Update README.plib with clearer wording.
Fixed the == compare in point3d.hxx.
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@@ -295,9 +295,9 @@ inline Point3D operator / (const Point3D& a, const double d)
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inline bool operator == (const Point3D& a, const Point3D& b)
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{
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return
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(a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
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(a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
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(a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
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fabs(a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
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fabs(a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
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fabs(a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
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}
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inline bool operator != (const Point3D& a, const Point3D& b)
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