remove getRootNode(), as this resets the model root
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@@ -374,8 +374,7 @@ SGMaterialAnimation::createAnimationGroup(osg::Group& parent)
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SGPropertyNode* inputRoot = getModelRoot();
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SGPropertyNode* inputRoot = getModelRoot();
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const SGPropertyNode* node = getConfig()->getChild("property-base");
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const SGPropertyNode* node = getConfig()->getChild("property-base");
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if (node)
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if (node)
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inputRoot = getModelRoot()->getRootNode()->getNode(node->getStringValue(),
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inputRoot = getModelRoot()->getNode(node->getStringValue(), true);
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true);
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if (getConfig()->hasChild("texture-prop"))
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if (getConfig()->hasChild("texture-prop"))
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osg::StateSet* stateSet = group->getOrCreateStateSet();
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osg::StateSet* stateSet = group->getOrCreateStateSet();
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if (getConfig()->hasChild("texture")) {
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if (getConfig()->hasChild("texture")) {
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