Enable stg loading by filename.
Modified Files: simgear/scene/tgdb/ReaderWriterSTG.cxx
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@@ -57,6 +57,7 @@ ReaderWriterSTG::readNode(const std::string& fileName,
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const osgDB::ReaderWriter::Options* options) const
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{
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std::string tileName = osgDB::getNameLessExtension(fileName);
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tileName = osgDB::getSimpleFileName(tileName);
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osg::Node* result = TileEntry::loadTileByName(tileName, options);
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// For debugging race conditions
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