SGMaterialAnimation: factor out update of osg::Material
This commit is contained in:
@@ -245,20 +245,78 @@ public:
|
||||
osg::Vec4 ambientDiffuse;
|
||||
};
|
||||
|
||||
class MaterialPropertyAdapter
|
||||
{
|
||||
public:
|
||||
MaterialPropertyAdapter(const SGPropertyNode* configNode,
|
||||
SGPropertyNode* modelRoot) :
|
||||
_ambient(configNode->getChild("ambient"), modelRoot),
|
||||
_diffuse(configNode->getChild("diffuse"), modelRoot),
|
||||
_specular(configNode->getChild("specular"), modelRoot),
|
||||
_emission(configNode->getChild("emission"), modelRoot),
|
||||
_shininess("shininess", "shininess-prop",
|
||||
configNode/*->getChild("shininess")*/, modelRoot),
|
||||
_transparency("alpha", "alpha-prop",
|
||||
configNode->getChild("transparency"), modelRoot)
|
||||
{
|
||||
_shininess.max = 128;
|
||||
_isAnimated = (_ambient.live() || _diffuse.live() || _specular.live()
|
||||
|| _emission.live() || _shininess.live()
|
||||
|| _transparency.live());
|
||||
}
|
||||
bool isAnimated() { return _isAnimated; }
|
||||
// This takes a StateSet argument because the rendering bin will
|
||||
// be changed if there is transparency.
|
||||
void setMaterialValues(osg::StateSet* stateSet)
|
||||
{
|
||||
osg::StateAttribute* stateAttribute
|
||||
= stateSet->getAttribute(osg::StateAttribute::MATERIAL);
|
||||
osg::Material* material = dynamic_cast<osg::Material*>(stateAttribute);
|
||||
if (material) {
|
||||
if (_ambient.live() || _ambient.dirty())
|
||||
material->setAmbient(osg::Material::FRONT_AND_BACK,
|
||||
_ambient.rgbaVec4());
|
||||
if (_diffuse.live() || _diffuse.dirty())
|
||||
material->setDiffuse(osg::Material::FRONT_AND_BACK,
|
||||
_diffuse.rgbaVec4());
|
||||
if (_specular.live() || _specular.dirty())
|
||||
material->setSpecular(osg::Material::FRONT_AND_BACK,
|
||||
_specular.rgbaVec4());
|
||||
if (_emission.live() || _emission.dirty())
|
||||
material->setEmission(osg::Material::FRONT_AND_BACK,
|
||||
_emission.rgbaVec4());
|
||||
if (_shininess.live() || _shininess.dirty())
|
||||
material->setShininess(osg::Material::FRONT_AND_BACK,
|
||||
_shininess.getValue());
|
||||
if (_transparency.live() || _transparency.dirty()) {
|
||||
float alpha = _transparency.getValue();
|
||||
material->setAlpha(osg::Material::FRONT_AND_BACK, alpha);
|
||||
if (alpha < 1.0f) {
|
||||
stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
} else {
|
||||
stateSet->setRenderingHint(osg::StateSet::DEFAULT_BIN);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ColorSpec _ambient;
|
||||
ColorSpec _diffuse;
|
||||
ColorSpec _specular;
|
||||
ColorSpec _emission;
|
||||
PropSpec _shininess;
|
||||
PropSpec _transparency;
|
||||
bool _isAnimated;
|
||||
|
||||
};
|
||||
|
||||
class UpdateCallback : public osg::NodeCallback {
|
||||
public:
|
||||
UpdateCallback(const osgDB::FilePathList& texturePathList,
|
||||
const SGCondition* condition,
|
||||
const SGPropertyNode* configNode, SGPropertyNode* modelRoot) :
|
||||
_condition(condition),
|
||||
_ambient(configNode->getChild("ambient"), modelRoot),
|
||||
_diffuse(configNode->getChild("diffuse"), modelRoot),
|
||||
_specular(configNode->getChild("specular"), modelRoot),
|
||||
_emission(configNode->getChild("emission"), modelRoot),
|
||||
_shininess("shininess", "shininess-prop",
|
||||
configNode/*->getChild("shininess")*/, modelRoot),
|
||||
_transparency("alpha", "alpha-prop",
|
||||
configNode->getChild("transparency"), modelRoot),
|
||||
_materialProps(configNode, modelRoot),
|
||||
_texturePathList(texturePathList),
|
||||
_prevState(false)
|
||||
{
|
||||
@@ -270,7 +328,6 @@ public:
|
||||
node = configNode->getChild("texture-prop");
|
||||
if (node)
|
||||
_textureProp = modelRoot->getNode(node->getStringValue(), true);
|
||||
_shininess.max = 128;
|
||||
}
|
||||
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||
@@ -302,40 +359,13 @@ public:
|
||||
osg::StateSet* stateSet = node->getOrCreateStateSet();
|
||||
osg::StateAttribute* stateAttribute;
|
||||
stateAttribute = stateSet->getAttribute(osg::StateAttribute::ALPHAFUNC);
|
||||
osg::AlphaFunc* alphaFunc = dynamic_cast<osg::AlphaFunc*>(stateAttribute);
|
||||
osg::AlphaFunc* alphaFunc
|
||||
= dynamic_cast<osg::AlphaFunc*>(stateAttribute);
|
||||
assert(alphaFunc);
|
||||
alphaFunc->setReferenceValue(_thresholdProp->getFloatValue());
|
||||
}
|
||||
osg::StateAttribute* stateAttribute
|
||||
= stateSet->getAttribute(osg::StateAttribute::MATERIAL);
|
||||
osg::Material* material = dynamic_cast<osg::Material*>(stateAttribute);
|
||||
if (material) {
|
||||
if (_ambient.live() || (!_prevState && _ambient.dirty()))
|
||||
material->setAmbient(osg::Material::FRONT_AND_BACK,
|
||||
_ambient.rgbaVec4());
|
||||
if (_diffuse.live() || (!_prevState && _diffuse.dirty()))
|
||||
material->setDiffuse(osg::Material::FRONT_AND_BACK,
|
||||
_diffuse.rgbaVec4());
|
||||
if (_specular.live() || (!_prevState && _specular.dirty()))
|
||||
material->setSpecular(osg::Material::FRONT_AND_BACK,
|
||||
_specular.rgbaVec4());
|
||||
if (_emission.live() || (!_prevState && _emission.dirty()))
|
||||
material->setEmission(osg::Material::FRONT_AND_BACK,
|
||||
_emission.rgbaVec4());
|
||||
if (_shininess.live() || (!_prevState && _shininess.dirty()))
|
||||
material->setShininess(osg::Material::FRONT_AND_BACK,
|
||||
_shininess.getValue());
|
||||
if (_transparency.live() || (!_prevState && _transparency.dirty())) {
|
||||
float alpha = _transparency.getValue();
|
||||
material->setAlpha(osg::Material::FRONT_AND_BACK, alpha);
|
||||
if (alpha < 1.0f) {
|
||||
stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
} else {
|
||||
stateSet->setRenderingHint(osg::StateSet::DEFAULT_BIN);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (_materialProps.isAnimated() || !_prevState)
|
||||
_materialProps.setMaterialValues(stateSet);
|
||||
_prevState = true;
|
||||
} else {
|
||||
_prevState = false;
|
||||
@@ -347,12 +377,7 @@ private:
|
||||
SGSharedPtr<const SGPropertyNode> _textureProp;
|
||||
SGSharedPtr<const SGPropertyNode> _thresholdProp;
|
||||
std::string _textureName;
|
||||
ColorSpec _ambient;
|
||||
ColorSpec _diffuse;
|
||||
ColorSpec _specular;
|
||||
ColorSpec _emission;
|
||||
PropSpec _shininess;
|
||||
PropSpec _transparency;
|
||||
MaterialPropertyAdapter _materialProps;
|
||||
osgDB::FilePathList _texturePathList;
|
||||
bool _prevState;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user