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@@ -465,166 +465,166 @@ void copySubImage(const osg::Image* srcImage, int src_s, int src_t, int width, i
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Texture* CubeMapBuilder::build(Effect* effect, const SGPropertyNode* props,
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const SGReaderWriterXMLOptions* options)
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const SGReaderWriterXMLOptions* options)
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{
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// First check that there is a <images> tag
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const SGPropertyNode* texturesProp = getEffectPropertyChild(effect, props, "images");
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const SGPropertyNode* crossProp = getEffectPropertyChild(effect, props, "image");
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if (!texturesProp && !crossProp) {
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throw BuilderException("no images defined for cube map");
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return NULL; // This is redundant
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}
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// First check that there is a <images> tag
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const SGPropertyNode* texturesProp = getEffectPropertyChild(effect, props, "images");
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const SGPropertyNode* crossProp = getEffectPropertyChild(effect, props, "image");
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if (!texturesProp && !crossProp) {
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throw BuilderException("no images defined for cube map");
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return NULL; // This is redundant
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}
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// Using 6 separate images
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if(texturesProp) {
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// Using 6 separate images
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if(texturesProp) {
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SG_LOG(SG_INPUT, SG_DEBUG, "try 6 images ");
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SG_LOG(SG_INPUT, SG_DEBUG, "try 6 images ");
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CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
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CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
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CubeMap::iterator itr = _cubemaps.find(_tuple);
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if (itr != _cubemaps.end())
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return itr->second.get();
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CubeMap::iterator itr = _cubemaps.find(_tuple);
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if (itr != _cubemaps.end())
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return itr->second.get();
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TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
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TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
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// TODO: Read these from effect file? Maybe these are sane for all cuebmaps?
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cubeTexture->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
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cubeTexture->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR);
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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// TODO: Read these from effect file? Maybe these are sane for all cuebmaps?
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cubeTexture->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
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cubeTexture->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR);
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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osgDB::ReaderWriter::ReadResult result =
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osgDB::Registry::instance()->readImage(_tuple.get<0>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::POSITIVE_X, image);
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}
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result = osgDB::Registry::instance()->readImage(_tuple.get<1>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, image);
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}
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result = osgDB::Registry::instance()->readImage(_tuple.get<2>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, image);
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}
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result = osgDB::Registry::instance()->readImage(_tuple.get<3>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, image);
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}
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result = osgDB::Registry::instance()->readImage(_tuple.get<4>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, image);
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}
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result = osgDB::Registry::instance()->readImage(_tuple.get<5>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, image);
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}
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osgDB::ReaderWriter::ReadResult result =
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osgDB::Registry::instance()->readImage(_tuple.get<0>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::POSITIVE_X, image);
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}
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result = osgDB::Registry::instance()->readImage(_tuple.get<1>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, image);
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}
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result = osgDB::Registry::instance()->readImage(_tuple.get<2>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, image);
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}
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result = osgDB::Registry::instance()->readImage(_tuple.get<3>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, image);
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}
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result = osgDB::Registry::instance()->readImage(_tuple.get<4>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, image);
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}
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result = osgDB::Registry::instance()->readImage(_tuple.get<5>(), options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, image);
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}
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_cubemaps[_tuple] = cubeTexture;
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_cubemaps[_tuple] = cubeTexture;
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return cubeTexture;
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}
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return cubeTexture;
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}
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// Using 1 cross image
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else if(crossProp) {
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SG_LOG(SG_INPUT, SG_DEBUG, "try cross map ");
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// Using 1 cross image
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else if(crossProp) {
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SG_LOG(SG_INPUT, SG_DEBUG, "try cross map ");
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std::string texname = crossProp->getStringValue();
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std::string texname = crossProp->getStringValue();
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// Try to find existing cube map
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CrossCubeMap::iterator itr = _crossmaps.find(texname);
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if (itr != _crossmaps.end())
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return itr->second.get();
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// Try to find existing cube map
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CrossCubeMap::iterator itr = _crossmaps.find(texname);
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if (itr != _crossmaps.end())
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return itr->second.get();
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osgDB::ReaderWriter::ReadResult result =
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osgDB::Registry::instance()->readImage(texname, options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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image->flipVertical(); // Seems like the image coordinates are somewhat funny, flip to get better ones
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osgDB::ReaderWriter::ReadResult result =
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osgDB::Registry::instance()->readImage(texname, options);
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if(result.success()) {
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osg::Image* image = result.getImage();
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image->flipVertical(); // Seems like the image coordinates are somewhat funny, flip to get better ones
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//cubeTexture->setResizeNonPowerOfTwoHint(false);
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//cubeTexture->setResizeNonPowerOfTwoHint(false);
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// Size of a single image, 4 rows and 3 columns
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int width = image->s() / 3;
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int height = image->t() / 4;
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int depth = image->r();
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// Size of a single image, 4 rows and 3 columns
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int width = image->s() / 3;
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int height = image->t() / 4;
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int depth = image->r();
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TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
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TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
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// Copy the 6 sub-images and push them
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for(int n=0; n<6; n++) {
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// Copy the 6 sub-images and push them
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for(int n=0; n<6; n++) {
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SG_LOG(SG_INPUT, SG_DEBUG, "Copying the " << n << "th sub-images and pushing it" );
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SG_LOG(SG_INPUT, SG_DEBUG, "Copying the " << n << "th sub-images and pushing it" );
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osg::ref_ptr<osg::Image> subimg = new osg::Image();
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subimg->allocateImage(width, height, depth, image->getPixelFormat(), image->getDataType()); // Copy attributes
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osg::ref_ptr<osg::Image> subimg = new osg::Image();
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subimg->allocateImage(width, height, depth, image->getPixelFormat(), image->getDataType()); // Copy attributes
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// Choose correct image
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switch(n) {
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case 0: // Front
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copySubImage(image, width, 0, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, subimg.get());
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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case 1: // Left
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copySubImage(image, 0, height, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, subimg.get());
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cubeTexture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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case 2: // Top
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copySubImage(image, width, height, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, subimg.get());
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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case 3: // Right
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copySubImage(image, width*2, height, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::POSITIVE_X, subimg.get());
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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case 4: // Back
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copySubImage(image, width, height*2, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, subimg.get());
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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case 5: // Bottom
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copySubImage(image, width, height*3, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, subimg.get());
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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};
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// Choose correct image
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switch(n) {
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case 0: // Front
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copySubImage(image, width, 0, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, subimg.get());
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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case 1: // Left
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copySubImage(image, 0, height, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, subimg.get());
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cubeTexture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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case 2: // Top
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copySubImage(image, width, height, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, subimg.get());
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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case 3: // Right
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copySubImage(image, width*2, height, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::POSITIVE_X, subimg.get());
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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case 4: // Back
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copySubImage(image, width, height*2, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, subimg.get());
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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case 5: // Bottom
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copySubImage(image, width, height*3, width, height, subimg.get(), 0, 0);
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cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, subimg.get());
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cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
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break;
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};
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}
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}
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_crossmaps[texname] = cubeTexture;
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_crossmaps[texname] = cubeTexture;
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return cubeTexture;
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return cubeTexture;
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} else {
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throw BuilderException("Could not load cube cross");
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}
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}
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} else {
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throw BuilderException("Could not load cube cross");
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}
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}
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return NULL;
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return NULL;
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}
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namespace {
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