Add some tests for AeonWave

This commit is contained in:
Erik Hofman
2016-07-17 10:26:53 +02:00
parent 0b60669075
commit 935c3f901d
2 changed files with 165 additions and 0 deletions

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#include <stdio.h>
#include <cstdlib> // EXIT_FAILURE
#include <string>
#ifdef _WIN32
#include <windows.h>
#define sleep(x) Sleep(x*1000)
#else
#include <unistd.h> // sleep()
#endif
#include <aax/AeonWave>
#define AUDIOFILE SRC_DIR"/jet.wav"
bool testForError(AAX::AeonWave& p, std::string s)
{
enum aaxErrorType error = p.error_no();
if (error != AAX_ERROR_NONE) {
std::cout << "AeonWave Error: "
<< p.error(error) << " at " << s << std::endl;
return true;
}
return false;
}
int main( int argc, char *argv[] )
{
AAX::AeonWave aax = AAX::AeonWave(AAX_MODE_WRITE_STEREO);
aax.set(AAX_INITIALIZED);
testForError(aax, "initialization");
AAX::DSP dsp;
dsp = AAX::DSP(aax, AAX_VOLUME_FILTER);
dsp.set(AAX_GAIN, 0.0f);
aax.set(dsp);
dsp = AAX::DSP(aax, AAX_DISTANCE_FILTER);
dsp.set(AAX_AL_INVERSE_DISTANCE_CLAMPED);
aax.set(dsp);
dsp = AAX::DSP(aax, AAX_VELOCITY_EFFECT);
dsp.set(AAX_DOPPLER_FACTOR, 1.0f);
dsp.set(AAX_SOUND_VELOCITY, 340.3f);
aax.set(dsp);
testForError(aax, "scenery setup");
std::string _vendor = (const char *)aax.info(AAX_VENDOR_STRING);
std::string _renderer = (const char *)aax.info(AAX_RENDERER_STRING);
std::cout << "Vendor: " << _vendor << std::endl;
std::cout << "Renderer: " << _renderer << std::endl;
return 0;
}

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#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
#define sleep(x) Sleep(x*1000)
#else
#include <unistd.h>
#endif
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/timing/timestamp.hxx>
#include "soundmgr_aeonwave.hxx"
#include "sample_group.hxx"
#include "sample.hxx"
int main( int argc, char *argv[] ) {
SGSampleGroup *sgr;
SGSoundMgr *smgr;
smgr = new SGSoundMgr;
smgr->bind();
smgr->init();
sgr = smgr->find("default", true);
smgr->set_volume(0.9);
smgr->activate();
SGPath srcDir(SRC_DIR);
SGSoundSample *sample1 = new SGSoundSample("jet.wav", srcDir);
sample1->set_volume(1.0);
sample1->set_pitch(1.0);
sample1->play_looped();
sgr->add(sample1, "sound1");
printf("a\n");
smgr->update(1.0);
printf("b\n");
printf("playing sample1\n");
sleep(1);
SGSoundSample *sample2 = new SGSoundSample("jet_ulaw.wav", srcDir);
sample2->set_volume(0.5);
sample2->set_pitch(0.4);
sample2->play_looped();
sgr->add(sample2, "sound2");
smgr->update(1.0);
printf("playing sample2\n");
sleep(1);
SGSoundSample *sample3 = new SGSoundSample("jet_ima4.wav", srcDir);
sample3->set_volume(0.5);
sample3->set_pitch(0.8);
sample3->play_looped();
sgr->add(sample3, "sound3");
smgr->update(1.0);
printf("playing sample3\n");
sleep(1);
SGSoundSample *sample4 = new SGSoundSample("jet.wav", srcDir);
sample4->set_volume(0.5);
sample4->set_pitch(1.2);
sample4->play_looped();
sgr->add(sample4, "sound4");
smgr->update(1.0);
printf("playing sample4\n");
sleep(1);
SGSoundSample *sample5 = new SGSoundSample("jet.wav", srcDir);
sample5->set_volume(0.5);
sample5->set_pitch(1.6);
sample5->play_looped();
sgr->add(sample5, "sound5");
smgr->update(1.0);
printf("playing sample5\n");
sleep(1);
SGSoundSample *sample6 = new SGSoundSample("jet.wav", srcDir);
sample6->set_volume(0.5);
sample6->set_pitch(2.0);
sample6->play_looped();
sgr->add(sample6, "sound6");
smgr->update(1.0);
printf("playing sample6\n");
sleep(1);
for (int i=0; i<10; i++) {
sleep(1);
smgr->update(1);
}
sgr->stop("sound1");
sgr->stop("sound2");
sgr->stop("sound3");
SGTimeStamp::sleepForMSec(500);
smgr->update(0.5);
sgr->stop("sound4");
sgr->stop("sound5");
sgr->stop("sound6");
smgr->update(1);
sleep(1);
smgr->unbind();
sleep(2);
delete smgr;
}