Minor tweaks and clean ups.
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@@ -4,8 +4,8 @@ lib_LIBRARIES = libsgmodel.a
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noinst_HEADERS =
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include_HEADERS = animation.hxx location.hxx
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include_HEADERS = animation.hxx location.hxx placement.hxx
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libsgmodel_a_SOURCES = animation.cxx location.cxx
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libsgmodel_a_SOURCES = animation.cxx location.cxx placement.cxx
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INCLUDES = -I$(top_srcdir)
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@@ -22,16 +22,8 @@ SG_USING_STD(vector);
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// Don't pull in the headers, since we don't need them here.
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class ssgBranch;
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class ssgCutout;
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class ssgEntity;
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class ssgRangeSelector;
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class ssgSelector;
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class ssgTransform;
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class SGInterpTable;
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class FGCondition;
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class FGLocation;
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// Has anyone done anything *really* stupid, like making min and max macros?
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@@ -21,8 +21,8 @@
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// $Id$
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#ifndef _LOCATION_HXX
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#define _LOCATION_HXX
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#ifndef _SG_LOCATION_HXX
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#define _SG_LOCATION_HXX
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#ifndef __cplusplus
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@@ -35,8 +35,6 @@
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#include <plib/sg.h> // plib include
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// #include "fgfs.hxx"
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// Define a structure containing view information
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class FGLocation
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@@ -184,4 +182,4 @@ private:
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};
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#endif // _LOCATION_HXX
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#endif // _SG_LOCATION_HXX
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