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@@ -119,8 +119,31 @@ public:
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* @param length max number of bytes to read
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*/
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virtual int readline( char *buf, int length );
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/**
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* The write() method is modeled after the write() Unix system
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* call and is analogous to the read() method. You provide a
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* pointer to a buffer of data, and then length of that data to be
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* written out. The number of bytes written is returned.
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* @param buf a char pointer to your output buffer
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* @param length number of bytes to write
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*/
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virtual int write( const char *buf, const int length );
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/**
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* The writestring() method is a simple wrapper that will
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* calculate the length of a null terminated character array and
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* write it to the output channel.
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* @param buf a char pointer to your output buffer
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*/
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virtual int writestring( const char *str );
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/**
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* The close() method is modeled after the close() Unix system
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* call and will close an open device. You should call this method
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* when you are done using your IO class, before it is destructed.
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*/
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virtual bool close();
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inline void set_type( SGChannelType t ) { type = t; }
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@@ -1,5 +1,7 @@
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// sg_file.hxx -- File I/O routines
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//
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/** \file sg_file.hxx
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* File I/O routines.
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*/
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// Written by Curtis Olson, started November 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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@@ -45,6 +47,9 @@
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SG_USING_STD(string);
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/**
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* A file I/O class based on SGIOChannel.
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*/
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class SGFile : public SGIOChannel {
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string file_name;
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@@ -52,7 +57,16 @@ class SGFile : public SGIOChannel {
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public:
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/**
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* Create an instance of SGFile.
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* When calling the constructor you need to provide a file
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* name. This file is not opened immediately, but instead will be
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* opened when the open() method is called.
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* @param file name of file to open
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*/
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SGFile( const string& file );
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/** Destructor */
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~SGFile();
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// open the file based on specified direction
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@@ -73,6 +87,7 @@ public:
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// close file
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bool close();
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/** Return the name of the file being manipulated. */
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inline string get_file_name() const { return file_name; }
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};
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@@ -1,5 +1,8 @@
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// sg_serial.hxx -- Serial I/O routines
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//
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/**
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* \file sg_serial.hxx
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* Serial I/O routines
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*/
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// Written by Curtis Olson, started November 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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@@ -45,7 +48,9 @@
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SG_USING_STD(string);
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/**
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* A serial I/O class based on SGIOChannel.
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*/
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class SGSerial : public SGIOChannel {
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string device;
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@@ -57,7 +62,21 @@ class SGSerial : public SGIOChannel {
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public:
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/**
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* Create an instance of SGSerial.
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* This creates an instance of the SGSerial class. You need to
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* provide the serial device name and desired baud rate. For Unix
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* style systems, device names will be similar to
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* ``/dev/ttyS0''. For DOS style systems you may want to use
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* something similar to ``COM1:''. As with the SGFile class,
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* device is not opened immediately, but instead will be opened
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* when the open() method is called.
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* @param device_name name of serial device
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* @param baud_rate speed of communication
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*/
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SGSerial( const string& device_name, const string& baud_rate );
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/** Destructor */
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~SGSerial();
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// open the serial port based on specified direction
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@@ -78,7 +97,10 @@ public:
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// close port
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bool close();
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/** Return the serial port device name */
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inline string get_device() const { return device; }
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/** Return the baud rate */
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inline string get_baud() const { return baud; }
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};
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@@ -1,5 +1,8 @@
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// sg_socket.hxx -- Socket I/O routines
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//
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/**
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* \file sg_socket.hxx
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* Socket I/O routines.
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*/
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// Written by Curtis Olson, started November 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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@@ -45,6 +48,9 @@ SG_USING_STD(string);
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#define SG_MAX_SOCKET_QUEUE 32
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/**
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* A socket I/O class based on SGIOChannel.
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*/
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class SGSocket : public SGIOChannel {
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public:
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#if defined(_MSC_VER)
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@@ -89,7 +95,56 @@ private:
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public:
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/**
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* Create an instance of SGSocket.
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*
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* When calling the constructor you need to provide a host name, a
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* port number, and a socket style. The convention used by the
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* SGSocket class is that the server side listens and the client
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* side sends. For a server socket, the host name should be
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* empty. For a server, the port number is optional, if you do not
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* specify a port, the system will assign one. For a client
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* socket, you need to specify both a destination host and
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* destination port. For both client and server sockets you must
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* specify the socket type. Type must be either udp or tcp. Here's
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* a quick breakdown of the major differences between UDP and TCP
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* type sockets.
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*
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* TCP sockets are the type where you establish a connection and
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* then can read and write to the socket from both ends. If one
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* end of TCP socket connect quits, the other end will likely
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* segfault if it doesn't take special precautions. But, the nice
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* thing about TCP connections is that the underlying protocol
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* guarantees that your message will get through. This imposes a
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* certain performance overhead though on the communication
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* because the protocol must resend failed messages. TCP sockets
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* are good for sending periodic command/response type messages
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* where performance isn't a big issues, but reliability is.
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*
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* UDP sockets on the other hand are a lower level protocol and
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* don't have the same sort of connection as TCP sockets. With UDP
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* sockets, the server end just sits and listens for incoming
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* packets from anywhere. The client end sends it's message and
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* forgets about it. It doesn't care if there isn't even a server
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* out there listening and all the packets are getting
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* lost. Although systems/networks usually do a pretty good job
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* (statistically) of getting your UDP packets to their
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* destination, there is no guarantee that any particular packet
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* will make it. But, because of this low level implementation and
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* lack of error checking, UDP packets are much faster and
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* efficient. UDP packets are good for sending positional
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* information to synchronize two applications. In this case, you
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* want the information to arrive as quickly as possible, and if
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* you lose a packet, you'd rather get new updated information
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* rather than have the system waste time resending a packet that
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* is becoming older and older with every retry.
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* @param host name of host if direction is SG_IO_OUT or SG_IO_BI
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* @param port port number if we care to choose one.
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* @param style specify "udp" or "tcp"
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*/
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SGSocket( const string& host, const string& port, const string& style );
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/** Destructor */
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~SGSocket();
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// If specified as a server (in direction for now) open the master
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@@ -112,14 +167,15 @@ public:
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// close file
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bool close();
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// Enable non-blocking mode.
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/** Enable non-blocking mode. */
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bool nonblock();
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/** Return the remote host name */
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inline string get_hostname() const { return hostname; }
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/** Return the port number (in string form) */
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inline string get_port_str() const { return port_str; }
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};
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#endif // _SG_SOCKET_HXX
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