()
{

View File

@@ -317,6 +317,10 @@ public:
void collectDebugTiming(bool collect);
/**
*
*/
void set_fixed_update_time(double fixed_dt);
private:
class Member {
@@ -345,6 +349,9 @@ private:
Member * get_member (const string &name, bool create = false);
vector<Member *> _members;
double _fixedUpdateTime;
double _updateTimeRemainder;
};
@@ -376,6 +383,7 @@ public:
enum GroupType {
INIT = 0,
GENERAL,
FDM, ///< flight model, autopilot, instruments that run coupled
MAX_GROUPS
};