allow to modify the XML animation config of a loaded submodel by

defining an <overlay> branch, which is copied over the submodel's
properties before the animations are evaluated
This commit is contained in:
mfranz
2008-10-14 13:01:01 +00:00
parent 54065b59a1
commit c105c5a449

View File

@@ -50,8 +50,9 @@ using namespace simgear;
osg::Node *
sgLoad3DModel_internal(const string &path,
SGPropertyNode *prop_root,
SGModelData *data=0,
osg::Node *(*load_panel)(SGPropertyNode *) = 0);
SGModelData *data = 0,
osg::Node *(*load_panel)(SGPropertyNode *) = 0,
SGPropertyNode *overlay = 0);
const char* SGReaderWriterXML::className() const
{
@@ -131,7 +132,8 @@ osg::Node *
sgLoad3DModel_internal(const string &path,
SGPropertyNode *prop_root,
SGModelData *data,
osg::Node *(*load_panel)(SGPropertyNode *))
osg::Node *(*load_panel)(SGPropertyNode *),
SGPropertyNode *overlay)
{
if ( !prop_root ) {
SG_LOG(SG_GENERAL, SG_ALERT, "prop_root NULL: " << path);
@@ -158,6 +160,9 @@ sgLoad3DModel_internal(const string &path,
SG_LOG(SG_INPUT, SG_ALERT, "Failed to load xml: " << t.getFormattedMessage());
throw;
}
if (overlay)
copyProperties(overlay, props);
if (props->hasValue("/path")) {
modelpath = modelpath.dir();
modelpath.append(props->getStringValue("/path"));
@@ -234,7 +239,8 @@ sgLoad3DModel_internal(const string &path,
submodelpath = submodelFileName;
}
try {
submodel = sgLoad3DModel_internal(submodelpath.str(), prop_root, 0, load_panel);
submodel = sgLoad3DModel_internal(submodelpath.str(), prop_root, 0, load_panel,
sub_props->getNode("overlay"));
} catch (const sg_throwable &t) {
SG_LOG(SG_INPUT, SG_ALERT, "Failed to load submodel: " << t.getFormattedMessage());
throw;