Change default tree-max-density-angle-deg to 30 and tree-zero-density-angle-deg to 45, as redommended by Thorsten Renk to account for our scenery generally rendering slopes shallower than they are IRL.

This commit is contained in:
Stuart Buchanan
2012-10-10 19:57:16 +01:00
parent ea4ed7cdd1
commit 81d5b651d2

View File

@@ -330,8 +330,8 @@ SGMaterial::read_properties(const SGReaderWriterOptions* options,
tree_width = props->getDoubleValue("tree-width-m", 0.0);
tree_range = props->getDoubleValue("tree-range-m", 0.0);
tree_varieties = props->getIntValue("tree-varieties", 1);
cos_tree_max_density_slope_angle = cos(props->getFloatValue("tree-max-density-angle-deg", 45.0) * osg::PI/180.0);
cos_tree_zero_density_slope_angle = cos(props->getFloatValue("tree-zero-density-angle-deg", 60.0) * osg::PI/180.0);
cos_tree_max_density_slope_angle = cos(props->getFloatValue("tree-max-density-angle-deg", 30.0) * osg::PI/180.0);
cos_tree_zero_density_slope_angle = cos(props->getFloatValue("tree-zero-density-angle-deg", 45.0) * osg::PI/180.0);
const SGPropertyNode* treeTexNode = props->getChild("tree-texture");