Replace occurrences of osgDB::findDataFile with SGModelLib wrapper
which considers separate aircraft dirs (--fg-aircraft).
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@@ -725,7 +725,7 @@ void reload_shaders()
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for(ShaderMap::iterator sitr = shaderMap.begin(); sitr != shaderMap.end(); ++sitr)
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{
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Shader *shader = sitr->second.get();
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string fileName = osgDB::findDataFile(sitr->first.first);
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string fileName = SGModelLib::findDataFile(sitr->first.first);
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if (!fileName.empty()) {
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shader->loadShaderSourceFromFile(fileName);
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}
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@@ -814,7 +814,7 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
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{
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const string& shaderName = shaderKey.first;
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Shader::Type stype = shaderKey.second;
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string fileName = osgDB::findDataFile(shaderName, options);
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string fileName = SGModelLib::findDataFile(shaderName, options);
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if (fileName.empty())
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throw BuilderException(string("couldn't find shader ") +
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shaderName);
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@@ -128,11 +128,11 @@ SGMaterial::read_properties(const SGReaderWriterXMLOptions* options,
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}
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SGPath tpath("Textures.high");
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tpath.append(tname);
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string fullTexPath = osgDB::findDataFile(tpath.str(), options);
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string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
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if (fullTexPath.empty()) {
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tpath = SGPath("Textures");
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tpath.append(tname);
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fullTexPath = osgDB::findDataFile(tpath.str(), options);
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fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
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}
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if (!fullTexPath.empty() ) {
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@@ -154,11 +154,11 @@ SGMaterial::read_properties(const SGReaderWriterXMLOptions* options,
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}
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SGPath tpath("Textures.high");
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tpath.append(tname);
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string fullTexPath = osgDB::findDataFile(tpath.str(), options);
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string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
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if (fullTexPath.empty()) {
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tpath = SGPath("Textures");
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tpath.append(tname);
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fullTexPath = osgDB::findDataFile(tpath.str(), options);
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fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
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}
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st.add_texture(fullTexPath, textures[j]->getIndex());
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}
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@@ -193,7 +193,7 @@ SGMaterial::read_properties(const SGReaderWriterXMLOptions* options,
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const SGPropertyNode* treeTexNode = props->getChild("tree-texture");
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if (treeTexNode) {
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string treeTexPath = props->getStringValue("tree-texture");
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tree_texture = osgDB::findDataFile(treeTexPath, options);
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tree_texture = SGModelLib::findDataFile(treeTexPath, options);
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}
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// surface values for use with ground reactions
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