Tweaks to newbucket organization.
This commit is contained in:
@@ -268,6 +268,7 @@ AC_OUTPUT( \
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simgear/Makefile \
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simgear/version.h \
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simgear/bucket/Makefile \
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simgear/camera/Makefile \
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simgear/debug/Makefile \
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simgear/ephemeris/Makefile \
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simgear/io/Makefile \
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@@ -36,8 +36,109 @@
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#include "newbucket.hxx"
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// default constructor
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SGBucket::SGBucket() {
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}
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// constructor for specified location
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inline SGBucket::SGBucket(const double dlon, const double dlat) {
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set_bucket(dlon, dlat);
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}
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// create an impossible bucket if false
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inline SGBucket::SGBucket(const bool is_good) {
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set_bucket(0.0, 0.0);
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if ( !is_good ) {
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lon = -1000;
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}
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}
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// Parse a unique scenery tile index and find the lon, lat, x, and y
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inline SGBucket::SGBucket(const long int bindex) {
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long int index = bindex;
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lon = index >> 14;
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index -= lon << 14;
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lon -= 180;
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lat = index >> 6;
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index -= lat << 6;
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lat -= 90;
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y = index >> 3;
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index -= y << 3;
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x = index;
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}
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// default destructor
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inline SGBucket::~SGBucket() {
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}
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// Set the bucket params for the specified lat and lon
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void SGBucket::set_bucket( double *lonlat ) {
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set_bucket( lonlat[0], lonlat[1] );
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}
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// Set the bucket params for the specified lat and lon
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void SGBucket::set_bucket( double dlon, double dlat ) {
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//
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// latitude first
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//
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double span = sg_bucket_span( dlat );
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double diff = dlon - (double)(int)dlon;
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// cout << "diff = " << diff << " span = " << span << endl;
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if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
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lon = (int)dlon;
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} else {
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lon = (int)dlon - 1;
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}
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// find subdivision or super lon if needed
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if ( span < FG_EPSILON ) {
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// polar cap
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lon = 0;
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x = 0;
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} else if ( span <= 1.0 ) {
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x = (int)((dlon - lon) / span);
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} else {
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if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
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lon = (int)( (int)(lon / span) * span);
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} else {
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// cout << " lon = " << lon
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// << " tmp = " << (int)((lon-1) / span) << endl;
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lon = (int)( (int)((lon + 1) / span) * span - span);
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if ( lon < -180 ) {
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lon = -180;
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}
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}
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x = 0;
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}
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//
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// then latitude
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//
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diff = dlat - (double)(int)dlat;
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if ( (dlat >= 0) || (fabs(diff) < FG_EPSILON) ) {
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lat = (int)dlat;
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} else {
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lat = (int)dlat - 1;
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}
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y = (int)((dlat - lat) * 8);
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}
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// Build the path name for this bucket
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string FGBucket::gen_base_path() const {
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string SGBucket::gen_base_path() const {
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// long int index;
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int top_lon, top_lat, main_lon, main_lat;
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char hem, pole;
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@@ -85,8 +186,20 @@ string FGBucket::gen_base_path() const {
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}
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// return width of the tile in degrees
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double SGBucket::get_width() const {
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return sg_bucket_span( get_center_lat() );
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}
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// return height of the tile in degrees
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double SGBucket::get_height() const {
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return SG_BUCKET_SPAN;
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}
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// return width of the tile in meters
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double FGBucket::get_width_m() const {
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double SGBucket::get_width_m() const {
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double clat = (int)get_center_lat();
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if ( clat > 0 ) {
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clat = (int)clat + 0.5;
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@@ -99,16 +212,16 @@ double FGBucket::get_width_m() const {
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double local_perimeter = 2.0 * local_radius * FG_PI;
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double degree_width = local_perimeter / 360.0;
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return bucket_span( get_center_lat() ) * degree_width;
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return sg_bucket_span( get_center_lat() ) * degree_width;
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}
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// return height of the tile in meters
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double FGBucket::get_height_m() const {
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double SGBucket::get_height_m() const {
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double perimeter = 2.0 * EQUATORIAL_RADIUS_M * FG_PI;
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double degree_height = perimeter / 360.0;
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return FG_BUCKET_SPAN * degree_height;
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return SG_BUCKET_SPAN * degree_height;
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}
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@@ -116,15 +229,15 @@ double FGBucket::get_height_m() const {
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// X & Y direction. We need the current lon and lat to resolve
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// ambiguities when going from a wider tile to a narrower one above or
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// below. This assumes that we are feeding in
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FGBucket fgBucketOffset( double dlon, double dlat, int dx, int dy ) {
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FGBucket result( dlon, dlat );
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double clat = result.get_center_lat() + dy * FG_BUCKET_SPAN;
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SGBucket sgBucketOffset( double dlon, double dlat, int dx, int dy ) {
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SGBucket result( dlon, dlat );
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double clat = result.get_center_lat() + dy * SG_BUCKET_SPAN;
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// walk dy units in the lat direction
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result.set_bucket( dlon, clat );
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// find the lon span for the new latitude
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double span = bucket_span( clat );
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double span = sg_bucket_span( clat );
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// walk dx units in the lon direction
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double tmp = dlon + dx * span;
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@@ -141,7 +254,7 @@ FGBucket fgBucketOffset( double dlon, double dlat, int dx, int dy ) {
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// calculate the offset between two buckets
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void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ) {
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void sgBucketDiff( const SGBucket& b1, const SGBucket& b2, int *dx, int *dy ) {
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// Latitude difference
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double c1_lat = b1.get_center_lat();
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@@ -149,12 +262,12 @@ void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ) {
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double diff_lat = c2_lat - c1_lat;
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#ifdef HAVE_RINT
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*dy = (int)rint( diff_lat / FG_BUCKET_SPAN );
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*dy = (int)rint( diff_lat / SG_BUCKET_SPAN );
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#else
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if ( diff_lat > 0 ) {
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*dy = (int)( diff_lat / FG_BUCKET_SPAN + 0.5 );
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*dy = (int)( diff_lat / SG_BUCKET_SPAN + 0.5 );
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} else {
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*dy = (int)( diff_lat / FG_BUCKET_SPAN - 0.5 );
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*dy = (int)( diff_lat / SG_BUCKET_SPAN - 0.5 );
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}
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#endif
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@@ -163,10 +276,10 @@ void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ) {
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double c2_lon = b2.get_center_lon();
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double diff_lon = c2_lon - c1_lon;
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double span;
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if ( bucket_span(c1_lat) <= bucket_span(c2_lat) ) {
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span = bucket_span(c1_lat);
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if ( sg_bucket_span(c1_lat) <= sg_bucket_span(c2_lat) ) {
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span = sg_bucket_span(c1_lat);
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} else {
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span = bucket_span(c2_lat);
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span = sg_bucket_span(c2_lat);
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}
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#ifdef HAVE_RINT
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@@ -57,83 +57,16 @@ FG_USING_STD(ostream);
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#define FG_BUCKET_SPAN 0.125 // 1/8 of a degree
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#define FG_HALF_BUCKET_SPAN 0.0625 // 1/2 of 1/8 of a degree = 1/16 = 0.0625
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#define SG_BUCKET_SPAN 0.125 // 1/8 of a degree
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#define SG_HALF_BUCKET_SPAN 0.0625 // 1/2 of 1/8 of a degree = 1/16 = 0.0625
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class FGBucket;
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ostream& operator<< ( ostream&, const FGBucket& );
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bool operator== ( const FGBucket&, const FGBucket& );
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class FGBucket {
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private:
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double cx, cy; // centerpoint (lon, lat) in degrees of bucket
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int lon; // longitude index (-180 to 179)
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int lat; // latitude index (-90 to 89)
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int x; // x subdivision (0 to 7)
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int y; // y subdivision (0 to 7)
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public:
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// default constructor
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FGBucket();
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// create a bucket which would contain the specified lon/lat
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FGBucket(const double lon, const double lat);
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// create a bucket based on "long int" index
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FGBucket(const long int bindex);
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// create an impossible bucket if false
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FGBucket(const bool is_good);
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~FGBucket();
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// Set the bucket params for the specified lat and lon
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void set_bucket( double dlon, double dlat );
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void set_bucket( double *lonlat ) {
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set_bucket( lonlat[0], lonlat[1] );
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}
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void make_bad ( void );
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// Generate the unique scenery tile index for this bucket
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long int gen_index() const;
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string gen_index_str() const;
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// Build the path name for this bucket
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string gen_base_path() const;
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// return the center lon of a tile
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double get_center_lon() const;
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// return width of the tile in degrees
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double get_width() const;
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// return width of the tile in meters
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double get_width_m() const;
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// return height of the tile in degrees
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double get_height() const;
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// return height of the tile in meters
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double get_height_m() const;
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// return the center lat of a tile
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double get_center_lat() const;
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// Informational methods
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inline int get_lon() const { return lon; }
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inline int get_lat() const { return lat; }
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inline int get_x() const { return x; }
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inline int get_y() const { return y; }
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// friends
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friend ostream& operator<< ( ostream&, const FGBucket& );
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friend bool operator== ( const FGBucket&, const FGBucket& );
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};
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class SGBucket;
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ostream& operator<< ( ostream&, const SGBucket& );
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bool operator== ( const SGBucket&, const SGBucket& );
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// return the horizontal tile span factor based on latitude
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inline double bucket_span( double l ) {
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inline double sg_bucket_span( double l ) {
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if ( l >= 89.0 ) {
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return 360.0;
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} else if ( l >= 88.0 ) {
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@@ -168,179 +101,125 @@ inline double bucket_span( double l ) {
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}
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// Set the bucket params for the specified lat and lon
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inline void FGBucket::set_bucket( double dlon, double dlat ) {
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//
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// latitude first
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//
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double span = bucket_span( dlat );
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double diff = dlon - (double)(int)dlon;
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class SGBucket {
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// cout << "diff = " << diff << " span = " << span << endl;
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private:
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double cx, cy; // centerpoint (lon, lat) in degrees of bucket
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int lon; // longitude index (-180 to 179)
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int lat; // latitude index (-90 to 89)
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int x; // x subdivision (0 to 7)
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int y; // y subdivision (0 to 7)
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if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
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lon = (int)dlon;
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} else {
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lon = (int)dlon - 1;
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}
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public:
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// find subdivision or super lon if needed
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if ( span < FG_EPSILON ) {
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// polar cap
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lon = 0;
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x = 0;
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} else if ( span <= 1.0 ) {
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x = (int)((dlon - lon) / span);
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} else {
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if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
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lon = (int)( (int)(lon / span) * span);
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} else {
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// cout << " lon = " << lon
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// << " tmp = " << (int)((lon-1) / span) << endl;
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lon = (int)( (int)((lon + 1) / span) * span - span);
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if ( lon < -180 ) {
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lon = -180;
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}
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}
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x = 0;
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}
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// default constructor
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inline SGBucket();
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//
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// then latitude
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//
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diff = dlat - (double)(int)dlat;
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// constructor for specified location
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inline SGBucket(const double dlon, const double dlat);
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if ( (dlat >= 0) || (fabs(diff) < FG_EPSILON) ) {
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lat = (int)dlat;
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} else {
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lat = (int)dlat - 1;
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}
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y = (int)((dlat - lat) * 8);
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}
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// create an impossible bucket if false
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inline SGBucket(const bool is_good);
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// Parse a unique scenery tile index and find the lon, lat, x, and y
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inline SGBucket(const long int bindex);
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// default constructor
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inline FGBucket::FGBucket() {}
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// default destructor
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inline ~SGBucket();
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// Set the bucket params for the specified lat and lon
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void set_bucket( double dlon, double dlat );
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void set_bucket( double *lonlat );
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// constructor for specified location
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inline FGBucket::FGBucket(const double dlon, const double dlat) {
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set_bucket(dlon, dlat);
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}
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// create an impossible bucket if false
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inline FGBucket::FGBucket(const bool is_good) {
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set_bucket(0.0, 0.0);
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if ( !is_good ) {
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// create an impossible bucket
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inline void SGBucket::make_bad( void ) {
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set_bucket(0.0, 0.0);
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lon = -1000;
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}
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}
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// Generate the unique scenery tile index for this bucket
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//
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// The index is constructed as follows:
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//
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// 9 bits - to represent 360 degrees of longitude (-180 to 179)
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// 8 bits - to represent 180 degrees of latitude (-90 to 89)
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//
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// Each 1 degree by 1 degree tile is further broken down into an 8x8
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// grid. So we also need:
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//
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// 3 bits - to represent x (0 to 7)
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// 3 bits - to represent y (0 to 7)
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// Parse a unique scenery tile index and find the lon, lat, x, and y
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inline FGBucket::FGBucket(const long int bindex) {
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long int index = bindex;
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lon = index >> 14;
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index -= lon << 14;
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lon -= 180;
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lat = index >> 6;
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index -= lat << 6;
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lat -= 90;
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y = index >> 3;
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index -= y << 3;
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x = index;
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}
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// default destructor
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inline FGBucket::~FGBucket() {}
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// Generate the unique scenery tile index for this bucket
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//
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// The index is constructed as follows:
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//
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// 9 bits - to represent 360 degrees of longitude (-180 to 179)
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// 8 bits - to represent 180 degrees of latitude (-90 to 89)
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//
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// Each 1 degree by 1 degree tile is further broken down into an 8x8
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// grid. So we also need:
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//
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// 3 bits - to represent x (0 to 7)
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// 3 bits - to represent y (0 to 7)
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inline long int FGBucket::gen_index() const {
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return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
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}
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inline string FGBucket::gen_index_str() const {
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char tmp[20];
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sprintf(tmp, "%ld",
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(((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
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return (string)tmp;
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}
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// return the center lon of a tile
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inline double FGBucket::get_center_lon() const {
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double span = bucket_span( lat + y / 8.0 + FG_HALF_BUCKET_SPAN );
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if ( span >= 1.0 ) {
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return lon + span / 2.0;
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} else {
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return lon + x * span + span / 2.0;
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inline long int gen_index() const {
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return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
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}
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}
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inline string gen_index_str() const {
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char tmp[20];
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sprintf(tmp, "%ld",
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(((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
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return (string)tmp;
|
||||
}
|
||||
|
||||
// return the center lat of a tile
|
||||
inline double FGBucket::get_center_lat() const {
|
||||
return lat + y / 8.0 + FG_HALF_BUCKET_SPAN;
|
||||
}
|
||||
// Build the path name for this bucket
|
||||
string gen_base_path() const;
|
||||
|
||||
// return the center lon of a tile
|
||||
inline double get_center_lon() const {
|
||||
double span = sg_bucket_span( lat + y / 8.0 + SG_HALF_BUCKET_SPAN );
|
||||
|
||||
// return width of the tile in degrees
|
||||
inline double FGBucket::get_width() const {
|
||||
return bucket_span( get_center_lat() );
|
||||
}
|
||||
if ( span >= 1.0 ) {
|
||||
return lon + span / 2.0;
|
||||
} else {
|
||||
return lon + x * span + span / 2.0;
|
||||
}
|
||||
}
|
||||
|
||||
// return the center lat of a tile
|
||||
inline double get_center_lat() const {
|
||||
return lat + y / 8.0 + SG_HALF_BUCKET_SPAN;
|
||||
}
|
||||
|
||||
// return height of the tile in degrees
|
||||
inline double FGBucket::get_height() const {
|
||||
return FG_BUCKET_SPAN;
|
||||
}
|
||||
// return width of the tile in degrees
|
||||
double get_width() const;
|
||||
// return height of the tile in degrees
|
||||
double get_height() const;
|
||||
|
||||
// return width of the tile in meters
|
||||
double get_width_m() const;
|
||||
// return height of the tile in meters
|
||||
double get_height_m() const;
|
||||
|
||||
// Informational methods
|
||||
inline int get_lon() const { return lon; }
|
||||
inline int get_lat() const { return lat; }
|
||||
inline int get_x() const { return x; }
|
||||
inline int get_y() const { return y; }
|
||||
|
||||
// create an impossible bucket
|
||||
inline void FGBucket::make_bad( void ) {
|
||||
set_bucket(0.0, 0.0);
|
||||
lon = -1000;
|
||||
}
|
||||
// friends
|
||||
friend ostream& operator<< ( ostream&, const SGBucket& );
|
||||
friend bool operator== ( const SGBucket&, const SGBucket& );
|
||||
};
|
||||
|
||||
|
||||
// offset a bucket specified by dlon, dlat by the specified tile units
|
||||
// in the X & Y direction
|
||||
FGBucket fgBucketOffset( double dlon, double dlat, int x, int y );
|
||||
SGBucket sgBucketOffset( double dlon, double dlat, int x, int y );
|
||||
|
||||
|
||||
// calculate the offset between two buckets
|
||||
void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy );
|
||||
void sgBucketDiff( const SGBucket& b1, const SGBucket& b2, int *dx, int *dy );
|
||||
|
||||
|
||||
inline ostream&
|
||||
operator<< ( ostream& out, const FGBucket& b )
|
||||
operator<< ( ostream& out, const SGBucket& b )
|
||||
{
|
||||
return out << b.lon << ":" << b.x << ", " << b.lat << ":" << b.y;
|
||||
}
|
||||
|
||||
|
||||
inline bool
|
||||
operator== ( const FGBucket& b1, const FGBucket& b2 )
|
||||
operator== ( const SGBucket& b1, const SGBucket& b2 )
|
||||
{
|
||||
return ( b1.lon == b2.lon &&
|
||||
b1.lat == b2.lat &&
|
||||
|
||||
@@ -155,7 +155,7 @@ inline Point3D basic_tex_coord( const Point3D& p,
|
||||
{
|
||||
return Point3D( p.x() * ( degree_width * scale /
|
||||
FG_STANDARD_TEXTURE_DIMENSION ),
|
||||
p.y() * ( degree_width * scale /
|
||||
p.y() * ( degree_height * scale /
|
||||
FG_STANDARD_TEXTURE_DIMENSION ),
|
||||
0.0 );
|
||||
}
|
||||
@@ -163,7 +163,7 @@ inline Point3D basic_tex_coord( const Point3D& p,
|
||||
|
||||
// traverse the specified fan/strip/list of vertices and attempt to
|
||||
// calculate "none stretching" texture coordinates
|
||||
point_list calc_tex_coords( const FGBucket& b, const point_list& geod_nodes,
|
||||
point_list calc_tex_coords( const SGBucket& b, const point_list& geod_nodes,
|
||||
const int_list& fan, double scale )
|
||||
{
|
||||
// cout << "calculating texture coordinates for a specific fan of size = "
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
|
||||
// traverse the specified fan/strip/list of vertices and attempt to
|
||||
// calculate "none stretching" texture coordinates
|
||||
point_list calc_tex_coords( const FGBucket& b, const point_list& geod_nodes,
|
||||
point_list calc_tex_coords( const SGBucket& b, const point_list& geod_nodes,
|
||||
const int_list& fan, double scale = 1.0 );
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user