Tweaks to newbucket organization.

This commit is contained in:
curt
2000-12-13 19:18:29 +00:00
parent e175c8cc4d
commit a09806bb98
5 changed files with 220 additions and 227 deletions

View File

@@ -268,6 +268,7 @@ AC_OUTPUT( \
simgear/Makefile \
simgear/version.h \
simgear/bucket/Makefile \
simgear/camera/Makefile \
simgear/debug/Makefile \
simgear/ephemeris/Makefile \
simgear/io/Makefile \

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@@ -36,8 +36,109 @@
#include "newbucket.hxx"
// default constructor
SGBucket::SGBucket() {
}
// constructor for specified location
inline SGBucket::SGBucket(const double dlon, const double dlat) {
set_bucket(dlon, dlat);
}
// create an impossible bucket if false
inline SGBucket::SGBucket(const bool is_good) {
set_bucket(0.0, 0.0);
if ( !is_good ) {
lon = -1000;
}
}
// Parse a unique scenery tile index and find the lon, lat, x, and y
inline SGBucket::SGBucket(const long int bindex) {
long int index = bindex;
lon = index >> 14;
index -= lon << 14;
lon -= 180;
lat = index >> 6;
index -= lat << 6;
lat -= 90;
y = index >> 3;
index -= y << 3;
x = index;
}
// default destructor
inline SGBucket::~SGBucket() {
}
// Set the bucket params for the specified lat and lon
void SGBucket::set_bucket( double *lonlat ) {
set_bucket( lonlat[0], lonlat[1] );
}
// Set the bucket params for the specified lat and lon
void SGBucket::set_bucket( double dlon, double dlat ) {
//
// latitude first
//
double span = sg_bucket_span( dlat );
double diff = dlon - (double)(int)dlon;
// cout << "diff = " << diff << " span = " << span << endl;
if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
lon = (int)dlon;
} else {
lon = (int)dlon - 1;
}
// find subdivision or super lon if needed
if ( span < FG_EPSILON ) {
// polar cap
lon = 0;
x = 0;
} else if ( span <= 1.0 ) {
x = (int)((dlon - lon) / span);
} else {
if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
lon = (int)( (int)(lon / span) * span);
} else {
// cout << " lon = " << lon
// << " tmp = " << (int)((lon-1) / span) << endl;
lon = (int)( (int)((lon + 1) / span) * span - span);
if ( lon < -180 ) {
lon = -180;
}
}
x = 0;
}
//
// then latitude
//
diff = dlat - (double)(int)dlat;
if ( (dlat >= 0) || (fabs(diff) < FG_EPSILON) ) {
lat = (int)dlat;
} else {
lat = (int)dlat - 1;
}
y = (int)((dlat - lat) * 8);
}
// Build the path name for this bucket
string FGBucket::gen_base_path() const {
string SGBucket::gen_base_path() const {
// long int index;
int top_lon, top_lat, main_lon, main_lat;
char hem, pole;
@@ -85,8 +186,20 @@ string FGBucket::gen_base_path() const {
}
// return width of the tile in degrees
double SGBucket::get_width() const {
return sg_bucket_span( get_center_lat() );
}
// return height of the tile in degrees
double SGBucket::get_height() const {
return SG_BUCKET_SPAN;
}
// return width of the tile in meters
double FGBucket::get_width_m() const {
double SGBucket::get_width_m() const {
double clat = (int)get_center_lat();
if ( clat > 0 ) {
clat = (int)clat + 0.5;
@@ -99,16 +212,16 @@ double FGBucket::get_width_m() const {
double local_perimeter = 2.0 * local_radius * FG_PI;
double degree_width = local_perimeter / 360.0;
return bucket_span( get_center_lat() ) * degree_width;
return sg_bucket_span( get_center_lat() ) * degree_width;
}
// return height of the tile in meters
double FGBucket::get_height_m() const {
double SGBucket::get_height_m() const {
double perimeter = 2.0 * EQUATORIAL_RADIUS_M * FG_PI;
double degree_height = perimeter / 360.0;
return FG_BUCKET_SPAN * degree_height;
return SG_BUCKET_SPAN * degree_height;
}
@@ -116,15 +229,15 @@ double FGBucket::get_height_m() const {
// X & Y direction. We need the current lon and lat to resolve
// ambiguities when going from a wider tile to a narrower one above or
// below. This assumes that we are feeding in
FGBucket fgBucketOffset( double dlon, double dlat, int dx, int dy ) {
FGBucket result( dlon, dlat );
double clat = result.get_center_lat() + dy * FG_BUCKET_SPAN;
SGBucket sgBucketOffset( double dlon, double dlat, int dx, int dy ) {
SGBucket result( dlon, dlat );
double clat = result.get_center_lat() + dy * SG_BUCKET_SPAN;
// walk dy units in the lat direction
result.set_bucket( dlon, clat );
// find the lon span for the new latitude
double span = bucket_span( clat );
double span = sg_bucket_span( clat );
// walk dx units in the lon direction
double tmp = dlon + dx * span;
@@ -141,7 +254,7 @@ FGBucket fgBucketOffset( double dlon, double dlat, int dx, int dy ) {
// calculate the offset between two buckets
void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ) {
void sgBucketDiff( const SGBucket& b1, const SGBucket& b2, int *dx, int *dy ) {
// Latitude difference
double c1_lat = b1.get_center_lat();
@@ -149,12 +262,12 @@ void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ) {
double diff_lat = c2_lat - c1_lat;
#ifdef HAVE_RINT
*dy = (int)rint( diff_lat / FG_BUCKET_SPAN );
*dy = (int)rint( diff_lat / SG_BUCKET_SPAN );
#else
if ( diff_lat > 0 ) {
*dy = (int)( diff_lat / FG_BUCKET_SPAN + 0.5 );
*dy = (int)( diff_lat / SG_BUCKET_SPAN + 0.5 );
} else {
*dy = (int)( diff_lat / FG_BUCKET_SPAN - 0.5 );
*dy = (int)( diff_lat / SG_BUCKET_SPAN - 0.5 );
}
#endif
@@ -163,10 +276,10 @@ void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ) {
double c2_lon = b2.get_center_lon();
double diff_lon = c2_lon - c1_lon;
double span;
if ( bucket_span(c1_lat) <= bucket_span(c2_lat) ) {
span = bucket_span(c1_lat);
if ( sg_bucket_span(c1_lat) <= sg_bucket_span(c2_lat) ) {
span = sg_bucket_span(c1_lat);
} else {
span = bucket_span(c2_lat);
span = sg_bucket_span(c2_lat);
}
#ifdef HAVE_RINT

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@@ -57,83 +57,16 @@ FG_USING_STD(ostream);
#define FG_BUCKET_SPAN 0.125 // 1/8 of a degree
#define FG_HALF_BUCKET_SPAN 0.0625 // 1/2 of 1/8 of a degree = 1/16 = 0.0625
#define SG_BUCKET_SPAN 0.125 // 1/8 of a degree
#define SG_HALF_BUCKET_SPAN 0.0625 // 1/2 of 1/8 of a degree = 1/16 = 0.0625
class FGBucket;
ostream& operator<< ( ostream&, const FGBucket& );
bool operator== ( const FGBucket&, const FGBucket& );
class FGBucket {
private:
double cx, cy; // centerpoint (lon, lat) in degrees of bucket
int lon; // longitude index (-180 to 179)
int lat; // latitude index (-90 to 89)
int x; // x subdivision (0 to 7)
int y; // y subdivision (0 to 7)
public:
// default constructor
FGBucket();
// create a bucket which would contain the specified lon/lat
FGBucket(const double lon, const double lat);
// create a bucket based on "long int" index
FGBucket(const long int bindex);
// create an impossible bucket if false
FGBucket(const bool is_good);
~FGBucket();
// Set the bucket params for the specified lat and lon
void set_bucket( double dlon, double dlat );
void set_bucket( double *lonlat ) {
set_bucket( lonlat[0], lonlat[1] );
}
void make_bad ( void );
// Generate the unique scenery tile index for this bucket
long int gen_index() const;
string gen_index_str() const;
// Build the path name for this bucket
string gen_base_path() const;
// return the center lon of a tile
double get_center_lon() const;
// return width of the tile in degrees
double get_width() const;
// return width of the tile in meters
double get_width_m() const;
// return height of the tile in degrees
double get_height() const;
// return height of the tile in meters
double get_height_m() const;
// return the center lat of a tile
double get_center_lat() const;
// Informational methods
inline int get_lon() const { return lon; }
inline int get_lat() const { return lat; }
inline int get_x() const { return x; }
inline int get_y() const { return y; }
// friends
friend ostream& operator<< ( ostream&, const FGBucket& );
friend bool operator== ( const FGBucket&, const FGBucket& );
};
class SGBucket;
ostream& operator<< ( ostream&, const SGBucket& );
bool operator== ( const SGBucket&, const SGBucket& );
// return the horizontal tile span factor based on latitude
inline double bucket_span( double l ) {
inline double sg_bucket_span( double l ) {
if ( l >= 89.0 ) {
return 360.0;
} else if ( l >= 88.0 ) {
@@ -168,179 +101,125 @@ inline double bucket_span( double l ) {
}
// Set the bucket params for the specified lat and lon
inline void FGBucket::set_bucket( double dlon, double dlat ) {
//
// latitude first
//
double span = bucket_span( dlat );
double diff = dlon - (double)(int)dlon;
class SGBucket {
// cout << "diff = " << diff << " span = " << span << endl;
private:
double cx, cy; // centerpoint (lon, lat) in degrees of bucket
int lon; // longitude index (-180 to 179)
int lat; // latitude index (-90 to 89)
int x; // x subdivision (0 to 7)
int y; // y subdivision (0 to 7)
if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
lon = (int)dlon;
} else {
lon = (int)dlon - 1;
}
public:
// find subdivision or super lon if needed
if ( span < FG_EPSILON ) {
// polar cap
lon = 0;
x = 0;
} else if ( span <= 1.0 ) {
x = (int)((dlon - lon) / span);
} else {
if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
lon = (int)( (int)(lon / span) * span);
} else {
// cout << " lon = " << lon
// << " tmp = " << (int)((lon-1) / span) << endl;
lon = (int)( (int)((lon + 1) / span) * span - span);
if ( lon < -180 ) {
lon = -180;
}
}
x = 0;
}
// default constructor
inline SGBucket();
//
// then latitude
//
diff = dlat - (double)(int)dlat;
// constructor for specified location
inline SGBucket(const double dlon, const double dlat);
if ( (dlat >= 0) || (fabs(diff) < FG_EPSILON) ) {
lat = (int)dlat;
} else {
lat = (int)dlat - 1;
}
y = (int)((dlat - lat) * 8);
}
// create an impossible bucket if false
inline SGBucket(const bool is_good);
// Parse a unique scenery tile index and find the lon, lat, x, and y
inline SGBucket(const long int bindex);
// default constructor
inline FGBucket::FGBucket() {}
// default destructor
inline ~SGBucket();
// Set the bucket params for the specified lat and lon
void set_bucket( double dlon, double dlat );
void set_bucket( double *lonlat );
// constructor for specified location
inline FGBucket::FGBucket(const double dlon, const double dlat) {
set_bucket(dlon, dlat);
}
// create an impossible bucket if false
inline FGBucket::FGBucket(const bool is_good) {
set_bucket(0.0, 0.0);
if ( !is_good ) {
// create an impossible bucket
inline void SGBucket::make_bad( void ) {
set_bucket(0.0, 0.0);
lon = -1000;
}
}
// Generate the unique scenery tile index for this bucket
//
// The index is constructed as follows:
//
// 9 bits - to represent 360 degrees of longitude (-180 to 179)
// 8 bits - to represent 180 degrees of latitude (-90 to 89)
//
// Each 1 degree by 1 degree tile is further broken down into an 8x8
// grid. So we also need:
//
// 3 bits - to represent x (0 to 7)
// 3 bits - to represent y (0 to 7)
// Parse a unique scenery tile index and find the lon, lat, x, and y
inline FGBucket::FGBucket(const long int bindex) {
long int index = bindex;
lon = index >> 14;
index -= lon << 14;
lon -= 180;
lat = index >> 6;
index -= lat << 6;
lat -= 90;
y = index >> 3;
index -= y << 3;
x = index;
}
// default destructor
inline FGBucket::~FGBucket() {}
// Generate the unique scenery tile index for this bucket
//
// The index is constructed as follows:
//
// 9 bits - to represent 360 degrees of longitude (-180 to 179)
// 8 bits - to represent 180 degrees of latitude (-90 to 89)
//
// Each 1 degree by 1 degree tile is further broken down into an 8x8
// grid. So we also need:
//
// 3 bits - to represent x (0 to 7)
// 3 bits - to represent y (0 to 7)
inline long int FGBucket::gen_index() const {
return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
}
inline string FGBucket::gen_index_str() const {
char tmp[20];
sprintf(tmp, "%ld",
(((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
return (string)tmp;
}
// return the center lon of a tile
inline double FGBucket::get_center_lon() const {
double span = bucket_span( lat + y / 8.0 + FG_HALF_BUCKET_SPAN );
if ( span >= 1.0 ) {
return lon + span / 2.0;
} else {
return lon + x * span + span / 2.0;
inline long int gen_index() const {
return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
}
}
inline string gen_index_str() const {
char tmp[20];
sprintf(tmp, "%ld",
(((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
return (string)tmp;
}
// return the center lat of a tile
inline double FGBucket::get_center_lat() const {
return lat + y / 8.0 + FG_HALF_BUCKET_SPAN;
}
// Build the path name for this bucket
string gen_base_path() const;
// return the center lon of a tile
inline double get_center_lon() const {
double span = sg_bucket_span( lat + y / 8.0 + SG_HALF_BUCKET_SPAN );
// return width of the tile in degrees
inline double FGBucket::get_width() const {
return bucket_span( get_center_lat() );
}
if ( span >= 1.0 ) {
return lon + span / 2.0;
} else {
return lon + x * span + span / 2.0;
}
}
// return the center lat of a tile
inline double get_center_lat() const {
return lat + y / 8.0 + SG_HALF_BUCKET_SPAN;
}
// return height of the tile in degrees
inline double FGBucket::get_height() const {
return FG_BUCKET_SPAN;
}
// return width of the tile in degrees
double get_width() const;
// return height of the tile in degrees
double get_height() const;
// return width of the tile in meters
double get_width_m() const;
// return height of the tile in meters
double get_height_m() const;
// Informational methods
inline int get_lon() const { return lon; }
inline int get_lat() const { return lat; }
inline int get_x() const { return x; }
inline int get_y() const { return y; }
// create an impossible bucket
inline void FGBucket::make_bad( void ) {
set_bucket(0.0, 0.0);
lon = -1000;
}
// friends
friend ostream& operator<< ( ostream&, const SGBucket& );
friend bool operator== ( const SGBucket&, const SGBucket& );
};
// offset a bucket specified by dlon, dlat by the specified tile units
// in the X & Y direction
FGBucket fgBucketOffset( double dlon, double dlat, int x, int y );
SGBucket sgBucketOffset( double dlon, double dlat, int x, int y );
// calculate the offset between two buckets
void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy );
void sgBucketDiff( const SGBucket& b1, const SGBucket& b2, int *dx, int *dy );
inline ostream&
operator<< ( ostream& out, const FGBucket& b )
operator<< ( ostream& out, const SGBucket& b )
{
return out << b.lon << ":" << b.x << ", " << b.lat << ":" << b.y;
}
inline bool
operator== ( const FGBucket& b1, const FGBucket& b2 )
operator== ( const SGBucket& b1, const SGBucket& b2 )
{
return ( b1.lon == b2.lon &&
b1.lat == b2.lat &&

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@@ -155,7 +155,7 @@ inline Point3D basic_tex_coord( const Point3D& p,
{
return Point3D( p.x() * ( degree_width * scale /
FG_STANDARD_TEXTURE_DIMENSION ),
p.y() * ( degree_width * scale /
p.y() * ( degree_height * scale /
FG_STANDARD_TEXTURE_DIMENSION ),
0.0 );
}
@@ -163,7 +163,7 @@ inline Point3D basic_tex_coord( const Point3D& p,
// traverse the specified fan/strip/list of vertices and attempt to
// calculate "none stretching" texture coordinates
point_list calc_tex_coords( const FGBucket& b, const point_list& geod_nodes,
point_list calc_tex_coords( const SGBucket& b, const point_list& geod_nodes,
const int_list& fan, double scale )
{
// cout << "calculating texture coordinates for a specific fan of size = "

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@@ -37,7 +37,7 @@
// traverse the specified fan/strip/list of vertices and attempt to
// calculate "none stretching" texture coordinates
point_list calc_tex_coords( const FGBucket& b, const point_list& geod_nodes,
point_list calc_tex_coords( const SGBucket& b, const point_list& geod_nodes,
const int_list& fan, double scale = 1.0 );