* Use SimGear's logging facility isntead of printf's.

* Hopefuly fix a nasty (mostly ATI related) bug.
This commit is contained in:
ehofman
2005-11-22 18:03:26 +00:00
parent 4a4e703f16
commit b108621a59
+105 -103
View File
@@ -43,6 +43,7 @@
* Changelog:
*
* Jan. 2005, Removed GLEW dependencies, Erik Hofman, Fred Bouvier
* Nov. 2005, Use the simgear logging facility, Erik Hofman
*/
#ifdef HAVE_CONFIG_H
@@ -54,13 +55,14 @@
#endif
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/screen/extensions.hxx>
#include <simgear/screen/RenderTexture.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
#include <stdarg.h>
#ifdef _WIN32
#pragma comment(lib, "gdi32.lib") // required for GetPixelFormat()
@@ -87,10 +89,11 @@ static wglReleaseTexImageARBProc wglReleaseTexImageARBPtr = 0;
#else /* !_WIN32 */
static bool glXVersion1_3Present = false;
static glXChooseFBConfigProc glXChooseFBConfigPtr = 0;
static glXCreatePbufferProc glXCreatePbufferPtr = 0;
static glXCreateGLXPbufferProc glXCreateGLXPbufferPtr = 0;
static glXGetVisualFromFBConfigProc glXGetVisualFromFBConfigPtr = 0;
static glXCreateContextWithConfigProc glXCreateContextWithConfigPtr = 0;
static glXCreateContextProc glXCreateContextPtr = 0;
static glXCreateContextWithConfigProc glXCreateContextWithConfigPtr = 0;
static glXDestroyPbufferProc glXDestroyPbufferPtr = 0;
static glXQueryDrawableProc glXQueryDrawablePtr = 0;
static glXQueryGLXPbufferSGIXProc glXQueryGLXPbufferSGIXPtr = 0;
@@ -208,24 +211,24 @@ void _wglGetLastError()
switch(err)
{
case ERROR_INVALID_PIXEL_FORMAT:
fprintf(stderr,
"RenderTexture Win32 Error: ERROR_INVALID_PIXEL_FORMAT\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Win32 Error: ERROR_INVALID_PIXEL_FORMAT");
break;
case ERROR_NO_SYSTEM_RESOURCES:
fprintf(stderr,
"RenderTexture Win32 Error: ERROR_NO_SYSTEM_RESOURCES\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Win32 Error: ERROR_NO_SYSTEM_RESOURCES");
break;
case ERROR_INVALID_DATA:
fprintf(stderr,
"RenderTexture Win32 Error: ERROR_INVALID_DATA\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Win32 Error: ERROR_INVALID_DATA");
break;
case ERROR_INVALID_WINDOW_HANDLE:
fprintf(stderr,
"RenderTexture Win32 Error: ERROR_INVALID_WINDOW_HANDLE\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Win32 Error: ERROR_INVALID_WINDOW_HANDLE");
break;
case ERROR_RESOURCE_TYPE_NOT_FOUND:
fprintf(stderr,
"RenderTexture Win32 Error: ERROR_RESOURCE_TYPE_NOT_FOUND\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Win32 Error: ERROR_RESOURCE_TYPE_NOT_FOUND");
break;
case ERROR_SUCCESS:
// no error
@@ -242,7 +245,7 @@ void _wglGetLastError()
0,
NULL);
fprintf(stderr, "RenderTexture Win32 Error %d: %s\n", err, lpMsgBuf);
SG_LOG(SG_GL, SG_ALERT, "RenderTexture Win32 Error %d: %s", err, lpMsgBuf);
LocalFree( lpMsgBuf );
break;
}
@@ -262,9 +265,9 @@ void _wglGetLastError()
*/
void PrintExtensionError( char* strMsg, ... )
{
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"Error: RenderTexture requires the following unsupported "
"OpenGL extensions: \n");
"OpenGL extensions: ");
char strBuffer[512];
va_list args;
va_start(args, strMsg);
@@ -275,7 +278,7 @@ void PrintExtensionError( char* strMsg, ... )
#endif
va_end(args);
fprintf(stderr, strMsg);
SG_LOG(SG_GL, SG_ALERT, strMsg);
}
@@ -327,8 +330,8 @@ bool RenderTexture::Initialize(int width, int height,
iFormat = GetPixelFormat(hdc);
if (iFormat == 0)
{
fprintf(stderr,
"RenderTexture Error: GetPixelFormat() failed.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: GetPixelFormat() failed.");
return false;
}
}
@@ -337,16 +340,16 @@ bool RenderTexture::Initialize(int width, int height,
if (!wglChoosePixelFormatARBPtr(hdc, &_pixelFormatAttribs[0], NULL,
1, &iFormat, &iNumFormats))
{
fprintf(stderr,
"RenderTexture Error: wglChoosePixelFormatARB() failed.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: wglChoosePixelFormatARB() failed.");
_wglGetLastError();
return false;
}
if ( iNumFormats <= 0 )
{
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: Couldn't find a suitable "
"pixel format.\n");
"pixel format.");
_wglGetLastError();
return false;
}
@@ -357,8 +360,8 @@ bool RenderTexture::Initialize(int width, int height,
&_pbufferAttribs[0]);
if (!_hPBuffer)
{
fprintf(stderr,
"RenderTexture Error: wglCreatePbufferARB() failed.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: wglCreatePbufferARB() failed.");
_wglGetLastError();
return false;
}
@@ -367,8 +370,8 @@ bool RenderTexture::Initialize(int width, int height,
_hDC = wglGetPbufferDCARBPtr( _hPBuffer);
if ( !_hDC )
{
fprintf(stderr,
"RenderTexture Error: wglGetGetPbufferDCARB() failed.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: wglGetGetPbufferDCARB() failed.");
_wglGetLastError();
return false;
}
@@ -386,8 +389,8 @@ bool RenderTexture::Initialize(int width, int height,
_hGLContext = wglCreateContext( _hDC );
if ( !_hGLContext )
{
fprintf(stderr,
"RenderTexture Error: wglCreateContext() failed.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: wglCreateContext() failed.");
_wglGetLastError();
return false;
}
@@ -398,8 +401,8 @@ bool RenderTexture::Initialize(int width, int height,
{
if( !wglShareLists(hglrc, _hGLContext) )
{
fprintf(stderr,
"RenderTexture Error: wglShareLists() failed.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: wglShareLists() failed.");
_wglGetLastError();
return false;
}
@@ -444,14 +447,14 @@ bool RenderTexture::Initialize(int width, int height,
? (value?true:false) : false;
#if defined(_DEBUG) | defined(DEBUG)
fprintf(stderr, "Created a %dx%d RenderTexture with BPP(%d, %d, %d, %d)",
SG_LOG(SG_GL, SG_ALERT, "Created a %dx%d RenderTexture with BPP(%d, %d, %d, %d)",
_iWidth, _iHeight,
_iNumColorBits[0], _iNumColorBits[1],
_iNumColorBits[2], _iNumColorBits[3]);
if (_iNumDepthBits) fprintf(stderr, " depth=%d", _iNumDepthBits);
if (_iNumStencilBits) fprintf(stderr, " stencil=%d", _iNumStencilBits);
if (_bDoubleBuffered) fprintf(stderr, " double buffered");
fprintf(stderr, "\n");
if (_iNumDepthBits) SG_LOG(SG_GL, SG_ALERT, " depth=%d", _iNumDepthBits);
if (_iNumStencilBits) SG_LOG(SG_GL, SG_ALERT, " stencil=%d", _iNumStencilBits);
if (_bDoubleBuffered) SG_LOG(SG_GL, SG_ALERT, " double buffered");
SG_LOG(SG_GL, SG_ALERT, "");
#endif
#elif defined( __APPLE__ )
@@ -469,8 +472,8 @@ bool RenderTexture::Initialize(int width, int height,
if (nConfigs == 0 || !fbConfigs)
{
fprintf(stderr,
"RenderTexture Error: Couldn't find a suitable pixel format.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: Couldn't find a suitable pixel format.");
return false;
}
@@ -485,14 +488,18 @@ bool RenderTexture::Initialize(int width, int height,
};
for (int i=0;i<nConfigs;i++)
{
_hPBuffer = glXCreatePbuffer(_pDisplay, fbConfigs[i], pbufAttrib);
_hPBuffer = glXCreatePbufferPtr(_pDisplay, fbConfigs[i], pbufAttrib);
if (_hPBuffer)
{
XVisualInfo *visInfo = glXGetVisualFromFBConfig(_pDisplay, fbConfigs[i]);
XVisualInfo *visInfo = glXGetVisualFromFBConfigPtr(_pDisplay, fbConfigs[i]);
_hGLContext = glXCreateContext(_pDisplay, visInfo,
_hGLContext = glXCreateContextPtr(_pDisplay, visInfo,
_bShareObjects ? context : NULL,
True);
GL_TRUE);
if (!_hGLContext)
{
return false;
}
XFree( visInfo );
break;
}
@@ -522,8 +529,8 @@ bool RenderTexture::Initialize(int width, int height,
if (!_hPBuffer)
{
fprintf(stderr,
"RenderTexture Error: glXCreateGLXPbufferPtr() failed.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: glXCreateGLXPbufferPtr() failed.");
return false;
}
@@ -534,8 +541,8 @@ bool RenderTexture::Initialize(int width, int height,
_bShareObjects ? context : NULL, False);
if ( !_hGLContext )
{
fprintf(stderr,
"RenderTexture Error: glXCreateContext() failed.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: glXCreateContext() failed.");
return false;
}
}
@@ -704,7 +711,7 @@ bool RenderTexture::Reset(const char *strMode, ...)
if (IsInitialized() && !_Invalidate())
{
fprintf(stderr, "RenderTexture::Reset(): failed to invalidate.\n");
SG_LOG(SG_GL, SG_ALERT, "RenderTexture::Reset(): failed to invalidate.");
return false;
}
@@ -731,7 +738,7 @@ bool RenderTexture::Reset(const char *strMode, ...)
char strBuffer[256];
va_start(args,strMode);
#if defined _WIN32 && !defined __CYGWIN__
_vsnprintf( strBuffer, 256, strMode, args );
_vsnSG_LOG(SG_GL, SG_INFO, strBuffer, 256, strMode, args );
#else
vsnprintf( strBuffer, 256, strMode, args );
#endif
@@ -764,7 +771,7 @@ bool RenderTexture::Reset(const char *strMode, ...)
bool RenderTexture::Resize(int iWidth, int iHeight)
{
if (!_bInitialized) {
fprintf(stderr, "RenderTexture::Resize(): must Initialize() first.\n");
SG_LOG(SG_GL, SG_ALERT, "RenderTexture::Resize(): must Initialize() first.");
return false;
}
if (iWidth == _iWidth && iHeight == _iHeight) {
@@ -801,7 +808,7 @@ bool RenderTexture::Resize(int iWidth, int iHeight)
}
#endif
else {
fprintf(stderr, "RenderTexture::Resize(): failed to resize.\n");
SG_LOG(SG_GL, SG_ALERT, "RenderTexture::Resize(): failed to resize.");
return false;
}
_bInitialized = false;
@@ -820,8 +827,8 @@ bool RenderTexture::BeginCapture()
{
if (!_bInitialized)
{
fprintf(stderr,
"RenderTexture::BeginCapture(): Texture is not initialized!\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture::BeginCapture(): Texture is not initialized!");
return false;
}
#ifdef _WIN32
@@ -856,8 +863,8 @@ bool RenderTexture::EndCapture()
{
if (!_bInitialized)
{
fprintf(stderr,
"RenderTexture::EndCapture() : Texture is not initialized!\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture::EndCapture() : Texture is not initialized!");
return false;
}
@@ -917,14 +924,14 @@ bool RenderTexture::BeginCapture(RenderTexture* current)
}
if (!_bInitialized)
{
fprintf(stderr,
"RenderTexture::BeginCapture(RenderTexture*): Texture is not initialized!\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture::BeginCapture(RenderTexture*): Texture is not initialized!");
return false;
}
if (!current->_bInitialized)
{
fprintf(stderr,
"RenderTexture::BeginCapture(RenderTexture): 'current' texture is not initialized!\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture::BeginCapture(RenderTexture): 'current' texture is not initialized!");
return false;
}
@@ -1143,11 +1150,9 @@ void RenderTexture::_ParseModeString(const char *modeString,
continue;
}
else if (kv.first == "rgb")
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: mistake in components definition "
"(rgb + %d).\n",
_iNumComponents);
"(rgb + " << _iNumComponents << ").");
if (kv.first == "rgba" && (_iNumComponents == 0))
{
@@ -1195,10 +1200,9 @@ void RenderTexture::_ParseModeString(const char *modeString,
continue;
}
else if (kv.first == "rgba")
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: mistake in components definition "
"(rgba + %d).\n",
_iNumComponents);
"(rgba + " << _iNumComponents << ").");
if (kv.first == "r" && (_iNumComponents <= 1))
{
@@ -1221,10 +1225,9 @@ void RenderTexture::_ParseModeString(const char *modeString,
continue;
}
else if (kv.first == "r")
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: mistake in components definition "
"(r + %d).\n",
_iNumComponents);
"(r + " << _iNumComponents << ").");
if (kv.first == "rg" && (_iNumComponents <= 1))
{
@@ -1258,10 +1261,9 @@ void RenderTexture::_ParseModeString(const char *modeString,
continue;
}
else if (kv.first == "rg")
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: mistake in components definition "
"(rg + %d).\n",
_iNumComponents);
"(rg + " << _iNumComponents << ").");
if (kv.first == "depth")
{
@@ -1402,8 +1404,8 @@ void RenderTexture::_ParseModeString(const char *modeString,
continue;
}
fprintf(stderr,
"RenderTexture Error: Unknown pbuffer attribute: %s\n",
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: Unknown pbuffer attribute: " <<
token.c_str());
}
@@ -1412,9 +1414,9 @@ void RenderTexture::_ParseModeString(const char *modeString,
// Check for inconsistent texture targets
if (_bIsTexture && _bIsDepthTexture && !(bBind2D ^ bBindRECT ^ bBindCUBE))
{
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: Depth and Color texture targets "
"should match.\n");
"should match.");
}
// Apply default bit format if none specified
@@ -1474,8 +1476,8 @@ void RenderTexture::_ParseModeString(const char *modeString,
if (!WGL_NV_render_depth_texture && _bIsDepthTexture && (RT_RENDER_TO_TEXTURE == _eUpdateMode))
{
#if defined(DEBUG) || defined(_DEBUG)
fprintf(stderr, "RenderTexture Warning: No support found for "
"render to depth texture.\n");
SG_LOG(SG_GL, SG_ALERT, "RenderTexture Warning: No support found for "
"render to depth texture.");
#endif
_bIsDepthTexture = false;
}
@@ -1508,8 +1510,8 @@ void RenderTexture::_ParseModeString(const char *modeString,
}
#elif defined(DEBUG) || defined(_DEBUG)
printf("RenderTexture Error: Render to Texture not "
"supported in Linux or MacOS\n");
SG_LOG(SG_GL, SG_INFO, "RenderTexture Error: Render to Texture not "
"supported in Linux or MacOS");
#endif
}
@@ -1587,9 +1589,9 @@ void RenderTexture::_ParseModeString(const char *modeString,
pbAttribs.push_back(WGL_TEXTURE_FLOAT_RGBA_NV);
break;
default:
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: Bad number of components "
"(r=1,rg=2,rgb=3,rgba=4): %d.\n",
"(r=1,rg=2,rgb=3,rgba=4): %d.",
_iNumComponents);
break;
}
@@ -1635,14 +1637,14 @@ void RenderTexture::_ParseModeString(const char *modeString,
pbAttribs.push_back(WGL_TEXTURE_RGBA_ARB);
break;
default:
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: Bad number of components "
"(r=1,rg=2,rgb=3,rgba=4): %d.\n", _iNumComponents);
"(r=1,rg=2,rgb=3,rgba=4): %d.", _iNumComponents);
break;
}
}
#elif defined(DEBUG) || defined(_DEBUG)
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: Render to Texture not supported in "
"Linux or MacOS\ n");
#endif
@@ -1668,8 +1670,8 @@ void RenderTexture::_ParseModeString(const char *modeString,
pbAttribs.push_back(WGL_TEXTURE_DEPTH_COMPONENT_NV);
}
#elif defined(DEBUG) || defined(_DEBUG)
printf("RenderTexture Error: Render to Texture not supported in "
"Linux or MacOS\n");
SG_LOG(SG_GL, SG_INFO, "RenderTexture Error: Render to Texture not supported in "
"Linux or MacOS");
#endif
}
}
@@ -1718,7 +1720,7 @@ vector<int> RenderTexture::_ParseBitVector(string bitVector)
string::size_type nextpos = 0;
do
{
nextpos = bitVector.find_first_of(", \n", pos);
nextpos = bitVector.find_first_of(", ", pos);
pieces.push_back(string(bitVector, pos, nextpos - pos));
pos = nextpos+1;
} while (nextpos != bitVector.npos );
@@ -1806,10 +1808,10 @@ bool RenderTexture::_VerifyExtensions()
{
// [Redge]
#if defined(_DEBUG) | defined(DEBUG)
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: "
"OpenGL extension GL_ARB_depth_texture not available.\n"
" Using glReadPixels() to emulate behavior.\n");
"OpenGL extension GL_ARB_depth_texture not available."
" Using glReadPixels() to emulate behavior.");
#endif
_bHasARBDepthTexture = false;
//PrintExtensionError("GL_ARB_depth_texture");
@@ -1823,14 +1825,14 @@ bool RenderTexture::_VerifyExtensions()
// First try the glX version 1.3 functions.
glXChooseFBConfigPtr = (glXChooseFBConfigProc)SGLookupFunction("glXChooseFBConfig");
glXCreateGLXPbufferPtr = (glXCreateGLXPbufferProc)SGLookupFunction("glXCreatePbuffer");
glXCreatePbufferPtr = (glXCreatePbufferProc)SGLookupFunction("glXCreatePbuffer");
glXGetVisualFromFBConfigPtr = (glXGetVisualFromFBConfigProc)SGLookupFunction("glXGetVisualFromFBConfig");
glXCreateContextPtr = (glXCreateContextProc)SGLookupFunction("glXCreateContext");
glXDestroyPbufferPtr = (glXDestroyPbufferProc)SGLookupFunction("glXDestroyPbuffer");
glXQueryDrawablePtr = (glXQueryDrawableProc)SGLookupFunction("glXQueryDrawable");
if (glXChooseFBConfigPtr &&
glXCreateGLXPbufferPtr &&
glXCreatePbufferPtr &&
glXGetVisualFromFBConfigPtr &&
glXCreateContextPtr &&
glXDestroyPbufferPtr &&
@@ -1916,9 +1918,9 @@ bool RenderTexture::_InitializeTextures()
{
if (_bMipmap)
{
fprintf(stderr,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: mipmapped float textures not "
"supported.\n");
"supported.");
return false;
}
@@ -1979,8 +1981,8 @@ bool RenderTexture::_InitializeTextures()
iFormat = GL_RGBA;
break;
default:
printf("RenderTexture Error: "
"Invalid number of components: %d\n",
SG_LOG(SG_GL, SG_INFO, "RenderTexture Error: "
"Invalid number of components: " <<
_iNumComponents);
return false;
}
@@ -2233,8 +2235,8 @@ RenderTexture::RenderTexture(int width, int height,
{
assert(width > 0 && height > 0);
#if defined DEBUG || defined _DEBUG
fprintf(stderr,
"RenderTexture Warning: Deprecated Contructor interface used.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: Deprecated Contructor interface used.");
#endif
_iNumColorBits[0] = _iNumColorBits[1] =
@@ -2270,8 +2272,8 @@ bool RenderTexture::Initialize(bool bShare /* = true */,
return false;
#if defined DEBUG || defined _DEBUG
fprintf(stderr,
"RenderTexture Warning: Deprecated Initialize() interface used.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: Deprecated Initialize() interface used.");
#endif
// create a mode string.
@@ -2294,7 +2296,7 @@ bool RenderTexture::Initialize(bool bShare /* = true */,
mode.append("a");
mode.append("=");
char bitVector[100];
sprintf(bitVector,
snprintf( bitVector, 100,
"%d%s,%d%s,%d%s,%d%s",
iRBits, (iRBits >= 16) ? "f" : "",
iGBits, (iGBits >= 16) ? "f" : "",
@@ -2371,12 +2373,12 @@ bool RenderTexture::Initialize(bool bShare /* = true */,
*/
bool RenderTexture::Reset(int iWidth, int iHeight)
{
fprintf(stderr,
"RenderTexture Warning: Deprecated Reset() interface used.\n");
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: Deprecated Reset() interface used.");
if (!_Invalidate())
{
fprintf(stderr, "RenderTexture::Reset(): failed to invalidate.\n");
SG_LOG(SG_GL, SG_ALERT, "RenderTexture::Reset(): failed to invalidate.");
return false;
}
_iWidth = iWidth;