This commit is contained in:
Frederic Bouvier
2010-10-09 14:52:05 +02:00
parent c0926633e8
commit a70c8a9cae

View File

@@ -465,166 +465,166 @@ void copySubImage(const osg::Image* srcImage, int src_s, int src_t, int width, i
Texture* CubeMapBuilder::build(Effect* effect, const SGPropertyNode* props,
const SGReaderWriterXMLOptions* options)
const SGReaderWriterXMLOptions* options)
{
// First check that there is a <images> tag
const SGPropertyNode* texturesProp = getEffectPropertyChild(effect, props, "images");
const SGPropertyNode* crossProp = getEffectPropertyChild(effect, props, "image");
if (!texturesProp && !crossProp) {
throw BuilderException("no images defined for cube map");
return NULL; // This is redundant
}
// First check that there is a <images> tag
const SGPropertyNode* texturesProp = getEffectPropertyChild(effect, props, "images");
const SGPropertyNode* crossProp = getEffectPropertyChild(effect, props, "image");
if (!texturesProp && !crossProp) {
throw BuilderException("no images defined for cube map");
return NULL; // This is redundant
}
// Using 6 separate images
if(texturesProp) {
// Using 6 separate images
if(texturesProp) {
SG_LOG(SG_INPUT, SG_DEBUG, "try 6 images ");
SG_LOG(SG_INPUT, SG_DEBUG, "try 6 images ");
CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
CubeMap::iterator itr = _cubemaps.find(_tuple);
if (itr != _cubemaps.end())
return itr->second.get();
CubeMap::iterator itr = _cubemaps.find(_tuple);
if (itr != _cubemaps.end())
return itr->second.get();
TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
// TODO: Read these from effect file? Maybe these are sane for all cuebmaps?
cubeTexture->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
cubeTexture->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR);
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
// TODO: Read these from effect file? Maybe these are sane for all cuebmaps?
cubeTexture->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
cubeTexture->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture::LINEAR);
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
osgDB::ReaderWriter::ReadResult result =
osgDB::Registry::instance()->readImage(_tuple.get<0>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::POSITIVE_X, image);
}
result = osgDB::Registry::instance()->readImage(_tuple.get<1>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, image);
}
result = osgDB::Registry::instance()->readImage(_tuple.get<2>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, image);
}
result = osgDB::Registry::instance()->readImage(_tuple.get<3>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, image);
}
result = osgDB::Registry::instance()->readImage(_tuple.get<4>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, image);
}
result = osgDB::Registry::instance()->readImage(_tuple.get<5>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, image);
}
osgDB::ReaderWriter::ReadResult result =
osgDB::Registry::instance()->readImage(_tuple.get<0>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::POSITIVE_X, image);
}
result = osgDB::Registry::instance()->readImage(_tuple.get<1>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, image);
}
result = osgDB::Registry::instance()->readImage(_tuple.get<2>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, image);
}
result = osgDB::Registry::instance()->readImage(_tuple.get<3>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, image);
}
result = osgDB::Registry::instance()->readImage(_tuple.get<4>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, image);
}
result = osgDB::Registry::instance()->readImage(_tuple.get<5>(), options);
if(result.success()) {
osg::Image* image = result.getImage();
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, image);
}
_cubemaps[_tuple] = cubeTexture;
_cubemaps[_tuple] = cubeTexture;
return cubeTexture;
}
return cubeTexture;
}
// Using 1 cross image
else if(crossProp) {
SG_LOG(SG_INPUT, SG_DEBUG, "try cross map ");
// Using 1 cross image
else if(crossProp) {
SG_LOG(SG_INPUT, SG_DEBUG, "try cross map ");
std::string texname = crossProp->getStringValue();
std::string texname = crossProp->getStringValue();
// Try to find existing cube map
CrossCubeMap::iterator itr = _crossmaps.find(texname);
if (itr != _crossmaps.end())
return itr->second.get();
// Try to find existing cube map
CrossCubeMap::iterator itr = _crossmaps.find(texname);
if (itr != _crossmaps.end())
return itr->second.get();
osgDB::ReaderWriter::ReadResult result =
osgDB::Registry::instance()->readImage(texname, options);
if(result.success()) {
osg::Image* image = result.getImage();
image->flipVertical(); // Seems like the image coordinates are somewhat funny, flip to get better ones
osgDB::ReaderWriter::ReadResult result =
osgDB::Registry::instance()->readImage(texname, options);
if(result.success()) {
osg::Image* image = result.getImage();
image->flipVertical(); // Seems like the image coordinates are somewhat funny, flip to get better ones
//cubeTexture->setResizeNonPowerOfTwoHint(false);
//cubeTexture->setResizeNonPowerOfTwoHint(false);
// Size of a single image, 4 rows and 3 columns
int width = image->s() / 3;
int height = image->t() / 4;
int depth = image->r();
// Size of a single image, 4 rows and 3 columns
int width = image->s() / 3;
int height = image->t() / 4;
int depth = image->r();
TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
TextureCubeMap* cubeTexture = new osg::TextureCubeMap;
// Copy the 6 sub-images and push them
for(int n=0; n<6; n++) {
// Copy the 6 sub-images and push them
for(int n=0; n<6; n++) {
SG_LOG(SG_INPUT, SG_DEBUG, "Copying the " << n << "th sub-images and pushing it" );
SG_LOG(SG_INPUT, SG_DEBUG, "Copying the " << n << "th sub-images and pushing it" );
osg::ref_ptr<osg::Image> subimg = new osg::Image();
subimg->allocateImage(width, height, depth, image->getPixelFormat(), image->getDataType()); // Copy attributes
osg::ref_ptr<osg::Image> subimg = new osg::Image();
subimg->allocateImage(width, height, depth, image->getPixelFormat(), image->getDataType()); // Copy attributes
// Choose correct image
switch(n) {
case 0: // Front
copySubImage(image, width, 0, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 1: // Left
copySubImage(image, 0, height, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, subimg.get());
cubeTexture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 2: // Top
copySubImage(image, width, height, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 3: // Right
copySubImage(image, width*2, height, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::POSITIVE_X, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 4: // Back
copySubImage(image, width, height*2, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 5: // Bottom
copySubImage(image, width, height*3, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
};
// Choose correct image
switch(n) {
case 0: // Front
copySubImage(image, width, 0, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::POSITIVE_Y, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 1: // Left
copySubImage(image, 0, height, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::NEGATIVE_X, subimg.get());
cubeTexture->setWrap(osg::Texture2D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 2: // Top
copySubImage(image, width, height, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::POSITIVE_Z, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 3: // Right
copySubImage(image, width*2, height, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::POSITIVE_X, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 4: // Back
copySubImage(image, width, height*2, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Y, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
case 5: // Bottom
copySubImage(image, width, height*3, width, height, subimg.get(), 0, 0);
cubeTexture->setImage(TextureCubeMap::NEGATIVE_Z, subimg.get());
cubeTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture::CLAMP_TO_EDGE);
break;
};
}
}
_crossmaps[texname] = cubeTexture;
_crossmaps[texname] = cubeTexture;
return cubeTexture;
return cubeTexture;
} else {
throw BuilderException("Could not load cube cross");
}
}
} else {
throw BuilderException("Could not load cube cross");
}
}
return NULL;
return NULL;
}
namespace {