Remove the need to append a trailing / to the texture-path string.

This commit is contained in:
ehofman
2004-07-05 13:40:37 +00:00
parent de64b6f267
commit 8fe37cea51

View File

@@ -249,7 +249,10 @@ sgLoad3DModel( const string &fg_root, const string &path,
// Assume that textures are in
// the same location as the XML file.
if (model == 0) {
ssgTexturePath((char *)texturepath.dir().c_str());
if (texturepath.extension() != "")
texturepath = texturepath.dir();
ssgTexturePath((char *)texturepath.c_str());
model = (ssgBranch *)ssgLoad((char *)modelpath.c_str());
if (model == 0)
throw sg_exception("Failed to load 3D model");