Minor fix to make the dome always match the fog / horizon color at the

horizon, so we don't see the extreme far tile edges when it is really dark.
This commit is contained in:
curt
2000-12-04 21:31:58 +00:00
parent 93a37df90a
commit c544777d37

View File

@@ -356,11 +356,11 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
lower_color[i][j] = fog_color[j] + outer_amt[j];
if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
if ( upper_color[i][j] < 0.1 ) { upper_color[i][j] = 0.1; }
if ( upper_color[i][j] < 0.0 ) { upper_color[i][j] = 0.0; }
if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
if ( middle_color[i][j] < 0.1 ) { middle_color[i][j] = 0.1; }
if ( middle_color[i][j] < 0.0 ) { middle_color[i][j] = 0.0; }
if ( lower_color[i][j] > 1.0 ) { lower_color[i][j] = 1.0; }
if ( lower_color[i][j] < 0.1 ) { lower_color[i][j] = 0.1; }
if ( lower_color[i][j] < 0.0 ) { lower_color[i][j] = 0.0; }
}
upper_color[i][3] = middle_color[i][3] = lower_color[i][3] = 1.0;
@@ -375,10 +375,10 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
middle_color[i][0], middle_color[i][1], middle_color[i][2],
middle_color[i][3]);
*/
printf("lower_color[%d] = %.2f %.2f %.2f %.2f\n", i,
lower_color[i][0], lower_color[i][1], lower_color[i][2],
lower_color[i][3]);
*/
}
sgSetVec3( outer_amt, 0.0, 0.0, 0.0 );
@@ -397,11 +397,11 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
lower_color[i][j] = fog_color[j] + outer_amt[j];
if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
if ( upper_color[i][j] < 0.1 ) { upper_color[i][j] = 0.1; }
if ( upper_color[i][j] < 0.0 ) { upper_color[i][j] = 0.0; }
if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
if ( middle_color[i][j] < 0.1 ) { middle_color[i][j] = 0.1; }
if ( middle_color[i][j] < 0.0 ) { middle_color[i][j] = 0.0; }
if ( lower_color[i][j] > 1.0 ) { lower_color[i][j] = 1.0; }
if ( lower_color[i][j] < 0.1 ) { lower_color[i][j] = 0.1; }
if ( lower_color[i][j] < 0.0 ) { lower_color[i][j] = 0.0; }
}
upper_color[i][3] = middle_color[i][3] = lower_color[i][3] = 1.0;
@@ -416,10 +416,10 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
middle_color[i][0], middle_color[i][1], middle_color[i][2],
middle_color[i][3]);
*/
printf("lower_color[%d] = %.2f %.2f %.2f %.2f\n", i,
lower_color[i][0], lower_color[i][1], lower_color[i][2],
lower_color[i][3]);
*/
}
for ( i = 0; i < 12; i++ ) {