For static builds, ensure we find the sound library

Should fix Erik’s issue with AeonWave.
This commit is contained in:
James Turner
2020-08-23 18:07:47 +01:00
parent 2c4120974c
commit bab083d072

View File

@@ -10,11 +10,15 @@ set(SIMGEAR_HEADLESS @SIMGEAR_HEADLESS@)
set(SIMGEAR_SOUND @ENABLE_SOUND@)
set(USE_AEONWAVE @USE_AEONWAVE@)
set(ENABLE_ASAN @ENABLE_ASAN@)
set(SIMGEAR_SHARED @SIMGEAR_SHARED@)
# OpenAL isn't a public dependency, so maybe not needed
#if (SIMGEAR_SOUND)
# find_dependency(OpenAL)
#endif()
if (NOT SIMGEAR_SHARED AND SIMGEAR_SOUND)
if (USE_AEONWAVE)
find_dependency(AAX)
else()
find_dependency(OpenAL)
endif()
endif()
# SSE/SSE2 support
@@ -36,6 +40,4 @@ if (ENABLE_GDAL)
find_dependency(GDAL)
endif()
set(ENABLE_OPENMP @ENABLE_OPENMP@)
include("${CMAKE_CURRENT_LIST_DIR}/SimGearTargets.cmake")