Move the texture object to the screen directory for the sake of library dependencies
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@@ -2,9 +2,6 @@ includedir = @includedir@/misc
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lib_LIBRARIES = libsgmisc.a
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noinst_HEADERS = \
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colours.h
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include_HEADERS = \
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commands.hxx \
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exception.hxx \
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@@ -12,6 +12,9 @@ IMAGE_SERVER_INCL =
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IMAGE_SERVER_SRCS =
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endif
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noinst_HEADERS = \
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colours.h
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include_HEADERS = \
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texture.hxx \
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$(IMAGE_SERVER_INCL) \
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