Change SGPath::exists to use stat(), fix '.' and '..' handling on Windows, add simgear::Dir version of exists().

This commit is contained in:
James Turner
2010-07-23 07:54:10 +01:00
parent e3d1fa2686
commit bbd61977f1
3 changed files with 52 additions and 11 deletions

View File

@@ -80,6 +80,12 @@ PathList Dir::children(int types, const std::string& nameFilter) const
}
if (fData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
if (types & NO_DOT_OR_DOTDOT) {
if (!strcmp(fData.cFileName,".") || !strcmp(fData.cFileName,"..")) {
continue;
}
}
if (!(types & TYPE_DIR)) {
continue;
}
@@ -164,6 +170,27 @@ PathList Dir::children(int types, const std::string& nameFilter) const
return result;
}
bool Dir::exists() const
{
#ifdef _WIN32
struct _stat buf ;
if (_stat (_path.c_str(), &buf ) < 0) {
return false;
}
return ((S_IFDIR & buf.st_mode ) !=0);
#else
struct stat buf ;
if (stat(_path.c_str(), &buf ) < 0) {
return false ;
}
return ((S_ISDIR(buf.st_mode )) != 0);
#endif
}
SGPath Dir::file(const std::string& name) const
{
SGPath childPath = _path;

View File

@@ -52,6 +52,11 @@ namespace simgear
PathList children(int types = 0, const std::string& nameGlob = "") const;
SGPath file(const std::string& name) const;
/**
* Check that the directory at the path exists (and is a directory!)
*/
bool exists() const;
private:
mutable SGPath _path;
};

View File

@@ -28,7 +28,6 @@
#include <simgear/debug/logstream.hxx>
#include <stdio.h>
#include <sys/stat.h>
#include <sys/stat.h>
#ifdef _WIN32
# include <direct.h>
#endif
@@ -49,9 +48,7 @@ static const char sgSearchPathSep = ':';
#endif
// If Unix, replace all ":" with "/". If MacOS, replace all "/" with
// ":" it should go without saying that neither of these characters
// should be used in file or directory names. In windoze, allow the
// If Unix, replace all ":" with "/". In windoze, allow the
// second character to be a ":" for things like c:\foo\bar
void
@@ -172,13 +169,25 @@ string SGPath::extension() const {
}
}
bool SGPath::exists() const {
FILE* fp = fopen( path.c_str(), "r");
if (fp == 0) {
return false;
}
fclose(fp);
return true;
bool SGPath::exists() const
{
#ifdef _WIN32
struct _stat buf;
if (_stat(path.c_str(), &buf) < 0) {
return false;
}
return true;
#else
struct stat buf ;
if (stat(path.c_str(), &buf) < 0) {
return false ;
}
return true;
#endif
}
#ifdef _WIN32