Update README.plib with clearer wording.

Fixed the == compare in point3d.hxx.
This commit is contained in:
curt
1999-06-01 21:01:03 +00:00
parent 27403e2fef
commit 87e641aeda

View File

@@ -295,9 +295,9 @@ inline Point3D operator / (const Point3D& a, const double d)
inline bool operator == (const Point3D& a, const Point3D& b)
{
return
(a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
(a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
(a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
fabs(a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
fabs(a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
fabs(a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
}
inline bool operator != (const Point3D& a, const Point3D& b)