simgear/sky/

This commit is contained in:
ehofman
2003-05-11 22:29:52 +00:00
parent 78fbfa1dde
commit 8bd3cccc08
2 changed files with 148 additions and 91 deletions

View File

@@ -40,10 +40,6 @@ SGCloudLayer::layer_states[SGCloudLayer::SG_MAX_CLOUD_COVERAGES];
SGCloudLayer::SGCloudLayer( const string &tex_path ) :
layer_root(new ssgRoot),
layer_transform(new ssgTransform),
layer(NULL),
cl(NULL),
vl(NULL),
tl(NULL),
texture_path(tex_path),
layer_span(0.0),
layer_asl(0.0),
@@ -54,6 +50,11 @@ SGCloudLayer::SGCloudLayer( const string &tex_path ) :
last_lon(0.0),
last_lat(0.0)
{
cl[0] = cl[1] = cl[2] = cl[3] = NULL;
vl[0] = vl[1] = vl[2] = vl[3] = NULL;
tl[0] = tl[1] = tl[2] = tl[3] = NULL;
layer[0] = layer[1] = layer[2] = layer[3] = NULL;
for ( int i = 0; i < SG_MAX_CLOUD_COVERAGES; ++i ) {
layer_states[i] = NULL;
}
@@ -77,8 +78,8 @@ void
SGCloudLayer::setSpan_m (float span_m)
{
if (span_m != layer_span) {
layer_span = span_m;
rebuild();
layer_span = span_m;
rebuild();
}
}
@@ -128,8 +129,8 @@ void
SGCloudLayer::setCoverage (Coverage coverage)
{
if (coverage != layer_coverage) {
layer_coverage = coverage;
rebuild();
layer_coverage = coverage;
rebuild();
}
}
@@ -138,7 +139,7 @@ SGCloudLayer::setCoverage (Coverage coverage)
void
SGCloudLayer::rebuild()
{
// Initialize states and sizes if necessary.
// Initialize states and sizes if necessary.
if ( layer_states[0] == NULL ) {
SGPath cloud_path;
@@ -170,53 +171,92 @@ SGCloudLayer::rebuild()
}
scale = 4000.0;
last_lon = last_lat = -999.0f;
if ( layer != NULL ) {
layer_transform->removeKid(layer); // automatic delete
}
cl = new ssgColourArray( 4 );
vl = new ssgVertexArray( 4 );
tl = new ssgTexCoordArray( 4 );
sgVec2 base;
sgSetVec2( base, sg_random(), sg_random() );
// build the cloud layer
sgVec4 color;
sgVec3 vertex;
sgVec2 tc;
sgSetVec4( color, 1.0f, 1.0f, 1.0f, 1.0f );
sgSetVec3( vertex, -layer_span, -layer_span, 0.0f );
sgVec2 base;
sgSetVec2( base, sg_random(), sg_random() );
sgSetVec2( tc, base[0], base[1] );
cl->add( color );
vl->add( vertex );
tl->add( tc );
const float layer_scale = layer_span / scale;
const float mpi = SG_PI/2;
sgSetVec3( vertex, layer_span, -layer_span, 0.0f );
sgSetVec2( tc, base[0] + layer_span / scale, base[1] );
cl->add( color );
vl->add( vertex );
tl->add( tc );
for (int i = -2; i < 2; i++)
{
int row = i + 2;
sgSetVec3( vertex, -layer_span, layer_span, 0.0f );
sgSetVec2( tc, base[0], base[1] + layer_span / scale );
cl->add( color );
vl->add( vertex );
tl->add( tc );
if ( layer[row] != NULL ) {
layer_transform->removeKid(layer[row]); // automatic delete
}
sgSetVec3( vertex, layer_span, layer_span, 0.0f );
sgSetVec2( tc, base[0] + layer_span / scale, base[1] + layer_span / scale );
cl->add( color );
vl->add( vertex );
tl->add( tc );
vl[row] = new ssgVertexArray( 10 );
cl[row] = new ssgColourArray( 10 );
tl[row] = new ssgTexCoordArray( 10 );
layer = new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, NULL, tl, cl );
layer_transform->addKid( layer );
if ( layer_states[layer_coverage] != NULL ) {
layer->setState( layer_states[layer_coverage] );
sgSetVec3( vertex, layer_span*i/2, -layer_span,
-250 * (cos((i+2)*mpi) + 3) );
sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == -2) ? 0.0f : 0.15f );
cl[row]->add( color );
vl[row]->add( vertex );
tl[row]->add( tc );
for (int j = -2; j < 2; j++)
{
sgSetVec3( vertex, layer_span*(i+1)/2, layer_span*j/2,
-250 * (cos((i+3)*mpi) + cos((j+2)*mpi) + 2) );
sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
base[1] + layer_scale * (j+2)/4 );
sgSetVec4( color, 1.0f, 1.0f, 1.0f,
((j == -2) || (i == 1)) ?
((j == -2) && (i == 1)) ? 0.0f : 0.15f : 1.0f );
cl[row]->add( color );
vl[row]->add( vertex );
tl[row]->add( tc );
sgSetVec3( vertex, layer_span*i/2, layer_span*(j+1)/2,
-250 * (cos((i+2)*mpi) + cos((j+3)*mpi) + 2) );
sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
base[1] + layer_scale * (j+3)/4 );
sgSetVec4( color, 1.0f, 1.0f, 1.0f,
((j == 1) || (i == -2)) ?
((j == 1) && (i == -2)) ? 0.0f : 0.15f : 1.0f );
cl[row]->add( color );
vl[row]->add( vertex );
tl[row]->add( tc );
}
sgSetVec3( vertex, layer_span*(i+1)/2, layer_span,
-250 * (cos((i+3)*mpi) + 3) );
sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
base[1] + layer_scale );
sgSetVec4( color, 1.0f, 1.0f, 1.0f, (i == 1) ? 0.0f : 0.15f );
cl[row]->add( color );
vl[row]->add( vertex );
tl[row]->add( tc );
layer[row] = new ssgVtxTable ( GL_TRIANGLE_STRIP, vl[row], NULL, tl[row], cl[row] );
layer_transform->addKid( layer[row] );
if ( layer_states[layer_coverage] != NULL ) {
layer[row]->setState( layer_states[layer_coverage] );
}
}
// force a repaint of the sky colors with arbitrary defaults
@@ -229,10 +269,11 @@ SGCloudLayer::rebuild()
bool SGCloudLayer::repaint( sgVec3 fog_color ) {
float *color;
for ( int i = 0; i < 4; ++i ) {
color = cl->get( i );
sgCopyVec4( color, fog_color );
}
for ( int row = 0; row < 4; row++ )
for ( int i = 0; i < 10; ++i ) {
color = cl[row]->get( i );
sgCopyVec3( color, fog_color );
}
return true;
}
@@ -244,7 +285,7 @@ bool SGCloudLayer::repaint( sgVec3 fog_color ) {
// spin specifies a rotation about the new Z axis (and orients the
// sunrise/set effects
bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
double alt )
double alt )
{
sgMat4 T1, LON, LAT;
sgVec3 axis;
@@ -254,9 +295,9 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
sgCopyVec3( asl_offset, up );
sgNormalizeVec3( asl_offset );
if ( alt <= layer_asl ) {
sgScaleVec3( asl_offset, layer_asl );
sgScaleVec3( asl_offset, layer_asl );
} else {
sgScaleVec3( asl_offset, layer_asl + layer_thickness );
sgScaleVec3( asl_offset, layer_asl + layer_thickness );
}
// cout << "asl_offset = " << asl_offset[0] << "," << asl_offset[1]
// << "," << asl_offset[2] << endl;
@@ -298,65 +339,81 @@ bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat,
// now calculate update texture coordinates
if ( last_lon < -900 ) {
last_lon = lon;
last_lat = lat;
last_lon = lon;
last_lat = lat;
}
if ( lon != last_lon || lat != last_lat ) {
Point3D start( last_lon, last_lat, 0.0 );
Point3D dest( lon, lat, 0.0 );
double course, dist;
calc_gc_course_dist( dest, start, &course, &dist );
// cout << "course = " << course << ", dist = " << dist << endl;
Point3D start( last_lon, last_lat, 0.0 );
Point3D dest( lon, lat, 0.0 );
double course, dist;
calc_gc_course_dist( dest, start, &course, &dist );
// cout << "course = " << course << ", dist = " << dist << endl;
double xoff = cos( course ) * dist / (2 * scale);
double yoff = sin( course ) * dist / (2 * scale);
double xoff = cos( course ) * dist / (2 * scale);
double yoff = sin( course ) * dist / (2 * scale);
// cout << "xoff = " << xoff << ", yoff = " << yoff << endl;
const float layer_scale = layer_span / scale;
float *base, *tc;
base = tl->get( 0 );
// cout << "xoff = " << xoff << ", yoff = " << yoff << endl;
base[0] += xoff;
float *base, *tc;
// the while loops can lead to *long* pauses if base[0] comes
// with a bogus value.
base = tl[0]->get( 0 );
base[0] += xoff;
// the while loops can lead to *long* pauses if base[0] comes
// with a bogus value.
// while ( base[0] > 1.0 ) { base[0] -= 1.0; }
// while ( base[0] < 0.0 ) { base[0] += 1.0; }
// while ( base[0] < 0.0 ) { base[0] += 1.0; }
if ( base[0] > -10.0 && base[0] < 10.0 ) {
base[0] -= (int)base[0];
} else {
base[0] = 0.0;
SG_LOG(SG_ASTRO, SG_DEBUG,
"Error: base = " << base[0] << "," << base[1]);
SG_LOG(SG_ASTRO, SG_DEBUG,
"Error: base = " << base[0] << "," << base[1]);
}
base[1] += yoff;
// the while loops can lead to *long* pauses if base[0] comes
// with a bogus value.
// while ( base[1] > 1.0 ) { base[1] -= 1.0; }
// while ( base[1] < 0.0 ) { base[1] += 1.0; }
base[1] += yoff;
// the while loops can lead to *long* pauses if base[0] comes
// with a bogus value.
// while ( base[1] > 1.0 ) { base[1] -= 1.0; }
// while ( base[1] < 0.0 ) { base[1] += 1.0; }
if ( base[1] > -10.0 && base[1] < 10.0 ) {
base[1] -= (int)base[1];
base[1] -= (int)base[1];
} else {
base[1] = 0.0;
SG_LOG(SG_ASTRO, SG_ALERT,
"Error: base = " << base[0] << "," << base[1]);
base[1] = 0.0;
SG_LOG(SG_ASTRO, SG_ALERT,
"Error: base = " << base[0] << "," << base[1]);
}
// cout << "base = " << base[0] << "," << base[1] << endl;
// cout << "base = " << base[0] << "," << base[1] << endl;
tc = tl->get( 1 );
sgSetVec2( tc, base[0] + layer_span / scale, base[1] );
for (int i = -2; i < 2; i++)
{
int row = i + 2;
tc = tl[row]->get( 0 );
sgSetVec2( tc, base[0] + layer_scale * (i+2)/4, base[1] );
for (int j = -2; j < 2; j++)
{
tc = tl[row]->get( (j+2)*2+1 );
sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
base[1] + layer_scale * (j+2)/4 );
tc = tl->get( 2 );
sgSetVec2( tc, base[0], base[1] + layer_span / scale );
tc = tl[row]->get( (j+3)*2 );
sgSetVec2( tc, base[0] + layer_scale * (i+2)/4,
base[1] + layer_scale * (j+3)/4 );
}
tc = tl->get( 3 );
sgSetVec2( tc, base[0] + layer_span / scale, base[1] + layer_span / scale );
tc = tl[row]->get( 9 );
sgSetVec2( tc, base[0] + layer_scale * (i+3)/4,
base[1] + layer_scale );
}
last_lon = lon;
last_lat = lat;
last_lon = lon;
last_lat = lat;
}
return true;

View File

@@ -98,11 +98,11 @@ private:
ssgRoot *layer_root;
ssgTransform *layer_transform;
ssgLeaf * layer;
ssgLeaf * layer[4];
ssgColourArray *cl;
ssgVertexArray *vl;
ssgTexCoordArray *tl;
ssgColourArray *cl[4];
ssgVertexArray *vl[4];
ssgTexCoordArray *tl[4];
// height above sea level (meters)
SGPath texture_path;