Use SGExpressions for evaluating a Technique's validity
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@@ -4,6 +4,7 @@
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#include <boost/bind.hpp>
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#include <boost/foreach.hpp>
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#include <vector>
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#include <string>
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#include <osg/GLExtensions>
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@@ -45,13 +46,15 @@ void ValidateOperation::operator() (GraphicsContext* gc)
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}
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Technique::Technique(bool alwaysValid)
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: _alwaysValid(alwaysValid), _glVersion(1.1f)
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: _alwaysValid(alwaysValid), _contextIdLocation(-1)
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{
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}
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Technique::Technique(const Technique& rhs, const osg::CopyOp& copyop) :
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_contextMap(rhs._contextMap), _alwaysValid(rhs._alwaysValid),
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_shadowingStateSet(rhs._shadowingStateSet), _glVersion(rhs._glVersion)
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_shadowingStateSet(rhs._shadowingStateSet),
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_validExpression(rhs._validExpression),
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_contextIdLocation(rhs._contextIdLocation)
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{
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using namespace std;
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using namespace boost;
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@@ -81,8 +84,12 @@ Technique::Status Technique::valid(osg::RenderInfo* renderInfo)
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return contextInfo.valid();
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}
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ref_ptr<ValidateOperation> validOp = new ValidateOperation(this);
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renderInfo->getState()->getGraphicsContext()->getGraphicsThread()
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->add(validOp.get());
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GraphicsContext* context = renderInfo->getState()->getGraphicsContext();
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GraphicsThread* thread = context->getGraphicsThread();
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if (thread)
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thread->add(validOp.get());
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else
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context->add(validOp.get());
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return newStatus;
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}
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@@ -96,10 +103,13 @@ Technique::Status Technique::getValidStatus(const RenderInfo* renderInfo) const
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void Technique::validateInContext(GraphicsContext* gc)
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{
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ContextInfo& contextInfo = _contextMap[gc->getState()->getContextID()];
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unsigned int contextId = gc->getState()->getContextID();
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ContextInfo& contextInfo = _contextMap[contextId];
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Status oldVal = contextInfo.valid();
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Status newVal = INVALID;
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if (getGLVersionNumber() >= _glVersion)
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expression::FixedLengthBinding<1> binding;
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binding.getBindings()[_contextIdLocation].val.intVal = contextId;
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if (_validExpression->getValue(&binding))
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newVal = VALID;
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contextInfo.valid.compareAndSwap(oldVal, newVal);
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}
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@@ -187,12 +197,90 @@ void Technique::releaseGLObjects(osg::State* state) const
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}
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}
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void Technique::setValidExpression(SGExpressionb* exp,
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const simgear::expression
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::BindingLayout& layout)
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{
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using namespace simgear::expression;
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_validExpression = exp;
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VariableBinding binding;
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if (layout.findBinding("__contextId", binding))
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_contextIdLocation = binding.location;
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}
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class GLVersionExpression : public SGExpression<float>
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{
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public:
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void eval(float& value, const expression::Binding*) const
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{
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value = getGLVersionNumber();
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}
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};
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class ExtensionSupportedExpression
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: public GeneralNaryExpression<bool, int>
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{
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public:
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ExtensionSupportedExpression() {}
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ExtensionSupportedExpression(const string& extString)
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: _extString(extString)
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{
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}
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const string& getExtensionString() { return _extString; }
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void setExtensionString(const string& extString) { _extString = extString; }
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void eval(bool&value, const expression::Binding* b) const
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{
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int contextId = getOperand(0)->getValue(b);
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value = isGLExtensionSupported((unsigned)contextId, _extString.c_str());
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}
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protected:
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string _extString;
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};
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void Technique::setGLExtensionsPred(float glVersion,
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const std::vector<std::string>& extensions)
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{
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using namespace std;
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using namespace expression;
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BindingLayout layout;
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int contextLoc = layout.addBinding("__contextId", INT);
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VariableExpression<int>* contextExp
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= new VariableExpression<int>(contextLoc);
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LessEqualExpression<float>* versionTest
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= new LessEqualExpression<float>(new SGConstExpression<float>(glVersion),
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new GLVersionExpression);
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AndExpression* extensionsExp = 0;
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for (vector<string>::const_iterator itr = extensions.begin(),
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e = extensions.end();
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itr != e;
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++itr) {
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if (!extensionsExp)
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extensionsExp = new AndExpression;
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ExtensionSupportedExpression* supported
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= new ExtensionSupportedExpression(*itr);
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supported->addOperand(contextExp);
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extensionsExp->addOperand(supported);
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}
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SGExpressionb* predicate = 0;
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if (extensionsExp) {
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OrExpression* orExp = new OrExpression;
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orExp->addOperand(versionTest);
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orExp->addOperand(extensionsExp);
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predicate = orExp;
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} else {
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predicate = versionTest;
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}
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setValidExpression(predicate, layout);
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}
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bool Technique_writeLocalData(const Object& obj, osgDB::Output& fw)
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{
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const Technique& tniq = static_cast<const Technique&>(obj);
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fw.indent() << "alwaysValid "
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<< (tniq.getAlwaysValid() ? "TRUE\n" : "FALSE\n");
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#if 0
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fw.indent() << "glVersion " << tniq.getGLVersion() << "\n";
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#endif
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if (tniq.getShadowingStateSet()) {
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fw.indent() << "shadowingStateSet\n";
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fw.writeObject(*tniq.getShadowingStateSet());
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@@ -20,6 +20,7 @@
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#include "EffectGeode.hxx"
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#include <simgear/structure/SGAtomic.hxx>
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#include <simgear/structure/SGExpression.hxx>
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#include <map>
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#include <vector>
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@@ -90,13 +91,12 @@ public:
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void setShadowingStateSet(osg::StateSet* ss) { _shadowingStateSet = ss; }
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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virtual void releaseGLObjects(osg::State* state = 0) const;
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// Initial validity testing. Either the minimum OpenGL version
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// must be supported, or the list of extensions must be supported.
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float getGLVersion() const { return _glVersion; }
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void setGLVersion(float glVersion) { _glVersion = glVersion; }
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std::vector<std::string> glExtensions;
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bool getAlwaysValid() const { return _alwaysValid; }
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void setAlwaysValid(bool val) { _alwaysValid = val; }
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void setValidExpression(SGExpressionb* exp,
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const simgear::expression::BindingLayout&);
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void setGLExtensionsPred(float glVersion,
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const std::vector<std::string>& extensions);
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protected:
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// Validity of technique in a graphics context.
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struct ContextInfo : public osg::Referenced
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@@ -113,7 +113,8 @@ protected:
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mutable ContextMap _contextMap;
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bool _alwaysValid;
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osg::ref_ptr<osg::StateSet> _shadowingStateSet;
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float _glVersion;
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SGSharedPtr<SGExpressionb> _validExpression;
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int _contextIdLocation;
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};
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}
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#endif
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@@ -29,6 +29,8 @@
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#include <string.h>
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#include <map>
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#include <vector>
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#include<string>
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#include "mat.hxx"
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@@ -312,7 +314,8 @@ SGMaterial::build_state( bool defer_tex_load )
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}
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_status[i].state = pass;
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Technique* tniq = new Technique(true);
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Technique* tniq = new Technique();
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tniq->setGLExtensionsPred(1.1, std::vector<std::string>());
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tniq->passes.push_back(pass);
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Effect* effect = new Effect;
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effect->techniques.push_back(tniq);
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