Remove deprecated vector classes - finally!

This commit is contained in:
James Turner
2010-07-26 11:24:16 +01:00
parent e99c3d4705
commit aa859c488f
26 changed files with 107 additions and 1295 deletions

View File

@@ -559,14 +559,6 @@
RelativePath="..\..\simgear\math\localconsts.hxx"
>
</File>
<File
RelativePath="..\..\simgear\math\point3d.hxx"
>
</File>
<File
RelativePath="..\..\simgear\math\polar3d.hxx"
>
</File>
<File
RelativePath="..\..\simgear\math\sg_geodesy.hxx"
>
@@ -599,14 +591,6 @@
RelativePath="..\..\simgear\math\sphrintp.h"
>
</File>
<File
RelativePath="..\..\simgear\math\vector.cxx"
>
</File>
<File
RelativePath="..\..\simgear\math\vector.hxx"
>
</File>
</Filter>
<Filter
Name="Lib_sgmisc"

View File

@@ -28,8 +28,6 @@
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/sound/sample_group.hxx>
#include <simgear/scene/sky/cloudfield.hxx>
#include <simgear/scene/sky/newcloud.hxx>
@@ -42,7 +40,7 @@ using std::vector;
typedef struct {
Point3D pt;
SGVec3d pt;
int depth;
int prev;
} lt_tree_seg;
@@ -146,7 +144,7 @@ public:
~SGLightning();
void lt_Render(void);
void lt_build(void);
void lt_build_tree_branch(int tree_nr, Point3D &start, float energy, int nbseg, float segsize);
void lt_build_tree_branch(int tree_nr, SGVec3d &start, float energy, int nbseg, float segsize);
// contains all the segments of the lightning
lt_tree_seg lt_tree[MAX_LT_TREE_SEG];
@@ -381,7 +379,7 @@ void SGEnviro::callback_cloud(float heading, float alt, float radius, int family
if(lightning_enable_state && min_time_before_lt <= 0.0 && (family == SGNewCloud::CLFamilly_cb) &&
dist < 15000.0 * 15000.0 && sg_random() > 0.9f) {
double lat, lon;
Point3D orig, dest;
SGVec3d orig, dest;
orig.setlat(last_lat * SG_DEGREES_TO_RADIANS );
orig.setlon(last_lon * SG_DEGREES_TO_RADIANS );
orig.setelev(0.0);
@@ -560,169 +558,21 @@ SGLightning::~SGLightning() {
}
// lightning rendering code
void SGLightning::lt_build_tree_branch(int tree_nr, Point3D &start, float energy, int nbseg, float segsize) {
void SGLightning::lt_build_tree_branch(int tree_nr, SGVec3d &start, float energy, int nbseg, float segsize) {
// OSGFIXME
return;
sgVec3 dir, newdir;
int nseg = 0;
Point3D pt = start;
if( nbseg == 50 )
sgSetVec3( dir, 0.0, -1.0, 0.0 );
else {
sgSetVec3( dir, sg_random() - 0.5f, sg_random() - 0.5f, sg_random() - 0.5f);
sgNormaliseVec3(dir);
}
if( nb_tree >= MAX_LT_TREE_SEG )
return;
lt_tree[nb_tree].depth = tree_nr;
nseg = 0;
lt_tree[nb_tree].pt = pt;
lt_tree[nb_tree].prev = -1;
nb_tree ++;
// TODO:check agl
while(nseg < nbseg && pt.y() > 0.0) {
int prev = nb_tree - 1;
nseg++;
// add a branch
if( energy * sg_random() > 0.8f )
lt_build_tree_branch(tree_nr + 1, pt, energy * 0.9f, nbseg == 50 ? 10 : static_cast<int>(nbseg * 0.4f), segsize * 0.7f);
if( nb_tree >= MAX_LT_TREE_SEG )
return;
sgSetVec3(newdir, (sg_random() - 0.5f), (sg_random() - 0.5f) - (nbseg == 50 ? 0.5f : 0.0), (sg_random() - 0.5f));
sgNormaliseVec3(newdir);
sgAddVec3( dir, newdir);
sgNormaliseVec3(dir);
sgVec3 scaleDir;
sgScaleVec3( scaleDir, dir, segsize * energy * 0.5f );
pt[PX] += scaleDir[0];
pt[PY] += scaleDir[1];
pt[PZ] += scaleDir[2];
lt_tree[nb_tree].depth = tree_nr;
lt_tree[nb_tree].pt = pt;
lt_tree[nb_tree].prev = prev;
nb_tree ++;
}
}
void SGLightning::lt_build(void) {
// OSGFIXME
return;
Point3D top;
nb_tree = 0;
top[PX] = 0 ;
top[PY] = alt;
top[PZ] = 0;
lt_build_tree_branch(0, top, 1.0, 50, top[PY] / 8.0);
if( ! sgEnviro.sampleGroup )
return;
Point3D start( sgEnviro.last_lon*SG_DEGREES_TO_RADIANS, sgEnviro.last_lat*SG_DEGREES_TO_RADIANS, 0.0 );
Point3D dest( lon*SG_DEGREES_TO_RADIANS, lat*SG_DEGREES_TO_RADIANS, 0.0 );
double course = 0.0, dist = 0.0;
calc_gc_course_dist( dest, start, &course, &dist );
if( dist < 10000.0 && ! sgEnviro.snd_playing && (dist < sgEnviro.snd_dist || ! sgEnviro.snd_active) ) {
sgEnviro.snd_timer = 0.0;
sgEnviro.snd_wait = dist / 340;
sgEnviro.snd_dist = dist;
sgEnviro.snd_pos_lat = lat;
sgEnviro.snd_pos_lon = lon;
sgEnviro.snd_active = true;
sgEnviro.snd_playing = false;
}
}
void SGLightning::lt_Render(void) {
// OSGFIXME
return;
float flash = 0.5;
if( fmod(sgEnviro.elapsed_time*100.0, 100.0) > 50.0 )
flash = sg_random() * 0.75f + 0.25f;
float h = lt_tree[0].pt[PY];
sgVec4 col={0.62f, 0.83f, 1.0f, 1.0f};
sgVec4 c;
#define DRAW_SEG() \
{glColorMaterial(GL_FRONT, GL_EMISSION); \
glDisable(GL_LINE_SMOOTH); glBegin(GL_LINES); \
glColor4fv(c); \
glVertex3f(lt_tree[n].pt[PX], lt_tree[n].pt[PZ], lt_tree[n].pt[PY]); \
glVertex3f(lt_tree[lt_tree[n].prev].pt[PX], lt_tree[lt_tree[n].prev].pt[PZ], lt_tree[lt_tree[n].prev].pt[PY]); \
glEnd(); glEnable(GL_LINE_SMOOTH);}
glDepthMask( GL_FALSE );
glEnable(GL_BLEND);
glBlendFunc( GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_LIGHTING);
glDisable( GL_FOG );
glPushMatrix();
sgMat4 modelview, tmp;
// OSGFIXME
// ssgGetModelviewMatrix( modelview );
sgCopyMat4( tmp, sgEnviro.transform );
sgPostMultMat4( tmp, modelview );
// OSGFIXME
// ssgLoadModelviewMatrix( tmp );
Point3D start( sgEnviro.last_lon*SG_DEGREES_TO_RADIANS, sgEnviro.last_lat*SG_DEGREES_TO_RADIANS, 0.0 );
Point3D dest( lon*SG_DEGREES_TO_RADIANS, lat*SG_DEGREES_TO_RADIANS, 0.0 );
double course = 0.0, dist = 0.0;
calc_gc_course_dist( dest, start, &course, &dist );
double ax = 0.0, ay = 0.0;
ax = cos(course) * dist;
ay = sin(course) * dist;
glTranslatef( ax, ay, -sgEnviro.last_alt );
sgEnviro.radarEcho.push_back( SGWxRadarEcho ( course, 0.0, 0.0, dist, age, true, 0 ) );
for( int n = 0 ; n < nb_tree ; n++ ) {
if( lt_tree[n].prev < 0 )
continue;
float t1 = sgLerp(0.5, 1.0, lt_tree[n].pt[PY] / h);
t1 *= flash;
if( lt_tree[n].depth >= 2 ) {
glLineWidth(3);
sgScaleVec4(c, col, t1 * 0.6f);
DRAW_SEG();
} else {
if( lt_tree[n].depth == 0 ) {
glLineWidth(12);
sgScaleVec4(c, col, t1 * 0.5f);
DRAW_SEG();
glLineWidth(6);
sgScaleVec4(c, col, t1);
DRAW_SEG();
} else {
glLineWidth(6);
sgScaleVec4(c, col, t1 * 0.7f);
DRAW_SEG();
}
if( lt_tree[n].depth == 0 )
glLineWidth(3);
else
glLineWidth(2);
sgSetVec4(c, t1, t1, t1, t1);
DRAW_SEG();
}
}
glLineWidth(1);
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
glPopMatrix();
glDepthMask( GL_TRUE );
glEnable( GL_FOG );
glEnable(GL_LIGHTING);
}
void SGEnviro::addLightning(double lon, double lat, double alt) {
@@ -737,53 +587,6 @@ void SGEnviro::addLightning(double lon, double lat, double alt) {
void SGEnviro::drawLightning(void) {
// OSGFIXME
return;
list_of_lightning::iterator iLightning;
// play 'thunder' for lightning
if( snd_active ) {
if( !snd_playing ) {
// wait until sound has reached us
snd_timer += dt;
if( snd_timer >= snd_wait ) {
snd_playing = true;
// compute relative position of lightning
Point3D start( sgEnviro.last_lon*SG_DEGREES_TO_RADIANS, sgEnviro.last_lat*SG_DEGREES_TO_RADIANS, 0.0 );
Point3D dest( snd_pos_lon*SG_DEGREES_TO_RADIANS, snd_pos_lat*SG_DEGREES_TO_RADIANS, 0.0 );
double course = 0.0, dist = 0.0;
calc_gc_course_dist( dest, start, &course, &dist );
double ax = 0.0, ay = 0.0;
ax = cos(course) * dist;
ay = sin(course) * dist;
SGSharedPtr<SGSoundSample> snd = sampleGroup->find("thunder");
if( snd ) {
SGVec3d pos = SGVec3d(ax, ay, -sgEnviro.last_alt);
snd->set_position(pos);
snd->play_once();
}
}
} else {
if( !sampleGroup->is_playing("thunder") ) {
snd_active = false;
snd_playing = false;
}
}
}
if( ! lightning_enable_state )
return;
for( iLightning = lightnings.begin() ; iLightning != lightnings.end() ; iLightning++ ) {
if( dt )
if( sg_random() > 0.95f )
(*iLightning)->lt_build();
(*iLightning)->lt_Render();
(*iLightning)->age -= dt;
if( (*iLightning)->age < 0.0 ) {
delete (*iLightning);
lightnings.erase( iLightning );
break;
}
}
}

View File

@@ -38,6 +38,7 @@
#include <simgear/bucket/newbucket.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/math/SGGeometry.hxx>
#include "lowlevel.hxx"
#include "sg_binobj.hxx"
@@ -115,51 +116,6 @@ public:
}
};
// calculate the center of a list of points, by taking the halfway
// point between the min and max points.
Point3D sgCalcCenter( point_list& wgs84_nodes ) {
Point3D p, min, max;
if ( wgs84_nodes.size() ) {
min = max = wgs84_nodes[0];
} else {
min = max = Point3D( 0 );
}
for ( int i = 0; i < (int)wgs84_nodes.size(); ++i ) {
p = wgs84_nodes[i];
if ( p.x() < min.x() ) { min.setx( p.x() ); }
if ( p.y() < min.y() ) { min.sety( p.y() ); }
if ( p.z() < min.z() ) { min.setz( p.z() ); }
if ( p.x() > max.x() ) { max.setx( p.x() ); }
if ( p.y() > max.y() ) { max.sety( p.y() ); }
if ( p.z() > max.z() ) { max.setz( p.z() ); }
}
return ( min + max ) / 2.0;
}
// calculate the bounding sphere. Center is the center of the
// tile and zero elevation
double sgCalcBoundingRadius( Point3D center, point_list& wgs84_nodes ) {
double dist_squared;
double radius_squared = 0;
for ( int i = 0; i < (int)wgs84_nodes.size(); ++i ) {
dist_squared = center.distance3Dsquared( wgs84_nodes[i] );
if ( dist_squared > radius_squared ) {
radius_squared = dist_squared;
}
}
return sqrt(radius_squared);
}
// read object properties
static void read_object( gzFile fp,
int obj_type,
@@ -1128,19 +1084,16 @@ bool SGBinObject::write_ascii( const string& base, const string& name,
}
// cout << "group = " << start << " to " << end - 1 << endl;
// make a list of points for the group
point_list group_nodes;
group_nodes.clear();
SGVec3d bs_center;
double bs_radius = 0;
for ( i = start; i < end; ++i ) {
for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
group_nodes.push_back( Point3D::fromSGVec3(wgs84_nodes[ tris_v[i][j] ]) );
bs_center = sgCalcCenter( group_nodes ).toSGVec3d();
bs_radius = sgCalcBoundingRadius( Point3D::fromSGVec3(bs_center), group_nodes );
}
}
SGSphered d;
for ( i = start; i < end; ++i ) {
for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
d.expandBy(wgs84_nodes[ tris_v[i][j] ]);
}
}
SGVec3d bs_center = d.getCenter();
double bs_radius = d.getRadius();
// write group headers
fprintf(fp, "\n");
fprintf(fp, "# usemtl %s\n", material.c_str());
@@ -1179,18 +1132,16 @@ bool SGBinObject::write_ascii( const string& base, const string& name,
}
// cout << "group = " << start << " to " << end - 1 << endl;
// make a list of points for the group
point_list group_nodes;
group_nodes.clear();
SGVec3d bs_center;
double bs_radius = 0;
for ( i = start; i < end; ++i ) {
for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
group_nodes.push_back( Point3D::fromSGVec3(wgs84_nodes[ strips_v[i][j] ]) );
bs_center = sgCalcCenter( group_nodes ).toSGVec3d();
bs_radius = sgCalcBoundingRadius( Point3D::fromSGVec3(bs_center), group_nodes );
}
}
SGSphered d;
for ( i = start; i < end; ++i ) {
for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
d.expandBy(wgs84_nodes[ tris_v[i][j] ]);
}
}
SGVec3d bs_center = d.getCenter();
double bs_radius = d.getRadius();
// write group headers
fprintf(fp, "\n");

View File

@@ -33,7 +33,6 @@
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/math/sg_types.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/bucket/newbucket.hxx>
#include <stdio.h>
@@ -45,7 +44,7 @@
/** STL Structure used to store object information */
typedef vector < int_list > group_list;
typedef std::vector < int_list > group_list;
typedef group_list::iterator group_list_iterator;
typedef group_list::const_iterator const_group_list_iterator;
@@ -126,9 +125,7 @@ public:
inline unsigned short get_version() const { return version; }
inline Point3D get_gbs_center() const { return Point3D::fromSGVec3(gbs_center); }
inline void set_gbs_center( const Point3D& p ) { gbs_center = p.toSGVec3d(); }
inline const SGVec3d& get_gbs_center2() const { return gbs_center; }
inline const SGVec3d& get_gbs_center() const { return gbs_center; }
inline void set_gbs_center( const SGVec3d& p ) { gbs_center = p; }
inline float get_gbs_radius() const { return gbs_radius; }
@@ -138,40 +135,16 @@ public:
{ return wgs84_nodes; }
inline void set_wgs84_nodes( const std::vector<SGVec3d>& n )
{ wgs84_nodes = n; }
inline void set_wgs84_nodes( const point_list& n )
{
wgs84_nodes.resize(n.size());
for (unsigned i = 0; i < wgs84_nodes.size(); ++i)
wgs84_nodes[i] = n[i].toSGVec3d();
}
inline const std::vector<SGVec4f>& get_colors() const { return colors; }
inline void set_colors( const std::vector<SGVec4f>& c ) { colors = c; }
inline void set_colors( const point_list& c )
{
colors.resize(c.size());
for (unsigned i = 0; i < colors.size(); ++i)
colors[i] = SGVec4f(c[i].toSGVec3f(), 1);
}
inline const std::vector<SGVec3f>& get_normals() const { return normals; }
inline void set_normals( const std::vector<SGVec3f>& n ) { normals = n; }
inline void set_normals( const point_list& n )
{
normals.resize(n.size());
for (unsigned i = 0; i < normals.size(); ++i)
normals[i] = n[i].toSGVec3f();
}
inline const std::vector<SGVec2f>& get_texcoords() const { return texcoords; }
inline void set_texcoords( const std::vector<SGVec2f>& t ) { texcoords = t; }
inline void set_texcoords( const point_list& t )
{
texcoords.resize(t.size());
for (unsigned i = 0; i < texcoords.size(); ++i)
texcoords[i] = t[i].toSGVec2f();
}
inline const group_list& get_pts_v() const { return pts_v; }
inline void set_pts_v( const group_list& g ) { pts_v = g; }
inline const group_list& get_pts_n() const { return pts_n; }
@@ -249,26 +222,4 @@ public:
const SGBucket& b );
};
/**
* \relates SGBinObject
* Calculate the center of a list of points, by taking the halfway
* point between the min and max points.
* @param wgs84_nodes list of points in wgs84 coordinates
* @return center point
*/
Point3D sgCalcCenter( point_list& wgs84_nodes );
/**
* \relates SGBinObject
* Calculate the bounding sphere of a set of nodes.
* Center is the center of the tile and zero elevation.
* @param center center of our bounding radius
* @param wgs84_nodes list of points in wgs84 coordinates
* @return radius
*/
double sgCalcBoundingRadius( Point3D center, point_list& wgs84_nodes );
#endif // _SG_BINOBJ_HXX

View File

@@ -24,12 +24,9 @@ lib_LIBRARIES = libsgmath.a
include_HEADERS = \
interpolater.hxx \
leastsqs.hxx \
point3d.hxx \
polar3d.hxx \
sg_geodesy.hxx \
sg_random.h \
sg_types.hxx \
vector.hxx \
Math.hxx \
SGBox.hxx \
SGCMath.hxx \
@@ -59,7 +56,6 @@ libsgmath_a_SOURCES = \
interpolater.cxx \
leastsqs.cxx \
sg_random.c \
vector.cxx \
SGGeod.cxx \
SGGeodesy.cxx

View File

@@ -1,438 +0,0 @@
/**
* \file point3d.hxx
* A 3d point class (depricated). This class is depricated and we are
* in the process of removing all usage of it in favor of plib's "sg"
* library of point, vector, and math routines. Plib's sg lib is less
* object oriented, but integrates more seamlessly with opengl.
*
* Adapted from algebra3 by Jean-Francois Doue, started October 1998.
*/
// Copyright (C) 1998 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _POINT3D_HXX
#define _POINT3D_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <ostream>
#include <istream>
#include <cassert>
#include <cmath>
#include "SGMath.hxx"
const double fgPoint3_Epsilon = 0.0000001;
enum {PX, PY, PZ}; // axes
// Kludge for msvc++ 6.0 - requires forward decls of friend functions.
class Point3D;
std::istream& operator>> ( std::istream&, Point3D& );
std::ostream& operator<< ( std::ostream&, const Point3D& );
Point3D operator- (const Point3D& p); // -p1
bool operator== (const Point3D& a, const Point3D& b); // p1 == p2?
/**
* 3D Point class.
*/
class Point3D {
protected:
double n[3];
public:
/** Default constructor */
Point3D();
Point3D(const double x, const double y, const double z);
explicit Point3D(const double d);
Point3D(const Point3D &p);
static Point3D fromSGGeod(const SGGeod& geod);
static Point3D fromSGGeoc(const SGGeoc& geoc);
static Point3D fromSGVec3(const SGVec3<double>& cart);
static Point3D fromSGVec3(const SGVec3<float>& cart);
static Point3D fromSGVec2(const SGVec2<double>& cart);
// Assignment operators
Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
Point3D& operator *= ( const double d ); // multiplication by a constant
Point3D& operator /= ( const double d ); // division by a constant
void setx(const double x);
void sety(const double y);
void setz(const double z);
void setlon(const double x);
void setlat(const double y);
void setradius(const double z);
void setelev(const double z);
// Queries
double& operator [] ( int i); // indexing
double operator[] (int i) const; // read-only indexing
inline const double *get_n() const { return n; };
double x() const; // cartesian x
double y() const; // cartesian y
double z() const; // cartesian z
double lon() const; // polar longitude
double lat() const; // polar latitude
double radius() const; // polar radius
double elev() const; // geodetic elevation (if specifying a surface point)
SGGeod toSGGeod(void) const;
SGGeoc toSGGeoc(void) const;
SGVec3d toSGVec3d(void) const;
SGVec3f toSGVec3f(void) const;
SGVec2f toSGVec2f(void) const;
// friends
friend Point3D operator - (const Point3D& p); // -p1
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
friend std::istream& operator>> ( std::istream&, Point3D& );
friend std::ostream& operator<< ( std::ostream&, const Point3D& );
// Special functions
double distance3D(const Point3D& a) const; // distance between
double distance3Dsquared(const Point3D& a) const; // distance between ^ 2
};
// input from stream
inline std::istream&
operator >> ( std::istream& in, Point3D& p)
{
char c;
in >> p.n[PX];
// read past optional comma
while ( in.get(c) ) {
if ( (c != ' ') && (c != ',') ) {
// push back on the stream
in.putback(c);
break;
}
}
in >> p.n[PY];
// read past optional comma
while ( in.get(c) ) {
if ( (c != ' ') && (c != ',') ) {
// push back on the stream
in.putback(c);
break;
}
}
in >> p.n[PZ];
return in;
}
inline std::ostream&
operator<< ( std::ostream& out, const Point3D& p )
{
return out << p.n[PX] << ", " << p.n[PY] << ", " << p.n[PZ];
}
///////////////////////////
//
// Point3D Member functions
//
///////////////////////////
// CONSTRUCTORS
inline Point3D::Point3D()
{
n[PX] = n[PY] = 0.0;
n[PZ] = -9999.0;
}
inline Point3D::Point3D(const double x, const double y, const double z)
{
n[PX] = x; n[PY] = y; n[PZ] = z;
}
inline Point3D::Point3D(const double d)
{
n[PX] = n[PY] = n[PZ] = d;
}
inline Point3D::Point3D(const Point3D& p)
{
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ];
}
inline Point3D Point3D::fromSGGeod(const SGGeod& geod)
{
Point3D pt;
pt.setlon(geod.getLongitudeRad());
pt.setlat(geod.getLatitudeRad());
pt.setelev(geod.getElevationM());
return pt;
}
inline Point3D Point3D::fromSGGeoc(const SGGeoc& geoc)
{
Point3D pt;
pt.setlon(geoc.getLongitudeRad());
pt.setlat(geoc.getLatitudeRad());
pt.setradius(geoc.getRadiusM());
return pt;
}
inline Point3D Point3D::fromSGVec3(const SGVec3<double>& cart)
{
Point3D pt;
pt.setx(cart.x());
pt.sety(cart.y());
pt.setz(cart.z());
return pt;
}
inline Point3D Point3D::fromSGVec3(const SGVec3<float>& cart)
{
Point3D pt;
pt.setx(cart.x());
pt.sety(cart.y());
pt.setz(cart.z());
return pt;
}
inline Point3D Point3D::fromSGVec2(const SGVec2<double>& cart)
{
Point3D pt;
pt.setx(cart.x());
pt.sety(cart.y());
pt.setz(0);
return pt;
}
// ASSIGNMENT OPERATORS
inline Point3D& Point3D::operator = (const Point3D& p)
{
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator += ( const Point3D& p )
{
n[PX] += p.n[PX]; n[PY] += p.n[PY]; n[PZ] += p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator -= ( const Point3D& p )
{
n[PX] -= p.n[PX]; n[PY] -= p.n[PY]; n[PZ] -= p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator *= ( const double d )
{
n[PX] *= d; n[PY] *= d; n[PZ] *= d; return *this;
}
inline Point3D& Point3D::operator /= ( const double d )
{
double d_inv = 1./d; n[PX] *= d_inv; n[PY] *= d_inv; n[PZ] *= d_inv;
return *this;
}
inline void Point3D::setx(const double x) {
n[PX] = x;
}
inline void Point3D::sety(const double y) {
n[PY] = y;
}
inline void Point3D::setz(const double z) {
n[PZ] = z;
}
inline void Point3D::setlon(const double x) {
n[PX] = x;
}
inline void Point3D::setlat(const double y) {
n[PY] = y;
}
inline void Point3D::setradius(const double z) {
n[PZ] = z;
}
inline void Point3D::setelev(const double z) {
n[PZ] = z;
}
// QUERIES
inline double& Point3D::operator [] ( int i)
{
assert(! (i < PX || i > PZ));
return n[i];
}
inline double Point3D::operator [] ( int i) const {
assert(! (i < PX || i > PZ));
return n[i];
}
inline double Point3D::x() const { return n[PX]; }
inline double Point3D::y() const { return n[PY]; }
inline double Point3D::z() const { return n[PZ]; }
inline double Point3D::lon() const { return n[PX]; }
inline double Point3D::lat() const { return n[PY]; }
inline double Point3D::radius() const { return n[PZ]; }
inline double Point3D::elev() const { return n[PZ]; }
inline SGGeod Point3D::toSGGeod(void) const
{
SGGeod geod;
geod.setLongitudeRad(lon());
geod.setLatitudeRad(lat());
geod.setElevationM(elev());
return geod;
}
inline SGGeoc Point3D::toSGGeoc(void) const
{
SGGeoc geoc;
geoc.setLongitudeRad(lon());
geoc.setLatitudeRad(lat());
geoc.setRadiusM(radius());
return geoc;
}
inline SGVec3d Point3D::toSGVec3d(void) const
{
return SGVec3d(x(), y(), z());
}
inline SGVec3f Point3D::toSGVec3f(void) const
{
return SGVec3f(x(), y(), z());
}
inline SGVec2f Point3D::toSGVec2f(void) const
{
return SGVec2f(x(), y());
}
// FRIENDS
inline Point3D operator - (const Point3D& a)
{
return Point3D(-a.n[PX],-a.n[PY],-a.n[PZ]);
}
inline Point3D operator + (const Point3D& a, const Point3D& b)
{
return Point3D(a) += b;
}
inline Point3D operator - (const Point3D& a, const Point3D& b)
{
return Point3D(a) -= b;
}
inline Point3D operator * (const Point3D& a, const double d)
{
return Point3D(a) *= d;
}
inline Point3D operator * (const double d, const Point3D& a)
{
return a*d;
}
inline Point3D operator / (const Point3D& a, const double d)
{
return Point3D(a) *= (1.0 / d );
}
inline bool operator == (const Point3D& a, const Point3D& b)
{
return
fabs(a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
fabs(a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
fabs(a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
}
inline bool operator != (const Point3D& a, const Point3D& b)
{
return !(a == b);
}
// Special functions
inline double
Point3D::distance3D(const Point3D& a ) const
{
double x, y, z;
x = n[PX] - a.n[PX];
y = n[PY] - a.n[PY];
z = n[PZ] - a.n[PZ];
return sqrt(x*x + y*y + z*z);
}
inline double
Point3D::distance3Dsquared(const Point3D& a ) const
{
double x, y, z;
x = n[PX] - a.n[PX];
y = n[PY] - a.n[PY];
z = n[PZ] - a.n[PZ];
return(x*x + y*y + z*z);
}
#endif // _POINT3D_HXX

View File

@@ -1,69 +0,0 @@
/**
* \file polar3d.hxx
* Routines to deal with polar math and transformations.
*/
// Written by Curtis Olson, started June 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _POLAR3D_HXX
#define _POLAR3D_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/math/point3d.hxx>
#include "SGMath.hxx"
/**
* Calculate new lon/lat given starting lon/lat, and offset radial, and
* distance. NOTE: starting point is specifed in radians, distance is
* specified in meters (and converted internally to radians)
* ... assumes a spherical world.
* @param orig specified in polar coordinates
* @param course offset radial
* @param dist offset distance
* @return destination point in polar coordinates
*/
inline Point3D calc_gc_lon_lat(const Point3D& orig, double course, double dist)
{ return Point3D::fromSGGeoc(orig.toSGGeoc().advanceRadM(course, dist)); }
/**
* Calculate course/dist given two spherical points.
* @param start starting point
* @param dest ending point
* @param course resulting course
* @param dist resulting distance
*/
inline void calc_gc_course_dist( const Point3D& start, const Point3D& dest,
double *course, double *dist )
{
SGGeoc gs = start.toSGGeoc();
SGGeoc gd = dest.toSGGeoc();
*course = SGGeoc::courseRad(gs, gd);
*dist = SGGeoc::distanceM(gs, gd);
}
#endif // _POLAR3D_HXX

View File

@@ -1,7 +1,6 @@
#ifndef _SG_GEODESY_HXX
#define _SG_GEODESY_HXX
#include <simgear/math/point3d.hxx>
#include "SGMath.hxx"
// Compatibility header.
@@ -52,21 +51,6 @@ inline void sgCartToGeod(const double* xyz, double* lat, double* lon, double* al
*alt = geod.getElevationM();
}
/**
* Convert a cartesian point to a geodetic lat/lon/altitude.
* Alternate form using Point3D objects.
*
* @param cartesian point
* @return geodetic point
*/
inline Point3D sgCartToGeod(const Point3D& p)
{
SGGeod geod;
SGGeodesy::SGCartToGeod(SGVec3<double>(p.x(), p.y(), p.z()), geod);
return Point3D::fromSGGeod(geod);
}
/**
* Convert a geodetic lat/lon/altitude to a cartesian point.
*
@@ -84,20 +68,6 @@ inline void sgGeodToCart(double lat, double lon, double alt, double* xyz)
xyz[2] = cart(2);
}
/**
* Convert a geodetic lat/lon/altitude to a cartesian point.
* Alternate form using Point3D objects.
*
* @param geodetic point
* @return cartesian point
*/
inline Point3D sgGeodToCart(const Point3D& geod)
{
SGVec3<double> cart;
SGGeodesy::SGGeodToCart(SGGeod::fromRadM(geod.lon(), geod.lat(), geod.elev()), cart);
return Point3D::fromSGVec3(cart);
}
/**
* Given a starting position and an offset radial and distance,
* calculate an ending positon on a wgs84 ellipsoid.

View File

@@ -38,28 +38,18 @@
#include <string>
#include <vector>
class Point3D;
using std::vector;
using std::string;
/** STL vector list of ints */
typedef vector < int > int_list;
typedef std::vector < int > int_list;
typedef int_list::iterator int_list_iterator;
typedef int_list::const_iterator const_int_list_iterator;
/** STL vector list of doubles */
typedef vector < double > double_list;
typedef std::vector < double > double_list;
typedef double_list::iterator double_list_iterator;
typedef double_list::const_iterator const_double_list_iterator;
/** STL vector list of Point3D */
typedef vector < Point3D > point_list;
typedef point_list::iterator point_list_iterator;
typedef point_list::const_iterator const_point_list_iterator;
/** STL vector list of strings */
typedef vector < string > string_list;
typedef std::vector < std::string > string_list;
typedef string_list::iterator string_list_iterator;
typedef string_list::const_iterator const_string_list_iterator;

View File

@@ -1,138 +0,0 @@
// vector.cxx -- additional vector routines
//
// Written by Curtis Olson, started December 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#include <math.h>
#include <stdio.h>
// #include <Include/fg_types.h>
#include "vector.hxx"
// calculate the projection, p, of u along the direction of d.
void sgProjection(sgVec3 p, const sgVec3 u, const sgVec3 d){
double denom = sgScalarProductVec3(d,d);
if (denom == 0.) sgCopyVec3(p, u);
else sgScaleVec3(p, d, sgScalarProductVec3(u,d) / denom);
}
// Same thing, except using double precision
void sgProjection(sgdVec3 p, const sgdVec3 u, const sgdVec3 d){
double denom = sgdScalarProductVec3(d,d);
if (denom == 0.) sgdCopyVec3(p, u);
else sgdScaleVec3(p, d, sgdScalarProductVec3(u,d) / denom);
}
// Given a point p, and a line through p0 with direction vector d,
// find the closest point (p1) on the line
void sgClosestPointToLine( sgVec3 p1, const sgVec3 p, const sgVec3 p0,
const sgVec3 d ) {
sgVec3 u, u1;
// u = p - p0
sgSubVec3(u, p, p0);
// calculate the projection, u1, of u along d.
sgProjection(u1, u, d);
// calculate the point p1 along the line that is closest to p
// p0 = p1 + u1
sgAddVec3(p1, p0, u1);
}
// Given a point p, and a line through p0 with direction vector d,
// find the closest point (p1) on the line
void sgdClosestPointToLine( sgdVec3 p1, const sgdVec3 p, const sgdVec3 p0,
const sgdVec3 d ) {
sgdVec3 u, u1;
// u = p - p0
sgdSubVec3(u, p, p0);
// calculate the projection, u1, of u along d.
sgProjection(u1, u, d);
// calculate the point p1 along the line that is closest to p
// p0 = p1 + u1
sgdAddVec3(p1, p0, u1);
}
// Given a point p, and a line through p0 with direction vector d,
// find the shortest distance (squared) from the point to the line
double sgClosestPointToLineDistSquared( const sgVec3 p, const sgVec3 p0,
const sgVec3 d ) {
sgVec3 u, u1, v;
// u = p - p0
sgSubVec3(u, p, p0);
// calculate the projection, u1, of u along d.
sgProjection(u1, u, d);
// v = u - u1 = vector from closest point on line, p1, to the
// original point, p.
sgSubVec3(v, u, u1);
return ( sgScalarProductVec3(v, v) );
}
// Given a point p, and a line through p0 with direction vector d,
// find the shortest distance (squared) from the point to the line
double sgdClosestPointToLineDistSquared( const sgdVec3 p, const sgdVec3 p0,
const sgdVec3 d ) {
sgdVec3 u, u1, v;
// u = p - p0
sgdSubVec3(u, p, p0);
// calculate the projection, u1, of u along d.
sgProjection(u1, u, d);
// v = u - u1 = vector from closest point on line, p1, to the
// original point, p.
sgdSubVec3(v, u, u1);
return ( sgdScalarProductVec3(v, v) );
}
// This is a quicker form of
// sgMakeMatTrans4( sgMat4 sgTrans, sgVec3 trans )
// sgPostMultMat4( sgMat, sgTRANS );
void sgPostMultMat4ByTransMat4( sgMat4 src, const sgVec3 trans )
{
for( int i=0; i<4; i++) {
for( int j=0; j<3; j++ ) {
src[i][j] += (src[i][3] * trans[j]);
}
}
}

View File

@@ -1,175 +0,0 @@
/**
* \file vector.hxx
* Additional vector routines.
*/
// Written by Curtis Olson, started December 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _VECTOR_HXX
#define _VECTOR_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <plib/sg.h>
/**
* calculate the projection, p, of u along the direction of d.
* @param p (out) the projection
* @param u (in) the vector to be projected
* @param d (in) the direction onto which we project
*/
void sgProjection(sgVec3 p, const sgVec3 u, const sgVec3 d);
void sgProjection(sgdVec3 p, const sgdVec3 u, const sgdVec3 d);
/**
* Map i.e. project a vector onto a plane.
* @param normal (in) normal vector for the plane
* @param v0 (in) a point on the plane
* @param vec (in) the vector to map onto the plane
* @param result (out) the result vector
*/
inline void sgmap_vec_onto_cur_surface_plane( sgVec3 normal,
sgVec3 v0,
sgVec3 vec,
sgVec3 result )
{
sgVec3 u1, v, tmp;
// calculate a vector "u1" representing the shortest distance from
// the plane specified by normal and v0 to a point specified by
// "vec". "u1" represents both the direction and magnitude of
// this desired distance.
// u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal
sgScaleVec3( u1,
normal,
( sgScalarProductVec3(normal, vec) /
sgScalarProductVec3(normal, normal)
)
);
// printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
// printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
// printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
// calculate the vector "v" which is the vector "vec" mapped onto
// the plane specified by "normal" and "v0".
// v = v0 + vec - u1
sgAddVec3(tmp, v0, vec);
sgSubVec3(v, tmp, u1);
// printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]);
// Calculate the vector "result" which is "v" - "v0" which is a
// directional vector pointing from v0 towards v
// result = v - v0
sgSubVec3(result, v, v0);
// printf(" result = %.2f, %.2f, %.2f\n",
// result[0], result[1], result[2]);
}
/**
* Copy and negate a vector.
* @param dst (out) result vector
* @param src (in) input vector
*/
inline void sgCopyNegateVec4( sgVec4 dst, sgVec4 src )
{
dst [ 0 ] = -src [ 0 ] ;
dst [ 1 ] = -src [ 1 ] ;
dst [ 2 ] = -src [ 2 ] ;
dst [ 3 ] = -src [ 3 ] ;
}
/**
* Given a point p, and a line through p0 with direction vector d,
* find the closest point (p1) on the line (float version).
* @param p1 (out) closest point to p on the line
* @param p (in) original point
* @param p0 (in) point on the line
* @param d (in) vector defining line direction
*/
void sgClosestPointToLine( sgVec3 p1, const sgVec3 p, const sgVec3 p0,
const sgVec3 d );
/**
* Given a point p, and a line through p0 with direction vector d,
* find the closest point (p1) on the line (double version).
* @param p1 (out) closest point to p on the line
* @param p (in) original point
* @param p0 (in) point on the line
* @param d (in) vector defining line direction
*/
void sgdClosestPointToLine( sgdVec3 p1, const sgdVec3 p, const sgdVec3 p0,
const sgdVec3 d );
/**
* Given a point p, and a line through p0 with direction vector d,
* find the shortest distance (squared) from the point to the line (float
* version.)
* @param p (in) original point
* @param p0 (in) point on the line
* @param d (in) vector defining line direction
* @return shortest distance (squared) from p to line
*/
double sgClosestPointToLineDistSquared( const sgVec3 p, const sgVec3 p0,
const sgVec3 d );
/**
* Given a point p, and a line through p0 with direction vector d,
* find the shortest distance (squared) from the point to the line (double
* version.)
* @param p (in) original point
* @param p0 (in) point on the line
* @param d (in) vector defining line direction
* @return shortest distance (squared) from p to line
*/
double sgdClosestPointToLineDistSquared( const sgdVec3 p, const sgdVec3 p0,
const sgdVec3 d );
/**
* This is same as:
*
* <li> sgMakeMatTrans4( sgMat4 sgTrans, sgVec3 trans )
* <li> sgPostMultMat4( sgMat4 src, sgTRANS );
*
* @param src starting sgMat4 matrix
* @param trans translation vector
*/
void sgPostMultMat4ByTransMat4( sgMat4 src, const sgVec3 trans );
#endif // _VECTOR_HXX

View File

@@ -149,7 +149,6 @@ enter this in the official comments in case I forget again. :-)
#include "texcoord.hxx"
#include <simgear/math/point3d.hxx>
// using std::cout;
// using std::endl;
@@ -160,28 +159,28 @@ enter this in the official comments in case I forget again. :-)
// return the basic unshifted/unmoded texture coordinate for a lat/lon
static inline Point3D basic_tex_coord( const Point3D& p,
static inline SGVec2f basic_tex_coord( const SGGeod& p,
double degree_width,
double degree_height,
double scale )
{
return Point3D( p.x() * ( degree_width * scale /
return SGVec2f( p.getLongitudeDeg() * ( degree_width * scale /
FG_STANDARD_TEXTURE_DIMENSION ),
p.y() * ( degree_height * scale /
FG_STANDARD_TEXTURE_DIMENSION ),
0.0 );
p.getLatitudeDeg() * ( degree_height * scale /
FG_STANDARD_TEXTURE_DIMENSION )
);
}
// traverse the specified fan/strip/list of vertices and attempt to
// calculate "none stretching" texture coordinates
point_list sgCalcTexCoords( const SGBucket& b, const point_list& geod_nodes,
std::vector<SGVec2f> sgCalcTexCoords( const SGBucket& b, const std::vector<SGGeod>& geod_nodes,
const int_list& fan, double scale )
{
return sgCalcTexCoords(b.get_center_lat(), geod_nodes, fan, scale);
}
point_list sgCalcTexCoords( double centerLat, const point_list& geod_nodes,
std::vector<SGVec2f> sgCalcTexCoords( double centerLat, const std::vector<SGGeod>& geod_nodes,
const int_list& fan, double scale )
{
// cout << "calculating texture coordinates for a specific fan of size = "
@@ -214,16 +213,16 @@ point_list sgCalcTexCoords( double centerLat, const point_list& geod_nodes,
// cout << "degree_height = " << degree_height << endl;
// find min/max of fan
Point3D tmin, tmax, p, t;
SGVec2f tmin, tmax;
bool first = true;
int i;
for ( i = 0; i < (int)fan.size(); ++i ) {
p = geod_nodes[ fan[i] ];
SGGeod p = geod_nodes[ fan[i] ];
// cout << "point p = " << p << endl;
t = basic_tex_coord( p, degree_width, degree_height, scale );
SGVec2f t = basic_tex_coord( p, degree_width, degree_height, scale );
// cout << "basic_tex_coord = " << t << endl;
if ( first ) {
@@ -231,16 +230,16 @@ point_list sgCalcTexCoords( double centerLat, const point_list& geod_nodes,
first = false;
} else {
if ( t.x() < tmin.x() ) {
tmin.setx( t.x() );
tmin.x() = t.x();
}
if ( t.y() < tmin.y() ) {
tmin.sety( t.y() );
tmin.y() = t.y();
}
if ( t.x() > tmax.x() ) {
tmax.setx( t.x() );
tmax.x() = t.x();
}
if ( t.y() > tmax.y() ) {
tmax.sety( t.y() );
tmax.y() = t.y();
}
}
}
@@ -256,30 +255,31 @@ point_list sgCalcTexCoords( double centerLat, const point_list& geod_nodes,
// but is the best we can do.
// cout << "SHIFTING" << endl;
if ( tmin.x() < 0 ) {
tmin.setx( (double)( (int)tmin.x() - 1 ) );
tmin.x() = (double)( (int)tmin.x() - 1 ) ;
} else {
tmin.setx( (int)tmin.x() );
tmin.x() = (int)tmin.x();
}
if ( tmin.y() < 0 ) {
tmin.sety( (double)( (int)tmin.y() - 1 ) );
tmin.y() = (double)( (int)tmin.y() - 1 );
} else {
tmin.sety( (int)tmin.y() );
tmin.y() = (int)tmin.y();
}
// cout << "found tmin = " << tmin << endl;
} else {
if ( tmin.x() < 0 ) {
tmin.setx( ( (int)(tmin.x() / HALF_MAX_TEX_COORD) - 1 )
* HALF_MAX_TEX_COORD );
tmin.x() = ( (int)(tmin.x() / HALF_MAX_TEX_COORD) - 1 )
* HALF_MAX_TEX_COORD ;
} else {
tmin.setx( ( (int)(tmin.x() / HALF_MAX_TEX_COORD) )
* HALF_MAX_TEX_COORD );
tmin.x() = ( (int)(tmin.x() / HALF_MAX_TEX_COORD) )
* HALF_MAX_TEX_COORD ;
}
if ( tmin.y() < 0 ) {
tmin.sety( ( (int)(tmin.y() / HALF_MAX_TEX_COORD) - 1 )
* HALF_MAX_TEX_COORD );
tmin.y() = ( (int)(tmin.y() / HALF_MAX_TEX_COORD) - 1 )
* HALF_MAX_TEX_COORD ;
} else {
tmin.sety( ( (int)(tmin.y() / HALF_MAX_TEX_COORD) )
* HALF_MAX_TEX_COORD );
tmin.y() = ( (int)(tmin.y() / HALF_MAX_TEX_COORD) )
* HALF_MAX_TEX_COORD ;
}
#if 0
// structure is small enough ... we can mod it so we can
@@ -319,12 +319,12 @@ point_list sgCalcTexCoords( double centerLat, const point_list& geod_nodes,
}
// generate tex_list
Point3D adjusted_t;
point_list tex;
SGVec2f adjusted_t;
std::vector<SGVec2f> tex;
tex.clear();
for ( i = 0; i < (int)fan.size(); ++i ) {
p = geod_nodes[ fan[i] ];
t = basic_tex_coord( p, degree_width, degree_height, scale );
SGGeod p = geod_nodes[ fan[i] ];
SGVec2f t = basic_tex_coord( p, degree_width, degree_height, scale );
// cout << "second t = " << t << endl;
adjusted_t = t - tmin;
@@ -342,12 +342,12 @@ point_list sgCalcTexCoords( double centerLat, const point_list& geod_nodes,
}
#endif
if ( adjusted_t.x() < SG_EPSILON ) {
adjusted_t.setx( 0.0 );
adjusted_t.x() = 0.0;
}
if ( adjusted_t.y() < SG_EPSILON ) {
adjusted_t.sety( 0.0 );
adjusted_t.y() = 0.0;
}
adjusted_t.setz( 0.0 );
// cout << "adjusted_t = " << adjusted_t << endl;
tex.push_back( adjusted_t );

View File

@@ -36,6 +36,9 @@
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/sg_types.hxx>
#include <simgear/math/SGMathFwd.hxx>
#include <simgear/math/SGGeod.hxx>
#include <simgear/math/SGVec2.hxx>
/**
* Traverse the specified fan/strip/list of vertices and attempt to
@@ -46,10 +49,10 @@
* @param scale (default = 1.0) scaling factor
* @return list of texture coordinates
*/
point_list sgCalcTexCoords( const SGBucket& b, const point_list& geod_nodes,
std::vector<SGVec2f> sgCalcTexCoords( const SGBucket& b, const std::vector<SGGeod>& geod_nodes,
const int_list& fan, double scale = 1.0 );
point_list sgCalcTexCoords( double centerLat, const point_list& geod_nodes,
std::vector<SGVec2f> sgCalcTexCoords( double centerLat, const std::vector<SGGeod>& geod_nodes,
const int_list& fan, double scale = 1.0 );

View File

@@ -26,8 +26,6 @@
#include <plib/sg.h>
#include <simgear/math/vector.hxx>
#include "route.hxx"

View File

@@ -24,7 +24,6 @@
# include <simgear_config.h>
#endif
#include <simgear/math/polar3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include "waypoint.hxx"

View File

@@ -119,7 +119,7 @@ SGMaterial::read_properties(const SGReaderWriterXMLOptions* options,
const SGPropertyNode *props)
{
// Gather the path(s) to the texture(s)
vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
std::vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
for (unsigned int i = 0; i < textures.size(); i++)
{
string tname = textures[i]->getStringValue();
@@ -141,11 +141,11 @@ SGMaterial::read_properties(const SGReaderWriterXMLOptions* options,
}
}
vector<SGPropertyNode_ptr> texturesets = props->getChildren("texture-set");
std::vector<SGPropertyNode_ptr> texturesets = props->getChildren("texture-set");
for (unsigned int i = 0; i < texturesets.size(); i++)
{
_internal_state st( NULL, false, options );
vector<SGPropertyNode_ptr> textures = texturesets[i]->getChildren("texture");
std::vector<SGPropertyNode_ptr> textures = texturesets[i]->getChildren("texture");
for (unsigned int j = 0; j < textures.size(); j++)
{
string tname = textures[j]->getStringValue();
@@ -229,13 +229,13 @@ SGMaterial::read_properties(const SGReaderWriterXMLOptions* options,
if (props->hasChild("effect"))
effect = props->getStringValue("effect");
vector<SGPropertyNode_ptr> object_group_nodes =
std::vector<SGPropertyNode_ptr> object_group_nodes =
((SGPropertyNode *)props)->getChildren("object-group");
for (unsigned int i = 0; i < object_group_nodes.size(); i++)
object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
// read glyph table for taxi-/runway-signs
vector<SGPropertyNode_ptr> glyph_nodes = props->getChildren("glyph");
std::vector<SGPropertyNode_ptr> glyph_nodes = props->getChildren("glyph");
for (unsigned int i = 0; i < glyph_nodes.size(); i++) {
const char *name = glyph_nodes[i]->getStringValue("name");
if (name)

View File

@@ -65,7 +65,7 @@ SGMatModel::SGMatModel (const SGPropertyNode * node, double range_m)
}
// Note all the model paths
vector <SGPropertyNode_ptr> path_nodes = node->getChildren("path");
std::vector <SGPropertyNode_ptr> path_nodes = node->getChildren("path");
for (unsigned int i = 0; i < path_nodes.size(); i++)
_paths.push_back(path_nodes[i]->getStringValue());
@@ -182,7 +182,7 @@ SGMatModelGroup::SGMatModelGroup (SGPropertyNode * node)
: _range_m(node->getDoubleValue("range-m", 2000))
{
// Load the object subnodes
vector<SGPropertyNode_ptr> object_nodes =
std::vector<SGPropertyNode_ptr> object_nodes =
((SGPropertyNode *)node)->getChildren("object");
for (unsigned int i = 0; i < object_nodes.size(); i++) {
const SGPropertyNode * object_node = object_nodes[i];

View File

@@ -54,7 +54,6 @@
#include <simgear/scene/model/model.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/math/polar3d.hxx>
#include "newcloud.hxx"
#include "cloudfield.hxx"
@@ -144,9 +143,7 @@ SGCloudLayer::SGCloudLayer( const string &tex_path ) :
layer_coverage(SG_CLOUD_CLEAR),
scale(4000.0),
speed(0.0),
direction(0.0),
last_lon(0.0),
last_lat(0.0)
direction(0.0)
{
// XXX
// Render bottoms before the rest of transparent objects (rendered
@@ -498,7 +495,6 @@ SGCloudLayer::rebuild()
}
scale = 4000.0;
last_lon = last_lat = -999.0f;
setTextureOffset(base);
// build the cloud layer
@@ -675,20 +671,17 @@ bool SGCloudLayer::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
// now calculate update texture coordinates
if ( last_lon < -900 ) {
last_lon = lon;
last_lat = lat;
SGGeod pos = SGGeod::fromRad(lon, lat);
if ( last_pos == SGGeod() ) {
last_pos = pos;
}
double sp_dist = speed*dt;
if ( lon != last_lon || lat != last_lat || sp_dist != 0 ) {
Point3D start( last_lon, last_lat, 0.0 );
Point3D dest( lon, lat, 0.0 );
double course = 0.0, dist = 0.0;
calc_gc_course_dist( dest, start, &course, &dist );
// cout << "course = " << course << ", dist = " << dist << endl;
if ( lon != last_pos.getLongitudeRad() || lat != last_pos.getLatitudeRad() || sp_dist != 0 ) {
double course = SGGeodesy::courseDeg(last_pos, pos) * SG_DEGREES_TO_RADIANS,
dist = SGGeodesy::distanceM(last_pos, pos);
// if start and dest are too close together,
// calc_gc_course_dist() can return a course of "nan". If
@@ -753,8 +746,7 @@ bool SGCloudLayer::reposition( const SGVec3f& p, const SGVec3f& up, double lon,
// cout << "base = " << base[0] << "," << base[1] << endl;
setTextureOffset(base);
last_lon = lon;
last_lat = lat;
last_pos = pos;
}
layer3D->reposition( p, up, lon, lat, dt, layer_asl);

View File

@@ -225,7 +225,8 @@ private:
// from winds, and to simulate the clouds being tied to ground
// position, not view position
// double xoff, yoff;
double last_lon, last_lat, last_course;
SGGeod last_pos;
double last_course;
osg::Vec2 base;

View File

@@ -34,7 +34,6 @@
#include <plib/sg.h>
#include <simgear/math/sg_random.h>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/polar3d.hxx>
#include <algorithm>
#include <vector>

View File

@@ -44,6 +44,7 @@ namespace osg
#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/Singleton.hxx>
#include <Simgear/math/SGMath.hxx>
using std::vector;

View File

@@ -81,7 +81,7 @@ public:
SGVec3f normals[latPoints][lonPoints];
SGVec3d rel[latPoints][lonPoints];
point_list geod_nodes;
std::vector<SGGeod> geod_nodes;
osg::Vec3Array* vl;
osg::Vec3Array* nl;
@@ -122,27 +122,31 @@ void OceanMesh::calcMesh(const SGVec3d& cartCenter, const SGQuatd& orient,
}
// Calculate texture coordinates
point_list geod_nodes(latPoints * lonPoints);
VectorArrayAdapter<point_list> geodNodesArray(geod_nodes, lonPoints);
typedef std::vector<SGGeod> GeodVector;
GeodVector geod_nodes(latPoints * lonPoints);
VectorArrayAdapter<GeodVector> geodNodesArray(geod_nodes, lonPoints);
int_list rectangle(latPoints * lonPoints);
VectorArrayAdapter<int_list> rectArray(rectangle, lonPoints);
for (int j = 0; j < latPoints; j++) {
for (int i = 0; i < lonPoints; i++) {
geodNodesArray(j, i) = Point3D(geod[j][i].getLongitudeDeg(),
geod[j][i].getLatitudeDeg(),
geod[j][i].getElevationM());
geodNodesArray(j, i) = geod[j][i];
rectArray(j, i) = j * 5 + i;
}
}
point_list texs = sgCalcTexCoords( clat, geod_nodes, rectangle,
typedef std::vector<SGVec2f> Vec2Array;
Vec2Array texs = sgCalcTexCoords( clat, geod_nodes, rectangle,
1000.0 / tex_width );
VectorArrayAdapter<point_list> texsArray(texs, lonPoints);
VectorArrayAdapter<Vec2Array> texsArray(texs, lonPoints);
for (int j = 0; j < latPoints; j++) {
for (int i = 0; i < lonPoints; ++i) {
vlArray(j, i) = toOsg(rel[j][i]);
nlArray(j, i) = toOsg(normals[j][i]);
tlArray(j, i) = toOsg(texsArray(j, i).toSGVec2f());
tlArray(j, i) = toOsg(texsArray(j, i));
}
}

View File

@@ -27,7 +27,6 @@
#include <map>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/tgdb/TileEntry.hxx>
using std::map;

View File

@@ -35,7 +35,6 @@
#include <string>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/misc/sg_path.hxx>
#include <osg/ref_ptr>
@@ -47,9 +46,6 @@
#include <strings.h>
#endif
using std::string;
using std::vector;
namespace simgear {
class ModelLoadHelper;
@@ -64,10 +60,6 @@ public:
SGBucket tile_bucket;
std::string tileFileName;
typedef vector < Point3D > point_list;
typedef point_list::iterator point_list_iterator;
typedef point_list::const_iterator const_point_list_iterator;
private:
// pointer to ssg range selector for this tile

View File

@@ -563,7 +563,7 @@ SGLoadBTG(const std::string& path, SGMaterialLib *matlib, bool calc_lights, bool
if (!tile.read_bin(path))
return false;
SGVec3d center = tile.get_gbs_center2();
SGVec3d center = tile.get_gbs_center();
SGGeod geodPos = SGGeod::fromCart(center);
SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180);

View File

@@ -28,7 +28,6 @@
#include <osgDB/Registry>
#include <simgear/sg_inlines.h>
#include <simgear/math/point3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/scene/material/mat.hxx>