Work on ENABLE_SOUND.

Restructure SGSampleGroup, to make #ifdef-ing the OpenAL calls easier. No functionality change.
This commit is contained in:
James Turner
2012-11-20 12:20:21 +00:00
parent ff65b82671
commit 983e1abf48
3 changed files with 122 additions and 97 deletions

View File

@@ -24,7 +24,9 @@
# include <simgear_config.h>
#endif
#include <cassert>
#include <simgear/compiler.h>
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include "soundmgr_openal.hxx"
@@ -73,35 +75,44 @@ SGSampleGroup::~SGSampleGroup ()
_smgr = 0;
}
void SGSampleGroup::update( double dt ) {
if ( !_active || _pause ) return;
testForALError("start of update!!\n");
static bool is_sample_stopped(SGSoundSample *sample)
{
#ifdef ENABLE_SOUND
assert(sample->is_valid_source());
unsigned int source = sample->get_source();
int result;
alGetSourcei( source, AL_SOURCE_STATE, &result );
return (result == AL_STOPPED);
#else
return true;
#endif
}
void SGSampleGroup::cleanup_removed_samples()
{
// Delete any OpenAL buffers that might still be in use.
unsigned int size = _removed_samples.size();
for (unsigned int i=0; i<size; ) {
SGSoundSample *sample = _removed_samples[i];
ALint result = AL_STOPPED;
bool stopped = is_sample_stopped(sample);
if ( sample->is_valid_source() ) {
int source = sample->get_source();
alGetSourcei( source, AL_SOURCE_STATE, &result );
if ( sample->is_looping() ) {
if ( result != AL_STOPPED ) {
alSourceStop( source );
alGetSourcei( source, AL_SOURCE_STATE, &result );
}
if ( sample->is_looping() && !stopped) {
#ifdef ENABLE_SOUND
alSourceStop( source );
#endif
stopped = is_sample_stopped(sample);
}
if ( result == AL_STOPPED ) {
if ( stopped ) {
sample->no_valid_source();
_smgr->release_source( source );
}
}
if ( result == AL_STOPPED ) {
if ( stopped ) {
sample->stop();
if (( !sample->is_queue() )&&
(sample->is_valid_buffer()))
@@ -114,7 +125,82 @@ void SGSampleGroup::update( double dt ) {
}
i++;
}
}
void SGSampleGroup::start_playing_sample(SGSoundSample *sample)
{
#ifdef ENABLE_SOUND
//
// a request to start playing a sound has been filed.
//
ALuint source = _smgr->request_source();
if (alIsSource(source) == AL_FALSE ) {
return;
}
sample->set_source( source );
update_sample_config( sample );
ALboolean looping = sample->is_looping() ? AL_TRUE : AL_FALSE;
if ( !sample->is_queue() )
{
ALuint buffer = _smgr->request_buffer(sample);
if (buffer == SGSoundMgr::FAILED_BUFFER ||
buffer == SGSoundMgr::NO_BUFFER)
{
_smgr->release_source(source);
return;
}
// start playing the sample
buffer = sample->get_buffer();
if ( alIsBuffer(buffer) == AL_TRUE )
{
alSourcei( source, AL_BUFFER, buffer );
testForALError("assign buffer to source");
} else
SG_LOG( SG_SOUND, SG_ALERT, "No such buffer!");
}
alSourcef( source, AL_ROLLOFF_FACTOR, 0.3 );
alSourcei( source, AL_LOOPING, looping );
alSourcei( source, AL_SOURCE_RELATIVE, AL_FALSE );
alSourcePlay( source );
testForALError("sample play");
#endif
}
void SGSampleGroup::check_playing_sample(SGSoundSample *sample)
{
// check if the sound has stopped by itself
if (is_sample_stopped(sample)) {
// sample is stopped because it wasn't looping
sample->stop();
sample->no_valid_source();
_smgr->release_source( sample->get_source() );
_smgr->release_buffer( sample );
remove( sample->get_sample_name() );
} else if ( sample->has_changed() ) {
if ( !sample->is_playing() ) {
// a request to stop playing the sound has been filed.
sample->stop();
sample->no_valid_source();
_smgr->release_source( sample->get_source() );
} else if ( _smgr->has_changed() ) {
update_sample_config( sample );
}
}
}
void SGSampleGroup::update( double dt ) {
if ( !_active || _pause ) return;
testForALError("start of update!!\n");
cleanup_removed_samples();
// Update the position and orientation information for all samples.
if ( _changed || _smgr->has_changed() ) {
update_pos_and_orientation();
@@ -127,81 +213,10 @@ void SGSampleGroup::update( double dt ) {
SGSoundSample *sample = sample_current->second;
if ( !sample->is_valid_source() && sample->is_playing() && !sample->test_out_of_range()) {
//
// a request to start playing a sound has been filed.
//
ALuint source = _smgr->request_source();
if (alIsSource(source) == AL_TRUE )
{
ALboolean looping = sample->is_looping() ? AL_TRUE : AL_FALSE;
if ( sample->is_queue() )
{
sample->set_source( source );
update_sample_config( sample );
alSourcef( source, AL_ROLLOFF_FACTOR, 0.3 );
alSourcei( source, AL_LOOPING, looping );
alSourcei( source, AL_SOURCE_RELATIVE, AL_FALSE );
alSourcePlay( source );
testForALError("sample play");
}
else
{
ALuint buffer = _smgr->request_buffer(sample);
if (buffer == SGSoundMgr::FAILED_BUFFER ||
buffer == SGSoundMgr::NO_BUFFER)
{
_smgr->release_source(source);
continue;
}
// start playing the sample
buffer = sample->get_buffer();
if ( alIsBuffer(buffer) == AL_TRUE )
{
alSourcei( source, AL_BUFFER, buffer );
testForALError("assign buffer to source");
sample->set_source( source );
update_sample_config( sample );
alSourcei( source, AL_LOOPING, looping );
alSourcef( source, AL_ROLLOFF_FACTOR, 0.3 );
alSourcei( source, AL_SOURCE_RELATIVE, AL_FALSE );
alSourcePlay( source );
testForALError("sample play");
} else
SG_LOG( SG_SOUND, SG_ALERT, "No such buffer!");
}
}
start_playing_sample(sample);
} else if ( sample->is_valid_source() ) {
// check if the sound has stopped by itself
unsigned int source = sample->get_source();
int result;
alGetSourcei( source, AL_SOURCE_STATE, &result );
if ( result == AL_STOPPED ) {
// sample is stopped because it wasn't looping
sample->stop();
sample->no_valid_source();
_smgr->release_source( source );
_smgr->release_buffer( sample );
remove( sample->get_sample_name() );
}
else
if ( sample->has_changed() ) {
if ( !sample->is_playing() ) {
// a request to stop playing the sound has been filed.
sample->stop();
sample->no_valid_source();
_smgr->release_source( sample->get_source() );
} else if ( _smgr->has_changed() ) {
update_sample_config( sample );
}
}
check_playing_sample(sample);
}
testForALError("update");
}
@@ -274,11 +289,13 @@ SGSampleGroup::stop ()
SGSoundSample *sample = sample_current->second;
if ( sample->is_valid_source() ) {
#ifdef ENABLE_SOUND
ALint source = sample->get_source();
if ( sample->is_playing() ) {
alSourceStop( source );
testForALError("stop");
}
#endif
_smgr->release_source( source );
sample->no_valid_source();
}
@@ -300,10 +317,11 @@ SGSampleGroup::suspend ()
sample_map_iterator sample_end = _samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
#ifdef ENABLE_SOUND
if ( sample->is_valid_source() && sample->is_playing() ) {
alSourcePause( sample->get_source() );
}
#endif
}
testForALError("suspend");
}
@@ -318,10 +336,11 @@ SGSampleGroup::resume ()
sample_map_iterator sample_end = _samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
#ifdef ENABLE_SOUND
if ( sample->is_valid_source() && sample->is_playing() ) {
alSourcePlay( sample->get_source() );
}
#endif
}
testForALError("resume");
_pause = false;
@@ -369,8 +388,7 @@ void SGSampleGroup::set_volume( float vol )
{
if (vol > _volume*1.01 || vol < _volume*0.99) {
_volume = vol;
if (_volume < 0.0) _volume = 0.0;
if (_volume > 1.0) _volume = 1.0;
SG_CLAMP_RANGE(_volume, 0.0f, 1.0f);
_changed = true;
}
}
@@ -412,7 +430,9 @@ void SGSampleGroup::update_pos_and_orientation() {
}
}
void SGSampleGroup::update_sample_config( SGSoundSample *sample ) {
void SGSampleGroup::update_sample_config( SGSoundSample *sample )
{
#ifdef ENABLE_SOUND
SGVec3f orientation, velocity;
SGVec3d position;
@@ -461,6 +481,7 @@ void SGSampleGroup::update_sample_config( SGSoundSample *sample ) {
sample->get_reference_dist() );
testForALError("distance rolloff");
}
#endif
}
bool SGSampleGroup::testForError(void *p, string s)
@@ -474,12 +495,14 @@ bool SGSampleGroup::testForError(void *p, string s)
bool SGSampleGroup::testForALError(string s)
{
#ifdef SG_C
ALenum error = alGetError();
if (error != AL_NO_ERROR) {
SG_LOG( SG_SOUND, SG_ALERT, "AL Error (" << _refname << "): "
<< alGetString(error) << " at " << s);
return true;
}
#endif
return false;
}

View File

@@ -214,6 +214,10 @@ protected:
bool _active;
private:
void cleanup_removed_samples();
void start_playing_sample(SGSoundSample *sample);
void check_playing_sample(SGSoundSample *sample);
bool _changed;
bool _pause;
float _volume;

View File

@@ -40,8 +40,6 @@
using std::string;
#define ENABLE_SOUND
//
// SGSampleQueue
//