Terrain tiles are not light volumes
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@@ -1171,6 +1171,7 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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objectLOD->setNodeMask(nodeMask);
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transform->addChild(objectLOD);
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}
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transform->setNodeMask( ~simgear::MODELLIGHT_BIT );
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return transform;
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}
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