Torsten Dreyer: the rotate animation has two ways to define a axis

1. by using center/x-m and axis/[xyz]
2. by using axis/[xyz]1-m and axis/[xyz]2-m

The translate animation only supports method 1. and here comes a patch that
enables method 2 for this animations, too.
This commit is contained in:
durk
2009-02-21 09:11:41 +00:00
committed by Tim Moore
parent fdd3c77298
commit 812170ebce

View File

@@ -655,9 +655,20 @@ SGTranslateAnimation::SGTranslateAnimation(const SGPropertyNode* configNode,
else
_initialValue = 0;
_axis[0] = configNode->getDoubleValue("axis/x", 0);
_axis[1] = configNode->getDoubleValue("axis/y", 0);
_axis[2] = configNode->getDoubleValue("axis/z", 0);
if (configNode->hasValue("axis/x1-m")) {
SGVec3d v1, v2;
v1[0] = configNode->getDoubleValue("axis/x1-m", 0);
v1[1] = configNode->getDoubleValue("axis/y1-m", 0);
v1[2] = configNode->getDoubleValue("axis/z1-m", 0);
v2[0] = configNode->getDoubleValue("axis/x2-m", 0);
v2[1] = configNode->getDoubleValue("axis/y2-m", 0);
v2[2] = configNode->getDoubleValue("axis/z2-m", 0);
_axis = v2 - v1;
} else {
_axis[0] = configNode->getDoubleValue("axis/x", 0);
_axis[1] = configNode->getDoubleValue("axis/y", 0);
_axis[2] = configNode->getDoubleValue("axis/z", 0);
}
if (8*SGLimitsd::min() < norm(_axis))
_axis = normalize(_axis);
}