Cache parsed lat/lon values in Canvas::Map

This avoids re-parsing each lat/lon in the map from a string, each
time the project changes
This commit is contained in:
James Turner
2018-06-26 08:25:59 +01:00
parent f1e1bf11b6
commit 9553a604ac
2 changed files with 27 additions and 11 deletions

View File

@@ -97,17 +97,26 @@ namespace canvas
|| (!geo_node->isDirty() && !_projection_dirty) )
continue;
GeoCoord lat = parseGeoCoord(geo_node->getLat());
if( lat.type != GeoCoord::LATITUDE )
continue;
GeoCoord lon = parseGeoCoord(geo_node->getLon());
if( lon.type != GeoCoord::LONGITUDE )
continue;
Projection::ScreenPosition pos =
_projection->worldToScreen(lat.value, lon.value);
double latD = -9999.0, lonD = -9999.0;
if (geo_node->isDirty()) {
GeoCoord lat = parseGeoCoord(geo_node->getLat());
if( lat.type != GeoCoord::LATITUDE )
continue;
GeoCoord lon = parseGeoCoord(geo_node->getLon());
if( lon.type != GeoCoord::LONGITUDE )
continue;
// save the parsed values so we can re-use them if only projection
// is changed (very common case for moving vehicle)
latD = lat.value;
lonD = lon.value;
geo_node->setCachedLatLon(std::make_pair(latD, lonD));
} else {
std::tie(latD, lonD) = geo_node->getCachedLatLon();
}
Projection::ScreenPosition pos = _projection->worldToScreen(latD, lonD);
geo_node->setScreenPos(pos.x, pos.y);
// geo_node->print();

View File

@@ -99,6 +99,12 @@ namespace canvas
return _node_lon ? _node_lon->getStringValue() : "";
}
void setCachedLatLon(const std::pair<double, double>& latLon)
{ _cachedLatLon = latLon; }
std::pair<double, double> getCachedLatLon()
{ return _cachedLatLon; }
void setTargetName(const std::string& name)
{
_target_name = name;
@@ -138,6 +144,7 @@ namespace canvas
std::string _target_name;
SGPropertyNode_ptr _xNode,
_yNode;
std::pair<double, double> _cachedLatLon;
};