IRIX fixes.
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@@ -376,7 +376,7 @@ void SGCloudField::Render(void) {
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cullClouds(fieldPos, tmp);
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}
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// sort all visible clouds back to front (because of transparency)
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sort( inViewClouds.begin(), inViewClouds.end() );
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std::sort( inViewClouds.begin(), inViewClouds.end() );
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// TODO:push states
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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@@ -386,7 +386,7 @@ void SGNewCloud::sortSprite( sgVec3 eye ) {
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sgSubVec3( dist, iSprite->pos, eye );
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iSprite->dist = -(dist[0]*dist[0] + dist[1]*dist[1] + dist[2]*dist[2]);
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}
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sort( list_spriteDef.begin(), list_spriteDef.end() );
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std::sort( list_spriteDef.begin(), list_spriteDef.end() );
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}
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// render the cloud on screen or on the RTT texture to build the impostor
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