allow to modify the XML animation config of a loaded submodel by
defining an <overlay> branch, which is copied over the submodel's properties before the animations are evaluated
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@@ -50,8 +50,9 @@ using namespace simgear;
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osg::Node *
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sgLoad3DModel_internal(const string &path,
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SGPropertyNode *prop_root,
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SGModelData *data=0,
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osg::Node *(*load_panel)(SGPropertyNode *) = 0);
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SGModelData *data = 0,
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osg::Node *(*load_panel)(SGPropertyNode *) = 0,
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SGPropertyNode *overlay = 0);
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const char* SGReaderWriterXML::className() const
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{
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@@ -131,7 +132,8 @@ osg::Node *
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sgLoad3DModel_internal(const string &path,
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SGPropertyNode *prop_root,
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SGModelData *data,
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osg::Node *(*load_panel)(SGPropertyNode *))
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osg::Node *(*load_panel)(SGPropertyNode *),
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SGPropertyNode *overlay)
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{
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if ( !prop_root ) {
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SG_LOG(SG_GENERAL, SG_ALERT, "prop_root NULL: " << path);
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@@ -158,6 +160,9 @@ sgLoad3DModel_internal(const string &path,
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to load xml: " << t.getFormattedMessage());
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throw;
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}
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if (overlay)
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copyProperties(overlay, props);
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if (props->hasValue("/path")) {
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modelpath = modelpath.dir();
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modelpath.append(props->getStringValue("/path"));
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@@ -234,7 +239,8 @@ sgLoad3DModel_internal(const string &path,
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submodelpath = submodelFileName;
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}
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try {
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submodel = sgLoad3DModel_internal(submodelpath.str(), prop_root, 0, load_panel);
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submodel = sgLoad3DModel_internal(submodelpath.str(), prop_root, 0, load_panel,
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sub_props->getNode("overlay"));
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} catch (const sg_throwable &t) {
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
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throw;
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