Go with an all white texture for vasi/papi lights. We will vary the

background color externally to change from white to red.
This commit is contained in:
curt
2003-12-30 05:53:03 +00:00
parent c9661e2732
commit 8361069344

View File

@@ -175,7 +175,7 @@ static int gen_taxiway_dir_light_map( int r, int g, int b, int alpha ) {
// generate the directional vasi light environment texture map
static int gen_vasi_light_map() {
static int gen_vasi_light_map_old() {
const int env_tex_res = 256;
int half_res = env_tex_res / 2;
@@ -514,6 +514,7 @@ bool SGMaterialLib::load( const string &fg_root, const string& mpath ) {
= new SGMaterial( taxiway_blue_low_lights );
// hard coded runway vasi light state
tex_name = gen_standard_dir_light_map( 235, 235, 195, 255 );
ssgSimpleState *rwy_vasi_lights = new ssgSimpleState();
rwy_vasi_lights->ref();
rwy_vasi_lights->disable( GL_LIGHTING );
@@ -526,7 +527,8 @@ bool SGMaterialLib::load( const string &fg_root, const string& mpath ) {
rwy_vasi_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
rwy_vasi_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
rwy_vasi_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
rwy_vasi_lights->setTexture( gen_vasi_light_map() );
// rwy_vasi_lights->setTexture( gen_vasi_light_map_old() );
rwy_vasi_lights->setTexture( tex_name );
matlib["RWY_VASI_LIGHTS"] = new SGMaterial( rwy_vasi_lights );
return true;