Change default tree-max-density-angle-deg to 30 and tree-zero-density-angle-deg to 45, as redommended by Thorsten Renk to account for our scenery generally rendering slopes shallower than they are IRL.
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@@ -330,8 +330,8 @@ SGMaterial::read_properties(const SGReaderWriterOptions* options,
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tree_width = props->getDoubleValue("tree-width-m", 0.0);
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tree_range = props->getDoubleValue("tree-range-m", 0.0);
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tree_varieties = props->getIntValue("tree-varieties", 1);
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cos_tree_max_density_slope_angle = cos(props->getFloatValue("tree-max-density-angle-deg", 45.0) * osg::PI/180.0);
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cos_tree_zero_density_slope_angle = cos(props->getFloatValue("tree-zero-density-angle-deg", 60.0) * osg::PI/180.0);
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cos_tree_max_density_slope_angle = cos(props->getFloatValue("tree-max-density-angle-deg", 30.0) * osg::PI/180.0);
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cos_tree_zero_density_slope_angle = cos(props->getFloatValue("tree-zero-density-angle-deg", 45.0) * osg::PI/180.0);
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const SGPropertyNode* treeTexNode = props->getChild("tree-texture");
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