create an absolute value before calling log or log10, this adds support for sound on negative numbers (thrust reverse for example).
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@@ -38,12 +38,13 @@
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#include "xmlsound.hxx"
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#define LOG_ABS(x) (((x) > 1) ? (x) : (((x) < -1) ? -(x) : 0))
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// static double _snd_lin(double v) { return v; }
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static double _snd_inv(double v) { return (v == 0) ? 1e99 : 1/v; }
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static double _snd_abs(double v) { return (v >= 0) ? v : -v; }
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static double _snd_sqrt(double v) { return (v < 0) ? sqrt(-v) : sqrt(v); }
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static double _snd_log10(double v) { return (v < 1) ? 0 : fast_log10(v); }
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static double _snd_log(double v) { return (v < 1) ? 0 : fast_log(v); }
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static double _snd_log10(double v) { return fast_log10( LOG_ABS(v) ); }
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static double _snd_log(double v) { return fast_log( LOG_ABS(v) ); }
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// static double _snd_sqr(double v) { return v*v; }
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// static double _snd_pow3(double v) { return v*v*v; }
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