Following discussion with Tat and Erik, update how we handle ALUT on Mac; specifically, switch to using an ALUT.framework built from FreeALUT. The ALUT framework is available (initially) from:
http://files.goneabitbursar.com/fg/alut-osx-universal.zip for testing purposes; autoconf integration and an official home for the framework will follow once this approach has been tested and confirmed as sane by other Mac developers!
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@@ -30,7 +30,7 @@
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#endif
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#if defined( __APPLE__ )
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# include <OpenAL/alut.h>
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# include <ALUT/alut.h>
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#else
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# include <AL/alut.h>
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#endif
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@@ -45,10 +45,17 @@
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/math/SGMath.hxx>
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using std::string;
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extern bool isNaN(float *v);
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#define MAX_SOURCES 128
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#ifndef ALC_ALL_DEVICES_SPECIFIER
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# define ALC_ALL_DEVICES_SPECIFIER 0x1013
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#endif
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//
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// Sound Manager
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//
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@@ -81,6 +88,8 @@ SGSoundMgr::SGSoundMgr() :
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}
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}
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_alut_init++;
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#else
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#error ALUT 1.1 required, ALUT 1.0 is no longer supported, please upgrade
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#endif
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}
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@@ -35,32 +35,19 @@
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#ifndef _SG_SOUNDMGR_OPENAL_HXX
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#define _SG_SOUNDMGR_OPENAL_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <string>
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#include <vector>
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#include <map>
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#if defined(__APPLE__)
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# define AL_ILLEGAL_ENUM AL_INVALID_ENUM
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# define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
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# include <OpenAL/al.h>
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# include <OpenAL/alc.h>
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# include <OpenAL/alut.h>
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#elif defined(OPENALSDK)
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# include <al.h>
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# include <alc.h>
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# include <AL/alut.h>
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#else
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# include <AL/al.h>
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# include <AL/alc.h>
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# include <AL/alut.h>
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#endif
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#ifndef ALC_ALL_DEVICES_SPECIFIER
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# define ALC_ALL_DEVICES_SPECIFIER 0x1013
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#endif
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#include <simgear/compiler.h>
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@@ -68,9 +55,6 @@
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#include <simgear/math/SGMathFwd.hxx>
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#include "sample_group.hxx"
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#include "sample_openal.hxx"
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using std::string;
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struct refUint {
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unsigned int refctr;
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@@ -81,11 +65,11 @@ struct refUint {
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~refUint() {};
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};
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typedef std::map < string, refUint > buffer_map;
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typedef std::map < std::string, refUint > buffer_map;
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typedef buffer_map::iterator buffer_map_iterator;
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typedef buffer_map::const_iterator const_buffer_map_iterator;
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typedef std::map < string, SGSharedPtr<SGSampleGroup> > sample_group_map;
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typedef std::map < std::string, SGSharedPtr<SGSampleGroup> > sample_group_map;
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typedef sample_group_map::iterator sample_group_map_iterator;
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typedef sample_group_map::const_iterator const_sample_group_map_iterator;
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@@ -133,21 +117,21 @@ public:
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* @param refname Reference name of the sample group
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* @return true if successful, false otherwise
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*/
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bool add( SGSampleGroup *sgrp, const string& refname );
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bool add( SGSampleGroup *sgrp, const std::string& refname );
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/**
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* Remove a sample group from the sound manager.
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* @param refname Reference name of the sample group to remove
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* @return true if successful, false otherwise
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*/
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bool remove( const string& refname );
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bool remove( const std::string& refname );
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/**
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* Test if a specified sample group is registered at the sound manager
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* @param refname Reference name of the sample group test for
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* @return true if the specified sample group exists
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*/
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bool exists( const string& refname );
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bool exists( const std::string& refname );
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/**
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* Find a specified sample group in the sound manager
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@@ -287,13 +271,13 @@ public:
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/**
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* Get a list of available playback devices.
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*/
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vector<const char*> get_available_devices();
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std::vector<const char*> get_available_devices();
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/**
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* Get the current OpenAL vendor or rendering backend.
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*/
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const string& get_vendor() { return _vendor; }
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const string& get_renderer() { return _renderer; }
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const std::string& get_vendor() { return _vendor; }
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const std::string& get_renderer() { return _renderer; }
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private:
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static int _alut_init;
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@@ -323,17 +307,17 @@ private:
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sample_group_map _sample_groups;
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buffer_map _buffers;
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vector<ALuint> _free_sources;
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vector<ALuint> _sources_in_use;
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std::vector<ALuint> _free_sources;
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std::vector<ALuint> _sources_in_use;
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bool _bad_doppler;
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string _renderer;
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string _vendor;
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std::string _renderer;
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std::string _vendor;
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bool testForALError(string s);
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bool testForALCError(string s);
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bool testForALUTError(string s);
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bool testForError(void *p, string s);
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bool testForALError(std::string s);
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bool testForALCError(std::string s);
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bool testForALUTError(std::string s);
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bool testForError(void *p, std::string s);
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void update_pos_and_orientation();
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void update_sample_config( SGSampleGroup *sound );
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