Removed commented-out dead code.
This commit is contained in:
@@ -91,74 +91,4 @@ SGCommandMgr::execute (const string &name, const SGPropertyNode * arg,
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return (*command)(arg, state);
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}
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// bool
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// SGCommandMgr::execute (const string &name) const
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// {
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// // FIXME
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// SGPropertyNode node;
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// return execute(name, &node);
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// }
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// bool
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// SGCommandMgr::execute (const string &name, bool value) const
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// {
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// // FIXME
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// SGPropertyNode node;
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// node.setBoolValue(value);
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// return execute(name, &node);
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// }
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// bool
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// SGCommandMgr::execute (const string &name, int value) const
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// {
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// // FIXME
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// SGPropertyNode node;
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// node.setIntValue(value);
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// return execute(name, &node);
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// }
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// bool
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// SGCommandMgr::execute (const string &name, long value) const
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// {
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// // FIXME
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// SGPropertyNode node;
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// node.setLongValue(value);
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// return execute(name, &node);
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// }
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// bool
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// SGCommandMgr::execute (const string &name, float value) const
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// {
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// // FIXME
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// SGPropertyNode node;
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// node.setFloatValue(value);
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// return execute(name, &node);
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// }
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// bool
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// SGCommandMgr::execute (const string &name, double value) const
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// {
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// // FIXME
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// SGPropertyNode node;
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// node.setDoubleValue(value);
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// return execute(name, &node);
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// }
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// bool
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// SGCommandMgr::execute (const string &name, string value) const
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// {
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// // FIXME
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// SGPropertyNode node;
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// node.setStringValue(value);
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// return execute(name, &node);
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// }
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// end of commands.cxx
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@@ -150,104 +150,6 @@ public:
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const SGPropertyNode * arg,
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SGCommandState ** state) const;
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// /**
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// * Execute a command with no argument.
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// *
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// * The command function will receive a pointer to a property node
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// * with no value and no children.
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// *
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// * @param name The name of the command.
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// * @return true if the command is present and executes successfully,
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// * false otherwise.
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// */
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// virtual bool execute (const string &name) const;
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// /**
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// * Execute a command with a single bool argument.
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// *
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// * The command function will receive a pointer to a property node
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// * with a bool value and no children.
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// *
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// * @param name The name of the command.
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// * @param arg The bool argument to the command.
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// * @return true if the command is present and executes successfully,
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// * false otherwise.
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// */
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// virtual bool execute (const string &name, bool arg) const;
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// /**
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// * Execute a command with a single int argument.
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// *
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// * The command function will receive a pointer to a property node
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// * with a int value and no children.
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// *
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// * @param name The name of the command.
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// * @param arg The int argument to the command.
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// * @return true if the command is present and executes successfully,
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// * false otherwise.
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// */
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// virtual bool execute (const string &name, int arg) const;
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// /**
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// * Execute a command with a single long argument.
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// *
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// * The command function will receive a pointer to a property node
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// * with a long value and no children.
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// *
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// * @param name The name of the command.
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// * @param arg The long argument to the command.
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// * @return true if the command is present and executes successfully,
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// * false otherwise.
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// */
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// virtual bool execute (const string &name, long arg) const;
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// /**
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// * Execute a command with a single float argument.
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// *
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// * The command function will receive a pointer to a property node
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// * with a float value and no children.
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// *
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// * @param name The name of the command.
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// * @param arg The float argument to the command.
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// * @return true if the command is present and executes successfully,
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// * false otherwise.
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// */
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// virtual bool execute (const string &name, float arg) const;
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// /**
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// * Execute a command with a single double argument.
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// *
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// * The command function will receive a pointer to a property node
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// * with a double value and no children.
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// *
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// * @param name The name of the command.
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// * @param arg The double argument to the command.
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// * @return true if the command is present and executes successfully,
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// * false otherwise.
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// */
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// virtual bool execute (const string &name, double arg) const;
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// /**
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// * Execute a command with a single string argument.
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// *
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// * The command function will receive a pointer to a property node
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// * with a string value and no children.
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// *
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// * @param name The name of the command.
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// * @param arg The string argument to the command.
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// * @return true if the command is present and executes successfully,
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// * false otherwise.
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// */
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// virtual bool execute (const string &name, string arg) const;
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private:
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typedef map<string,command_t> command_map;
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