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@@ -157,10 +157,10 @@ void VPBTechnique::init(int dirtyMask, bool assumeMultiThreaded)
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osg::ref_ptr<BufferData> read_buffer = _currentBufferData;
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osg::StateSet* stateset = read_buffer->_geode->getStateSet();
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osg::StateSet* stateset = read_buffer->_landGeode->getStateSet();
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if (stateset)
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{
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buffer->_geode->setStateSet(stateset);
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buffer->_landGeode->setStateSet(stateset);
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}
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else
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{
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@@ -287,7 +287,7 @@ class VertexNormalGenerator
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VertexNormalGenerator(Locator* masterLocator, const osg::Vec3d& centerModel, int numRows, int numColmns, float scaleHeight, float vtx_gap, bool createSkirt);
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void populateCenter(osgTerrain::Layer* elevationLayer, LayerToTexCoordMap& layerToTexCoordMap);
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void populateCenter(osgTerrain::Layer* elevationLayer, osg::Vec2Array* texcoords);
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void populateLeftBoundary(osgTerrain::Layer* elevationLayer);
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void populateRightBoundary(osgTerrain::Layer* elevationLayer);
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void populateAboveBoundary(osgTerrain::Layer* elevationLayer);
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@@ -493,7 +493,7 @@ VertexNormalGenerator::VertexNormalGenerator(Locator* masterLocator, const osg::
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_boundaryVertices->reserve(_numRows*2 + _numColumns*2 + 4);
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}
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void VertexNormalGenerator::populateCenter(osgTerrain::Layer* elevationLayer, LayerToTexCoordMap& layerToTexCoordMap)
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void VertexNormalGenerator::populateCenter(osgTerrain::Layer* elevationLayer, osg::Vec2Array* texcoords)
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{
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// OSG_NOTICE<<std::endl<<"VertexNormalGenerator::populateCenter("<<elevationLayer<<")"<<std::endl;
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@@ -525,65 +525,7 @@ void VertexNormalGenerator::populateCenter(osgTerrain::Layer* elevationLayer, La
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model = VPBTechnique::checkAgainstElevationConstraints(origin, model, _constraint_vtx_gap);
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for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
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itr != layerToTexCoordMap.end();
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++itr)
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{
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osg::Vec2Array* texcoords = itr->second.first.get();
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osgTerrain::ImageLayer* imageLayer(dynamic_cast<osgTerrain::ImageLayer*>(itr->first));
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if (imageLayer != NULL)
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{
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Locator* colorLocator = itr->second.second;
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if (colorLocator != _masterLocator)
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{
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osg::Vec3d color_ndc;
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Locator::convertLocalCoordBetween(*_masterLocator, ndc, *colorLocator, color_ndc);
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(*texcoords).push_back(osg::Vec2(color_ndc.x(), color_ndc.y()));
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}
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else
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{
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(*texcoords).push_back(osg::Vec2(ndc.x(), ndc.y()));
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}
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}
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else
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{
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osgTerrain::ContourLayer* contourLayer(dynamic_cast<osgTerrain::ContourLayer*>(itr->first));
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bool texCoordSet = false;
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if (contourLayer)
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{
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osg::TransferFunction1D* transferFunction = contourLayer->getTransferFunction();
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if (transferFunction)
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{
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float difference = transferFunction->getMaximum()-transferFunction->getMinimum();
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if (difference != 0.0f)
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{
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osg::Vec3d color_ndc;
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osgTerrain::Locator* colorLocator(itr->second.second);
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if (colorLocator != _masterLocator)
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{
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Locator::convertLocalCoordBetween(*_masterLocator,ndc,*colorLocator,color_ndc);
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}
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else
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{
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color_ndc = ndc;
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}
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color_ndc[2] /= _scaleHeight;
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(*texcoords).push_back(osg::Vec2((color_ndc[2]-transferFunction->getMinimum())/difference,0.0f));
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texCoordSet = true;
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}
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}
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}
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if (!texCoordSet)
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{
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(*texcoords).push_back(osg::Vec2(0.0f,0.0f));
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}
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}
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}
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texcoords->push_back(osg::Vec2(ndc.x(), ndc.y()));
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if (_elevations.valid())
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{
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@@ -598,6 +540,8 @@ void VertexNormalGenerator::populateCenter(osgTerrain::Layer* elevationLayer, La
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model_one.normalize();
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setVertex(i, j, osg::Vec3(model-_centerModel), model_one);
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} else {
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SG_LOG(SG_TERRAIN, SG_ALERT, "Invalid elevation value found");
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}
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}
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}
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@@ -801,51 +745,67 @@ void VertexNormalGenerator::computeNormals()
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void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator, const osg::Vec3d& centerModel)
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{
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osg::Image* landclassImage = 0;
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SGMaterialCache::Atlas atlas;
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Terrain* terrain = _terrainTile->getTerrain();
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osgTerrain::Layer* elevationLayer = _terrainTile->getElevationLayer();
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osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(0);
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if (colorLayer) landclassImage = colorLayer->getImage();
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// Determine the correct Effect for this, based on a material lookup taking into account
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// the lat/lon of the center.
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SGPropertyNode_ptr effectProp;
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SGMaterialLibPtr matlib = _options->getMaterialLib();
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osg::Vec3d tileloc = computeCenter(buffer, masterLocator);
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osg::Vec3d world;
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masterLocator->convertLocalToModel(tileloc, world);
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const SGVec3d world2 = SGVec3d(world.x(), world.y(), world.z());
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const SGGeod loc = SGGeod::fromCart(world2);
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SGPropertyNode_ptr landEffectProp = new SGPropertyNode();
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SGPropertyNode_ptr waterEffectProp = new SGPropertyNode();
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if (matlib) {
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// Determine the center of the tile, sadly non-trivial.
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osg::Vec3d tileloc = computeCenter(buffer, masterLocator);
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osg::Vec3d world;
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masterLocator->convertLocalToModel(tileloc, world);
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const SGVec3d world2 = SGVec3d(world.x(), world.y(), world.z());
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const SGGeod loc = SGGeod::fromCart(world2);
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SG_LOG(SG_TERRAIN, SG_DEBUG, "Applying VPB material " << loc);
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SGMaterialCache* matcache = _options->getMaterialLib()->generateMatCache(loc, _options);
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SGMaterial* mat = matcache->find("ws30");
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atlas = matcache->getAtlas();
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SGMaterial* landmat = matcache->find("ws30land");
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SGMaterial* watermat = matcache->find("ws30water");
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delete matcache;
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if (mat) {
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effectProp = new SGPropertyNode();
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makeChild(effectProp, "inherits-from")->setStringValue(mat->get_effect_name());
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if (landmat && watermat) {
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makeChild(landEffectProp.ptr(), "inherits-from")->setStringValue(landmat->get_effect_name());
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makeChild(waterEffectProp.ptr(), "inherits-from")->setStringValue(watermat->get_effect_name());
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} else {
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SG_LOG( SG_TERRAIN, SG_ALERT, "Unable to get effect for VPB - no matching material in library");
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effectProp = new SGPropertyNode;
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makeChild(effectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
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makeChild(landEffectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
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makeChild(waterEffectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
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}
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} else {
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SG_LOG( SG_TERRAIN, SG_ALERT, "Unable to get effect for VPB - no material library available");
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effectProp = new SGPropertyNode;
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makeChild(effectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
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makeChild(landEffectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
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makeChild(waterEffectProp.ptr(), "inherits-from")->setStringValue("Effects/model-default");
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}
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buffer._geode = new EffectGeode();
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if(buffer._transform.valid())
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buffer._transform->addChild(buffer._geode.get());
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buffer._landGeode = new EffectGeode();
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buffer._waterGeode = new EffectGeode();
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if(buffer._transform.valid()) {
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buffer._transform->addChild(buffer._landGeode.get());
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buffer._transform->addChild(buffer._waterGeode.get());
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}
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buffer._geometry = new osg::Geometry;
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buffer._geode->addDrawable(buffer._geometry.get());
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buffer._landGeometry = new osg::Geometry;
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buffer._landGeode->addDrawable(buffer._landGeometry.get());
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osg::ref_ptr<Effect> effect = makeEffect(effectProp, true, _options);
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buffer._geode->setEffect(effect.get());
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osg::ref_ptr<Effect> landEffect = makeEffect(landEffectProp, true, _options);
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buffer._landGeode->setEffect(landEffect.get());
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osg::Geometry* geometry = buffer._geometry.get();
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buffer._waterGeometry = new osg::Geometry;
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buffer._waterGeode->addDrawable(buffer._waterGeometry.get());
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osg::ref_ptr<Effect> waterEffect = makeEffect(waterEffectProp, true, _options);
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buffer._waterGeode->setEffect(waterEffect.get());
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unsigned int numRows = 20;
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unsigned int numColumns = 20;
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@@ -856,7 +816,6 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
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numRows = elevationLayer->getNumRows();
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}
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double scaleHeight = SGSceneFeatures::instance()->getVPBVerticalScale();
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double sampleRatio = SGSceneFeatures::instance()->getVPBSampleRatio();
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double constraint_gap = SGSceneFeatures::instance()->getVPBConstraintGap();
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@@ -891,64 +850,25 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
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unsigned int numVertices = VNG.capacity();
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// allocate and assign vertices
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geometry->setVertexArray(VNG._vertices.get());
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buffer._landGeometry->setVertexArray(VNG._vertices.get());
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buffer._waterGeometry->setVertexArray(VNG._vertices.get());
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// allocate and assign normals
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geometry->setNormalArray(VNG._normals.get(), osg::Array::BIND_PER_VERTEX);
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// allocate and assign tex coords
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// typedef std::pair< osg::ref_ptr<osg::Vec2Array>, Locator* > TexCoordLocatorPair;
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// typedef std::map< Layer*, TexCoordLocatorPair > LayerToTexCoordMap;
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VertexNormalGenerator::LayerToTexCoordMap layerToTexCoordMap;
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for(unsigned int layerNum=0; layerNum<_terrainTile->getNumColorLayers(); ++layerNum)
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{
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osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(layerNum);
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if (colorLayer)
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{
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VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.find(colorLayer);
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if (itr!=layerToTexCoordMap.end())
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{
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geometry->setTexCoordArray(layerNum, itr->second.first.get());
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}
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else
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{
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Locator* locator = colorLayer->getLocator();
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if (!locator)
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{
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osgTerrain::SwitchLayer* switchLayer = dynamic_cast<osgTerrain::SwitchLayer*>(colorLayer);
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if (switchLayer)
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{
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if (switchLayer->getActiveLayer()>=0 &&
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static_cast<unsigned int>(switchLayer->getActiveLayer())<switchLayer->getNumLayers() &&
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switchLayer->getLayer(switchLayer->getActiveLayer()))
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{
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locator = switchLayer->getLayer(switchLayer->getActiveLayer())->getLocator();
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}
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}
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}
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VertexNormalGenerator::TexCoordLocatorPair& tclp = layerToTexCoordMap[colorLayer];
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tclp.first = new osg::Vec2Array;
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tclp.first->reserve(numVertices);
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tclp.second = locator ? locator : masterLocator;
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geometry->setTexCoordArray(layerNum, tclp.first.get());
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}
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}
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}
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buffer._landGeometry->setNormalArray(VNG._normals.get(), osg::Array::BIND_PER_VERTEX);
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buffer._waterGeometry->setNormalArray(VNG._normals.get(), osg::Array::BIND_PER_VERTEX);
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// allocate and assign color
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
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(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
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geometry->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
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buffer._landGeometry->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
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buffer._waterGeometry->setColorArray(colors.get(), osg::Array::BIND_OVERALL);
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//
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// populate vertex and tex coord arrays
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//
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VNG.populateCenter(elevationLayer, layerToTexCoordMap);
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// allocate and assign texture coordinates
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auto texcoords = new osg::Vec2Array;
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VNG.populateCenter(elevationLayer, texcoords);
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buffer._landGeometry->setTexCoordArray(0, texcoords);
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buffer._waterGeometry->setTexCoordArray(0, texcoords);
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if (terrain && terrain->getEqualizeBoundaries())
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{
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@@ -959,12 +879,6 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
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osg::ref_ptr<TerrainTile> top_tile = terrain->getTile(TileID(tileID.level, tileID.x, tileID.y+1));
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osg::ref_ptr<TerrainTile> bottom_tile = terrain->getTile(TileID(tileID.level, tileID.x, tileID.y-1));
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#if 0
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osg::ref_ptr<TerrainTile> top_left_tile = terrain->getTile(TileID(tileID.level, tileID.x-1, tileID.y+1));
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osg::ref_ptr<TerrainTile> top_right_tile = terrain->getTile(TileID(tileID.level, tileID.x+1, tileID.y+1));
|
|
|
|
|
osg::ref_ptr<TerrainTile> bottom_left_tile = terrain->getTile(TileID(tileID.level, tileID.x-1, tileID.y-1));
|
|
|
|
|
osg::ref_ptr<TerrainTile> bottom_right_tile = terrain->getTile(TileID(tileID.level, tileID.x+1, tileID.y-1));
|
|
|
|
|
#endif
|
|
|
|
|
VNG.populateLeftBoundary(left_tile.valid() ? left_tile->getElevationLayer() : 0);
|
|
|
|
|
VNG.populateRightBoundary(right_tile.valid() ? right_tile->getElevationLayer() : 0);
|
|
|
|
|
VNG.populateAboveBoundary(top_tile.valid() ? top_tile->getElevationLayer() : 0);
|
|
|
|
|
@@ -979,13 +893,6 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
if (top_tile.valid()) addNeighbour(top_tile.get());
|
|
|
|
|
if (bottom_tile.valid()) addNeighbour(bottom_tile.get());
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
|
if (bottom_left_tile.valid()) addNeighbour(bottom_left_tile.get());
|
|
|
|
|
if (bottom_right_tile.valid()) addNeighbour(bottom_right_tile.get());
|
|
|
|
|
if (top_left_tile.valid()) addNeighbour(top_left_tile.get());
|
|
|
|
|
if (top_right_tile.valid()) addNeighbour(top_right_tile.get());
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if (left_tile.valid())
|
|
|
|
|
{
|
|
|
|
|
if (left_tile->getTerrainTechnique()==0 || !(left_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
|
|
|
|
|
@@ -1023,48 +930,6 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
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|
|
else bottom_tile->setDirtyMask(dirtyMask);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
|
if (bottom_left_tile.valid())
|
|
|
|
|
{
|
|
|
|
|
if (!(bottom_left_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
|
|
|
|
|
{
|
|
|
|
|
int dirtyMask = bottom_left_tile->getDirtyMask() | TerrainTile::BOTTOM_LEFT_CORNER_DIRTY;
|
|
|
|
|
if (updateNeighboursImmediately) bottom_left_tile->init(dirtyMask, true);
|
|
|
|
|
else bottom_left_tile->setDirtyMask(dirtyMask);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (bottom_right_tile.valid())
|
|
|
|
|
{
|
|
|
|
|
if (!(bottom_right_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
|
|
|
|
|
{
|
|
|
|
|
int dirtyMask = bottom_right_tile->getDirtyMask() | TerrainTile::BOTTOM_RIGHT_CORNER_DIRTY;
|
|
|
|
|
if (updateNeighboursImmediately) bottom_right_tile->init(dirtyMask, true);
|
|
|
|
|
else bottom_right_tile->setDirtyMask(dirtyMask);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (top_right_tile.valid())
|
|
|
|
|
{
|
|
|
|
|
if (!(top_right_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
|
|
|
|
|
{
|
|
|
|
|
int dirtyMask = top_right_tile->getDirtyMask() | TerrainTile::TOP_RIGHT_CORNER_DIRTY;
|
|
|
|
|
if (updateNeighboursImmediately) top_right_tile->init(dirtyMask, true);
|
|
|
|
|
else top_right_tile->setDirtyMask(dirtyMask);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (top_left_tile.valid())
|
|
|
|
|
{
|
|
|
|
|
if (!(top_left_tile->getTerrainTechnique()->containsNeighbour(_terrainTile)))
|
|
|
|
|
{
|
|
|
|
|
int dirtyMask = top_left_tile->getDirtyMask() | TerrainTile::TOP_LEFT_CORNER_DIRTY;
|
|
|
|
|
if (updateNeighboursImmediately) top_left_tile->init(dirtyMask, true);
|
|
|
|
|
else top_left_tile->setDirtyMask(dirtyMask);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Vec3Array> skirtVectors = new osg::Vec3Array((*VNG._normals));
|
|
|
|
|
@@ -1078,13 +943,18 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
|
|
|
|
|
// OSG_NOTICE<<"smallTile = "<<smallTile<<std::endl;
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::DrawElements> elements = smallTile ?
|
|
|
|
|
osg::ref_ptr<osg::DrawElements> landElements = smallTile ?
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_TRIANGLES)) :
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_TRIANGLES));
|
|
|
|
|
landElements->reserveElements((numRows-1) * (numColumns-1) * 6);
|
|
|
|
|
|
|
|
|
|
elements->reserveElements((numRows-1) * (numColumns-1) * 6);
|
|
|
|
|
buffer._landGeometry->addPrimitiveSet(landElements.get());
|
|
|
|
|
|
|
|
|
|
geometry->addPrimitiveSet(elements.get());
|
|
|
|
|
osg::ref_ptr<osg::DrawElements> waterElements = smallTile ?
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_TRIANGLES)) :
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_TRIANGLES));
|
|
|
|
|
waterElements->reserveElements((numRows-1) * (numColumns-1) * 6);
|
|
|
|
|
buffer._waterGeometry->addPrimitiveSet(waterElements.get());
|
|
|
|
|
|
|
|
|
|
unsigned int i, j;
|
|
|
|
|
for(j=0; j<numRows-1; ++j)
|
|
|
|
|
@@ -1103,6 +973,19 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
std::swap(i10,i11);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Determine if this quad or triangle should be water or not, and therefore which geometry to add it to.
|
|
|
|
|
bool w00 = false;
|
|
|
|
|
bool w01 = false;
|
|
|
|
|
bool w10 = false;
|
|
|
|
|
bool w11 = false;
|
|
|
|
|
|
|
|
|
|
if (landclassImage && matlib) {
|
|
|
|
|
if (i00>=0) w00 = atlas.waterAtlas[int(round(landclassImage->getColor((*texcoords)[i00]).r() * 255.0))];
|
|
|
|
|
if (i01>=0) w01 = atlas.waterAtlas[int(round(landclassImage->getColor((*texcoords)[i01]).r() * 255.0))];
|
|
|
|
|
if (i10>=0) w10 = atlas.waterAtlas[int(round(landclassImage->getColor((*texcoords)[i10]).r() * 255.0))];
|
|
|
|
|
if (i11>=0) w11 = atlas.waterAtlas[int(round(landclassImage->getColor((*texcoords)[i11]).r() * 255.0))];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned int numValid = 0;
|
|
|
|
|
if (i00>=0) ++numValid;
|
|
|
|
|
if (i01>=0) ++numValid;
|
|
|
|
|
@@ -1111,27 +994,34 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
|
|
|
|
|
if (numValid==4)
|
|
|
|
|
{
|
|
|
|
|
osg::ref_ptr<osg::DrawElements> elements;
|
|
|
|
|
|
|
|
|
|
// optimize which way to put the diagonal by choosing to
|
|
|
|
|
// place it between the two corners that have the least curvature
|
|
|
|
|
// relative to each other.
|
|
|
|
|
float dot_00_11 = (*VNG._normals)[i00] * (*VNG._normals)[i11];
|
|
|
|
|
float dot_01_10 = (*VNG._normals)[i01] * (*VNG._normals)[i10];
|
|
|
|
|
|
|
|
|
|
if (dot_00_11 > dot_01_10)
|
|
|
|
|
{
|
|
|
|
|
elements = (w01 && w00 && w11) ? waterElements : landElements;
|
|
|
|
|
elements->addElement(i01);
|
|
|
|
|
elements->addElement(i00);
|
|
|
|
|
elements->addElement(i11);
|
|
|
|
|
|
|
|
|
|
elements = (w00 && w10 && w11) ? waterElements : landElements;
|
|
|
|
|
elements->addElement(i00);
|
|
|
|
|
elements->addElement(i10);
|
|
|
|
|
elements->addElement(i11);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
elements = (w01 && w00 && w10) ? waterElements : landElements;
|
|
|
|
|
elements->addElement(i01);
|
|
|
|
|
elements->addElement(i00);
|
|
|
|
|
elements->addElement(i10);
|
|
|
|
|
|
|
|
|
|
elements = (w01 && w10 && w11) ? waterElements : landElements;
|
|
|
|
|
elements->addElement(i01);
|
|
|
|
|
elements->addElement(i10);
|
|
|
|
|
elements->addElement(i11);
|
|
|
|
|
@@ -1139,6 +1029,15 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
}
|
|
|
|
|
else if (numValid==3)
|
|
|
|
|
{
|
|
|
|
|
// If this is a triangle, we need to look for exactly 3 our of the four
|
|
|
|
|
// vertices to be in water, as the fourth will be fales, as above.
|
|
|
|
|
unsigned int water_count = 0;
|
|
|
|
|
if (w00) water_count++;
|
|
|
|
|
if (w01) water_count++;
|
|
|
|
|
if (w10) water_count++;
|
|
|
|
|
if (w11) water_count++;
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::DrawElements> elements = (water_count == 3) ? waterElements : landElements;
|
|
|
|
|
if (i00>=0) elements->addElement(i00);
|
|
|
|
|
if (i01>=0) elements->addElement(i01);
|
|
|
|
|
if (i11>=0) elements->addElement(i11);
|
|
|
|
|
@@ -1170,12 +1069,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
(*vertices).push_back(new_v);
|
|
|
|
|
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
|
|
|
|
|
|
|
|
|
|
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
|
|
|
|
|
itr != layerToTexCoordMap.end();
|
|
|
|
|
++itr)
|
|
|
|
|
{
|
|
|
|
|
itr->second.first->push_back((*itr->second.first)[orig_i]);
|
|
|
|
|
}
|
|
|
|
|
texcoords->push_back((*texcoords)[orig_i]);
|
|
|
|
|
|
|
|
|
|
skirtDrawElements->addElement(orig_i);
|
|
|
|
|
skirtDrawElements->addElement(new_i);
|
|
|
|
|
@@ -1184,7 +1078,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
{
|
|
|
|
|
if (skirtDrawElements->getNumIndices()!=0)
|
|
|
|
|
{
|
|
|
|
|
geometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
skirtDrawElements = smallTile ?
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
|
|
|
|
|
@@ -1195,7 +1089,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
|
|
|
|
|
if (skirtDrawElements->getNumIndices()!=0)
|
|
|
|
|
{
|
|
|
|
|
geometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
skirtDrawElements = smallTile ?
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
|
|
|
|
|
@@ -1212,12 +1106,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
|
|
|
|
|
(*vertices).push_back(new_v);
|
|
|
|
|
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
|
|
|
|
|
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
|
|
|
|
|
itr != layerToTexCoordMap.end();
|
|
|
|
|
++itr)
|
|
|
|
|
{
|
|
|
|
|
itr->second.first->push_back((*itr->second.first)[orig_i]);
|
|
|
|
|
}
|
|
|
|
|
texcoords->push_back((*texcoords)[orig_i]);
|
|
|
|
|
|
|
|
|
|
skirtDrawElements->addElement(orig_i);
|
|
|
|
|
skirtDrawElements->addElement(new_i);
|
|
|
|
|
@@ -1226,7 +1115,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
{
|
|
|
|
|
if (skirtDrawElements->getNumIndices()!=0)
|
|
|
|
|
{
|
|
|
|
|
geometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
skirtDrawElements = smallTile ?
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
|
|
|
|
|
@@ -1237,7 +1126,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
|
|
|
|
|
if (skirtDrawElements->getNumIndices()!=0)
|
|
|
|
|
{
|
|
|
|
|
geometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
skirtDrawElements = smallTile ?
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
|
|
|
|
|
@@ -1254,12 +1143,8 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
|
|
|
|
|
(*vertices).push_back(new_v);
|
|
|
|
|
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
|
|
|
|
|
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
|
|
|
|
|
itr != layerToTexCoordMap.end();
|
|
|
|
|
++itr)
|
|
|
|
|
{
|
|
|
|
|
itr->second.first->push_back((*itr->second.first)[orig_i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
texcoords->push_back((*texcoords)[orig_i]);
|
|
|
|
|
|
|
|
|
|
skirtDrawElements->addElement(orig_i);
|
|
|
|
|
skirtDrawElements->addElement(new_i);
|
|
|
|
|
@@ -1268,7 +1153,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
{
|
|
|
|
|
if (skirtDrawElements->getNumIndices()!=0)
|
|
|
|
|
{
|
|
|
|
|
geometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
skirtDrawElements = smallTile ?
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
|
|
|
|
|
@@ -1279,7 +1164,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
|
|
|
|
|
if (skirtDrawElements->getNumIndices()!=0)
|
|
|
|
|
{
|
|
|
|
|
geometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
skirtDrawElements = smallTile ?
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUAD_STRIP)) :
|
|
|
|
|
static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUAD_STRIP));
|
|
|
|
|
@@ -1296,12 +1181,8 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
|
|
|
|
|
(*vertices).push_back(new_v);
|
|
|
|
|
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
|
|
|
|
|
for(VertexNormalGenerator::LayerToTexCoordMap::iterator itr = layerToTexCoordMap.begin();
|
|
|
|
|
itr != layerToTexCoordMap.end();
|
|
|
|
|
++itr)
|
|
|
|
|
{
|
|
|
|
|
itr->second.first->push_back((*itr->second.first)[orig_i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
texcoords->push_back((*texcoords)[orig_i]);
|
|
|
|
|
|
|
|
|
|
skirtDrawElements->addElement(orig_i);
|
|
|
|
|
skirtDrawElements->addElement(new_i);
|
|
|
|
|
@@ -1310,7 +1191,7 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
{
|
|
|
|
|
if (skirtDrawElements->getNumIndices()!=0)
|
|
|
|
|
{
|
|
|
|
|
geometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
skirtDrawElements = new osg::DrawElementsUShort(GL_QUAD_STRIP);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@@ -1318,38 +1199,24 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
|
|
|
|
|
if (skirtDrawElements->getNumIndices()!=0)
|
|
|
|
|
{
|
|
|
|
|
geometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
buffer._landGeometry->addPrimitiveSet(skirtDrawElements.get());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
waterElements->resizeElements(waterElements->getNumIndices());
|
|
|
|
|
landElements->resizeElements(landElements->getNumIndices());
|
|
|
|
|
|
|
|
|
|
geometry->setUseDisplayList(false);
|
|
|
|
|
geometry->setUseVertexBufferObjects(true);
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
|
{
|
|
|
|
|
osgUtil::VertexCacheMissVisitor vcmv_before;
|
|
|
|
|
osgUtil::VertexCacheMissVisitor vcmv_after;
|
|
|
|
|
osgUtil::VertexCacheVisitor vcv;
|
|
|
|
|
osgUtil::VertexAccessOrderVisitor vaov;
|
|
|
|
|
|
|
|
|
|
vcmv_before.doGeometry(*geometry);
|
|
|
|
|
vcv.optimizeVertices(*geometry);
|
|
|
|
|
vaov.optimizeOrder(*geometry);
|
|
|
|
|
vcmv_after.doGeometry(*geometry);
|
|
|
|
|
#if 0
|
|
|
|
|
OSG_NOTICE<<"vcmv_before.triangles="<<vcmv_before.triangles<<std::endl;
|
|
|
|
|
OSG_NOTICE<<"vcmv_before.misses="<<vcmv_before.misses<<std::endl;
|
|
|
|
|
OSG_NOTICE<<"vcmv_after.misses="<<vcmv_after.misses<<std::endl;
|
|
|
|
|
OSG_NOTICE<<std::endl;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
buffer._landGeometry->setUseDisplayList(false);
|
|
|
|
|
buffer._landGeometry->setUseVertexBufferObjects(true);
|
|
|
|
|
buffer._waterGeometry->setUseDisplayList(false);
|
|
|
|
|
buffer._waterGeometry->setUseVertexBufferObjects(true);
|
|
|
|
|
|
|
|
|
|
// Tile-specific information for the shaders
|
|
|
|
|
osg::StateSet *ss = buffer._geode->getOrCreateStateSet();
|
|
|
|
|
osg::StateSet *landStateSet = buffer._landGeode->getOrCreateStateSet();
|
|
|
|
|
osg::StateSet *waterStateSet = buffer._waterGeode->getOrCreateStateSet();
|
|
|
|
|
osg::ref_ptr<osg::Uniform> level = new osg::Uniform("tile_level", _terrainTile->getTileID().level);
|
|
|
|
|
ss->addUniform(level);
|
|
|
|
|
landStateSet->addUniform(level);
|
|
|
|
|
waterStateSet->addUniform(level);
|
|
|
|
|
|
|
|
|
|
// Determine the x and y texture scaling. Has to be performed after we've generated all the vertices.
|
|
|
|
|
// Because the earth is round, each tile is not a rectangle. Apart from edge cases like the poles, the
|
|
|
|
|
@@ -1376,9 +1243,11 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
SG_LOG(SG_TERRAIN, SG_DEBUG, "Tile Level " << _terrainTile->getTileID().level << " width " << tile_width << " height " << tile_height);
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Uniform> twu = new osg::Uniform("tile_width", tile_width);
|
|
|
|
|
ss->addUniform(twu);
|
|
|
|
|
landStateSet->addUniform(twu);
|
|
|
|
|
waterStateSet->addUniform(twu);
|
|
|
|
|
osg::ref_ptr<osg::Uniform> thu = new osg::Uniform("tile_height", tile_height);
|
|
|
|
|
ss->addUniform(thu);
|
|
|
|
|
landStateSet->addUniform(thu);
|
|
|
|
|
waterStateSet->addUniform(thu);
|
|
|
|
|
|
|
|
|
|
// Force build of KD trees?
|
|
|
|
|
if (osgDB::Registry::instance()->getBuildKdTreesHint()==osgDB::ReaderWriter::Options::BUILD_KDTREES &&
|
|
|
|
|
@@ -1388,7 +1257,8 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
//osg::Timer_t before = osg::Timer::instance()->tick();
|
|
|
|
|
//OSG_NOTICE<<"osgTerrain::VPBTechnique::build kd tree"<<std::endl;
|
|
|
|
|
osg::ref_ptr<osg::KdTreeBuilder> builder = osgDB::Registry::instance()->getKdTreeBuilder()->clone();
|
|
|
|
|
buffer._geode->accept(*builder);
|
|
|
|
|
buffer._landGeode->accept(*builder);
|
|
|
|
|
buffer._waterGeode->accept(*builder);
|
|
|
|
|
//osg::Timer_t after = osg::Timer::instance()->tick();
|
|
|
|
|
//OSG_NOTICE<<"KdTree build time "<<osg::Timer::instance()->delta_m(before, after)<<std::endl;
|
|
|
|
|
}
|
|
|
|
|
@@ -1396,130 +1266,67 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
|
|
|
|
|
|
|
|
|
|
void VPBTechnique::applyColorLayers(BufferData& buffer, Locator* masterLocator)
|
|
|
|
|
{
|
|
|
|
|
typedef std::map<osgTerrain::Layer*, SGMaterialCache::Atlas> LayerToAtlasMap;
|
|
|
|
|
typedef std::map<osgTerrain::Layer*, osg::ref_ptr<osg::Texture2D>> LayerToTexture2DMap;
|
|
|
|
|
typedef std::map<osgTerrain::Layer*, osg::ref_ptr<osg::Texture1D>> LayerToTexture1DMap;
|
|
|
|
|
LayerToAtlasMap layerToAtlasMap;
|
|
|
|
|
LayerToTexture2DMap layerToTextureMap;
|
|
|
|
|
LayerToTexture1DMap layerToContourMap;
|
|
|
|
|
SGMaterialLibPtr matlib = _options->getMaterialLib();
|
|
|
|
|
if (!matlib) return;
|
|
|
|
|
|
|
|
|
|
for(unsigned int layerNum=0; layerNum<_terrainTile->getNumColorLayers(); ++layerNum)
|
|
|
|
|
{
|
|
|
|
|
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(layerNum);
|
|
|
|
|
if (!colorLayer) continue;
|
|
|
|
|
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(0);
|
|
|
|
|
if (!colorLayer) return;
|
|
|
|
|
|
|
|
|
|
osgTerrain::SwitchLayer* switchLayer = dynamic_cast<osgTerrain::SwitchLayer*>(colorLayer);
|
|
|
|
|
if (switchLayer)
|
|
|
|
|
{
|
|
|
|
|
if (switchLayer->getActiveLayer()<0 ||
|
|
|
|
|
static_cast<unsigned int>(switchLayer->getActiveLayer())>=switchLayer->getNumLayers())
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
osg::Image* image = colorLayer->getImage();
|
|
|
|
|
if (!image) return;
|
|
|
|
|
|
|
|
|
|
colorLayer = switchLayer->getLayer(switchLayer->getActiveLayer());
|
|
|
|
|
if (!colorLayer) continue;
|
|
|
|
|
}
|
|
|
|
|
// First time generating this texture, so process to change landclass IDs to texure indexes.
|
|
|
|
|
SGPropertyNode_ptr landEffectProp;
|
|
|
|
|
osg::Vec3d world;
|
|
|
|
|
SGGeod loc;
|
|
|
|
|
|
|
|
|
|
osg::Image* image = colorLayer->getImage();
|
|
|
|
|
if (!image) continue;
|
|
|
|
|
// Determine the center of the tile, sadly non-trivial.
|
|
|
|
|
osg::Vec3d tileloc = computeCenter(buffer, masterLocator);
|
|
|
|
|
masterLocator->convertLocalToModel(tileloc, world);
|
|
|
|
|
const SGVec3d world2 = SGVec3d(world.x(), world.y(), world.z());
|
|
|
|
|
loc = SGGeod::fromCart(world2);
|
|
|
|
|
SG_LOG(SG_TERRAIN, SG_DEBUG, "Applying VPB material " << loc);
|
|
|
|
|
|
|
|
|
|
osgTerrain::ImageLayer* imageLayer = dynamic_cast<osgTerrain::ImageLayer*>(colorLayer);
|
|
|
|
|
osgTerrain::ContourLayer* contourLayer = dynamic_cast<osgTerrain::ContourLayer*>(colorLayer);
|
|
|
|
|
SGMaterialCache::Atlas atlas = layerToAtlasMap[colorLayer];
|
|
|
|
|
if (imageLayer)
|
|
|
|
|
{
|
|
|
|
|
osg::StateSet* stateset = buffer._geode->getOrCreateStateSet();
|
|
|
|
|
SGMaterialCache::Atlas atlas = matlib->generateMatCache(loc, _options)->getAtlas();
|
|
|
|
|
SGMaterialCache::AtlasIndex atlasIndex = atlas.index;
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> texture2D = layerToTextureMap[colorLayer];
|
|
|
|
|
SGMaterialCache::Atlas atlas = layerToAtlasMap[colorLayer];
|
|
|
|
|
|
|
|
|
|
if (!texture2D)
|
|
|
|
|
{
|
|
|
|
|
texture2D = new osg::Texture2D;
|
|
|
|
|
|
|
|
|
|
// First time generating this texture, so process to change landclass IDs to texure indexes.
|
|
|
|
|
SGPropertyNode_ptr effectProp;
|
|
|
|
|
SGMaterialLibPtr matlib = _options->getMaterialLib();
|
|
|
|
|
osg::Vec3d world;
|
|
|
|
|
SGGeod loc;
|
|
|
|
|
|
|
|
|
|
if (matlib)
|
|
|
|
|
{
|
|
|
|
|
SG_LOG(SG_TERRAIN, SG_DEBUG, "Generating texture atlas for " << image->getName());
|
|
|
|
|
// Determine the center of the tile, sadly non-trivial.
|
|
|
|
|
osg::Vec3d tileloc = computeCenter(buffer, masterLocator);
|
|
|
|
|
masterLocator->convertLocalToModel(tileloc, world);
|
|
|
|
|
const SGVec3d world2 = SGVec3d(world.x(), world.y(), world.z());
|
|
|
|
|
loc = SGGeod::fromCart(world2);
|
|
|
|
|
SG_LOG(SG_TERRAIN, SG_DEBUG, "Applying VPB material " << loc);
|
|
|
|
|
|
|
|
|
|
if (_matcache ==0) _matcache = _options->getMaterialLib()->generateMatCache(loc, _options);
|
|
|
|
|
|
|
|
|
|
atlas = _matcache->getAtlas();
|
|
|
|
|
SGMaterialCache::AtlasIndex atlasIndex = atlas.index;
|
|
|
|
|
|
|
|
|
|
// Set the "g" color channel to an index into the atlas index.
|
|
|
|
|
for (int s = 0; s < image->s(); s++) {
|
|
|
|
|
for (int t = 0; t < image->t(); t++) {
|
|
|
|
|
osg::Vec4 c = image->getColor(s, t);
|
|
|
|
|
int i = int(round(c.x() * 255.0));
|
|
|
|
|
c.set(c.x(), (float) (atlasIndex[i] / 255.0), c.z(), c.w() );
|
|
|
|
|
image->setColor(c, s, t);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
texture2D->setImage(image);
|
|
|
|
|
texture2D->setMaxAnisotropy(16.0f);
|
|
|
|
|
texture2D->setResizeNonPowerOfTwoHint(false);
|
|
|
|
|
|
|
|
|
|
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
|
|
|
|
|
texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
|
|
|
|
|
|
|
|
|
|
texture2D->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
|
|
|
|
|
texture2D->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
|
|
bool mipMapping = !(texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::LINEAR || texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::NEAREST);
|
|
|
|
|
bool s_NotPowerOfTwo = image->s()==0 || (image->s() & (image->s() - 1));
|
|
|
|
|
bool t_NotPowerOfTwo = image->t()==0 || (image->t() & (image->t() - 1));
|
|
|
|
|
|
|
|
|
|
if (mipMapping && (s_NotPowerOfTwo || t_NotPowerOfTwo))
|
|
|
|
|
{
|
|
|
|
|
SG_LOG(SG_TERRAIN, SG_ALERT, "Disabling mipmapping for non power of two tile size("<<image->s()<<", "<<image->t()<<")");
|
|
|
|
|
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
layerToTextureMap[colorLayer] = texture2D;
|
|
|
|
|
layerToAtlasMap[colorLayer] = atlas;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stateset->setTextureAttributeAndModes(5*layerNum, texture2D, osg::StateAttribute::ON);
|
|
|
|
|
stateset->setTextureAttributeAndModes(5*layerNum + 1, atlas.image, osg::StateAttribute::ON);
|
|
|
|
|
stateset->setTextureAttributeAndModes(5*layerNum + 2, atlas.dimensions, osg::StateAttribute::ON);
|
|
|
|
|
stateset->setTextureAttributeAndModes(5*layerNum + 3, atlas.diffuse, osg::StateAttribute::ON);
|
|
|
|
|
stateset->setTextureAttributeAndModes(5*layerNum + 4, atlas.specular, osg::StateAttribute::ON);
|
|
|
|
|
}
|
|
|
|
|
else if (contourLayer)
|
|
|
|
|
{
|
|
|
|
|
osg::StateSet* stateset = buffer._geode->getOrCreateStateSet();
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr< osg::Texture1D> texture1D = layerToContourMap[colorLayer];
|
|
|
|
|
if (!texture1D)
|
|
|
|
|
{
|
|
|
|
|
texture1D = new osg::Texture1D;
|
|
|
|
|
texture1D->setImage(image);
|
|
|
|
|
texture1D->setResizeNonPowerOfTwoHint(false);
|
|
|
|
|
texture1D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
|
|
|
|
|
texture1D->setFilter(osg::Texture::MAG_FILTER, colorLayer->getMagFilter());
|
|
|
|
|
|
|
|
|
|
layerToContourMap[colorLayer] = texture1D;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
stateset->setTextureAttributeAndModes(layerNum, texture1D, osg::StateAttribute::ON);
|
|
|
|
|
// Set the "g" color channel to an index into the atlas index.
|
|
|
|
|
for (int s = 0; s < image->s(); s++) {
|
|
|
|
|
for (int t = 0; t < image->t(); t++) {
|
|
|
|
|
osg::Vec4 c = image->getColor(s, t);
|
|
|
|
|
int i = int(round(c.x() * 255.0));
|
|
|
|
|
c.set(c.x(), (float) (atlasIndex[i] / 255.0), c.z(), c.w() );
|
|
|
|
|
image->setColor(c, s, t);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> texture2D = new osg::Texture2D;
|
|
|
|
|
texture2D->setImage(image);
|
|
|
|
|
texture2D->setMaxAnisotropy(16.0f);
|
|
|
|
|
texture2D->setResizeNonPowerOfTwoHint(false);
|
|
|
|
|
|
|
|
|
|
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
|
|
|
|
|
texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
|
|
|
|
|
|
|
|
|
|
texture2D->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
|
|
|
|
|
texture2D->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
|
|
|
|
|
|
|
|
|
|
bool mipMapping = !(texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::LINEAR || texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::NEAREST);
|
|
|
|
|
bool s_NotPowerOfTwo = image->s()==0 || (image->s() & (image->s() - 1));
|
|
|
|
|
bool t_NotPowerOfTwo = image->t()==0 || (image->t() & (image->t() - 1));
|
|
|
|
|
|
|
|
|
|
if (mipMapping && (s_NotPowerOfTwo || t_NotPowerOfTwo))
|
|
|
|
|
{
|
|
|
|
|
SG_LOG(SG_TERRAIN, SG_ALERT, "Disabling mipmapping for non power of two tile size("<<image->s()<<", "<<image->t()<<")");
|
|
|
|
|
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osg::StateSet* stateset = buffer._landGeode->getOrCreateStateSet();
|
|
|
|
|
stateset->setTextureAttributeAndModes(0, texture2D, osg::StateAttribute::ON);
|
|
|
|
|
stateset->setTextureAttributeAndModes(1, atlas.image, osg::StateAttribute::ON);
|
|
|
|
|
stateset->setTextureAttributeAndModes(2, atlas.dimensions, osg::StateAttribute::ON);
|
|
|
|
|
stateset->setTextureAttributeAndModes(3, atlas.diffuse, osg::StateAttribute::ON);
|
|
|
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|
stateset->setTextureAttributeAndModes(4, atlas.specular, osg::StateAttribute::ON);
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}
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double VPBTechnique::det2(const osg::Vec2d a, const osg::Vec2d b)
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@@ -1624,13 +1431,13 @@ void VPBTechnique::applyTrees(BufferData& buffer, Locator* masterLocator)
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loc.getLongitudeRad(), osg::Vec3d(0.0, 0.0, 1.0),
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0.0, osg::Vec3d(1.0, 0.0, 0.0));
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const osg::Array* vertices = buffer._geometry->getVertexArray();
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const osg::Array* texture_coords = buffer._geometry->getTexCoordArray(0);
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const osg::Array* vertices = buffer._landGeometry->getVertexArray();
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const osg::Array* texture_coords = buffer._landGeometry->getTexCoordArray(0);
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osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(0);
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osg::Image* image = colorLayer->getImage();
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// Just want the first primitive set, not the others which will be the "skirts" below.
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const osg::PrimitiveSet* primSet = buffer._geometry->getPrimitiveSet(0);
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const osg::PrimitiveSet* primSet = buffer._landGeometry->getPrimitiveSet(0);
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const osg::DrawElements* drawElements = primSet->getDrawElements();
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const unsigned int triangle_count = drawElements->getNumPrimitives();
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@@ -1859,7 +1666,7 @@ void VPBTechnique::generateLineFeature(BufferData& buffer, Locator* masterLocato
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for (; road_iter != road._nodes.end(); road_iter++) {
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mb = getMeshIntersection(buffer, masterLocator, *road_iter - modelCenter, up);
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auto esl = VPBElevationSlice::computeVPBElevationSlice(buffer._geometry, ma, mb, up);
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auto esl = VPBElevationSlice::computeVPBElevationSlice(buffer._landGeometry, ma, mb, up);
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for(auto eslitr = esl.begin(); eslitr != esl.end(); ++eslitr) {
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roadPoints.push_back(*eslitr);
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@@ -1940,7 +1747,7 @@ osg::Vec3d VPBTechnique::getMeshIntersection(BufferData& buffer, Locator* master
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osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector;
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intersector = new osgUtil::LineSegmentIntersector(pt - up*100.0, pt + up*8000.0);
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osgUtil::IntersectionVisitor visitor(intersector.get());
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buffer._geometry->accept(visitor);
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buffer._landGeometry->accept(visitor);
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if (intersector->containsIntersections()) {
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// We have an intersection with the terrain model, so return it
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