Logging: quiet down STG parsing.
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@@ -188,9 +188,9 @@ struct Object {
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in >> ::skipeol;
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if (type == OBJECT)
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SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name);
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SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " " << name);
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else
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SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " " << name << " lon=" <<
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SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " " << name << " lon=" <<
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lon << " lat=" << lat << " elev=" << elev << " hdg=" << hdg);
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}
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object_type type;
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@@ -252,7 +252,7 @@ TileEntry::loadTileByFileName(const string& fileName,
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SGPath basename = tile_path;
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basename.append( index_str );
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SG_LOG( SG_TERRAIN, SG_INFO, " Trying " << basename.str() );
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SG_LOG( SG_TERRAIN, SG_DEBUG, " Trying " << basename.str() );
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// Check for master .stg (scene terra gear) file
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@@ -275,7 +275,7 @@ TileEntry::loadTileByFileName(const string& fileName,
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if ( token == "OBJECT_BASE" ) {
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string name;
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in >> name >> ::skipws;
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SG_LOG( SG_TERRAIN, SG_INFO, " " << token << " " << name );
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SG_LOG( SG_TERRAIN, SG_BULK, " " << token << " " << name );
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if (!found_tile_base) {
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found_tile_base = true;
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@@ -285,7 +285,7 @@ TileEntry::loadTileByFileName(const string& fileName,
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object_base.append(name);
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} else
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SG_LOG(SG_TERRAIN, SG_INFO, " (skipped)");
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SG_LOG(SG_TERRAIN, SG_BULK, " (skipped)");
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// Load only if base is not in another file
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} else if ( token == "OBJECT" ) {
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@@ -294,7 +294,7 @@ TileEntry::loadTileByFileName(const string& fileName,
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else {
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string name;
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in >> name >> ::skipeol;
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SG_LOG(SG_TERRAIN, SG_INFO, " " << token << " "
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SG_LOG(SG_TERRAIN, SG_BULK, " " << token << " "
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<< name << " (skipped)");
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}
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