fix directional sound orientation
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@@ -352,6 +352,7 @@ void SGSampleGroup::set_volume( float vol )
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void SGSampleGroup::update_pos_and_orientation() {
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SGVec3d position = _base_pos - _smgr->get_position();
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SGQuatd hlOr = SGQuatd::fromLonLat(_position_geod) * _orientation;
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sample_map_iterator sample_current = _samples.begin();
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sample_map_iterator sample_end = _samples.end();
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@@ -359,6 +360,7 @@ void SGSampleGroup::update_pos_and_orientation() {
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SGSoundSample *sample = sample_current->second;
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sample->set_position( position );
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sample->set_orientation( _orientation );
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sample->set_rotation( hlOr );
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}
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}
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@@ -197,6 +197,7 @@ public:
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* @param pos Base position
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*/
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void set_position_geod( const SGGeod& pos ) {
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_position_geod = pos;
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_base_pos = SGVec3d::fromGeod( pos ); _changed = true;
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}
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@@ -226,6 +227,7 @@ private:
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SGVec3f _velocity;
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SGVec3d _base_pos;
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SGGeod _position_geod;
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SGQuatd _orientation;
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sample_map _samples;
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@@ -50,6 +50,7 @@ SGSoundSample::SGSoundSample() :
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_orientation(SGQuatd::zeros()),
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_orivec(SGVec3f::zeros()),
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_base_pos(SGVec3d::zeros()),
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_rotation(SGQuatd::zeros()),
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_refname(random_string()),
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_data(NULL),
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_format(AL_FORMAT_MONO8),
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@@ -84,6 +85,7 @@ SGSoundSample::SGSoundSample( const char *path, const char *file ) :
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_orientation(SGQuatd::zeros()),
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_orivec(SGVec3f::zeros()),
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_base_pos(SGVec3d::zeros()),
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_rotation(SGQuatd::zeros()),
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_refname(file),
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_data(NULL),
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_format(AL_FORMAT_MONO8),
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@@ -124,6 +126,7 @@ SGSoundSample::SGSoundSample( const unsigned char** data,
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_orientation(SGQuatd::zeros()),
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_orivec(SGVec3f::zeros()),
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_base_pos(SGVec3d::zeros()),
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_rotation(SGQuatd::zeros()),
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_refname(random_string()),
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_format(format),
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_size(len),
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@@ -159,6 +162,7 @@ SGSoundSample::SGSoundSample( void** data, int len, int freq, int format ) :
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_orientation(SGQuatd::zeros()),
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_orivec(SGVec3f::zeros()),
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_base_pos(SGVec3d::zeros()),
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_rotation(SGQuatd::zeros()),
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_refname(random_string()),
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_format(format),
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_size(len),
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@@ -195,11 +199,11 @@ void SGSoundSample::update_pos_and_orientation() {
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_absolute_pos = _base_pos;
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if ( _relative_pos[0] || _relative_pos[1] || _relative_pos[2] ) {
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_absolute_pos += _orientation.backTransform(_relative_pos);
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_absolute_pos += _rotation.backTransform(_relative_pos);
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}
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if ( _direction[0] || _direction[1] || _direction[2] ) {
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_orivec = toVec3f( _orientation.rotate(_direction) );
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_orivec = toVec3f(_rotation.rotate(_direction) );
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}
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else
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_orivec = SGVec3f::zeros();
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@@ -337,6 +337,10 @@ public:
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_orientation = ori; _changed = true;
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}
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inline void set_rotation( const SGQuatd& ori ) {
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_rotation = ori; _changed = true;
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}
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/**
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* Set direction of this sound relative to the orientation.
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
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@@ -454,6 +458,8 @@ private:
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SGVec3f _orivec; // orientation vector for OpenAL
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SGVec3d _base_pos; // base position
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SGQuatd _rotation;
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std::string _refname; // name or file path
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unsigned char* _data;
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