Mathias Frhlich:
This one, removes some virtual qualifiers at a private member class of SGPropertyNode. These virtual qualifiers are really useless and stop the compiler from inlineing these functions. I gain a single frame with my favourite aircraft per second!
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@@ -1293,11 +1293,11 @@ private:
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class entry {
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public:
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entry ();
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virtual ~entry ();
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virtual const char * get_key () { return _key; }
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virtual void set_key (const char * key);
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virtual SGPropertyNode * get_value () { return _value; }
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virtual void set_value (SGPropertyNode * value);
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~entry ();
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const char * get_key () { return _key; }
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void set_key (const char * key);
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SGPropertyNode * get_value () { return _value; }
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void set_value (SGPropertyNode * value);
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private:
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char * _key;
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SGPropertyNode * _value;
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@@ -1310,9 +1310,9 @@ private:
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class bucket {
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public:
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bucket ();
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virtual ~bucket ();
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virtual entry * get_entry (const char * key, bool create = false);
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virtual void erase(const char * key);
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~bucket ();
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entry * get_entry (const char * key, bool create = false);
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void erase(const char * key);
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private:
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int _length;
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entry ** _entries;
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@@ -1321,10 +1321,10 @@ private:
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friend class bucket;
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hash_table ();
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virtual ~hash_table ();
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virtual SGPropertyNode * get (const char * key);
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virtual void put (const char * key, SGPropertyNode * value);
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virtual void erase(const char * key);
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~hash_table ();
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SGPropertyNode * get (const char * key);
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void put (const char * key, SGPropertyNode * value);
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void erase(const char * key);
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private:
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unsigned int hashcode (const char * key);
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