Minor fix to make the dome always match the fog / horizon color at the
horizon, so we don't see the extreme far tile edges when it is really dark.
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@@ -356,11 +356,11 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
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lower_color[i][j] = fog_color[j] + outer_amt[j];
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if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
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if ( upper_color[i][j] < 0.1 ) { upper_color[i][j] = 0.1; }
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if ( upper_color[i][j] < 0.0 ) { upper_color[i][j] = 0.0; }
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if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
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if ( middle_color[i][j] < 0.1 ) { middle_color[i][j] = 0.1; }
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if ( middle_color[i][j] < 0.0 ) { middle_color[i][j] = 0.0; }
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if ( lower_color[i][j] > 1.0 ) { lower_color[i][j] = 1.0; }
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if ( lower_color[i][j] < 0.1 ) { lower_color[i][j] = 0.1; }
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if ( lower_color[i][j] < 0.0 ) { lower_color[i][j] = 0.0; }
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}
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upper_color[i][3] = middle_color[i][3] = lower_color[i][3] = 1.0;
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@@ -375,10 +375,10 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
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printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
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middle_color[i][0], middle_color[i][1], middle_color[i][2],
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middle_color[i][3]);
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*/
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printf("lower_color[%d] = %.2f %.2f %.2f %.2f\n", i,
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lower_color[i][0], lower_color[i][1], lower_color[i][2],
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lower_color[i][3]);
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*/
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}
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sgSetVec3( outer_amt, 0.0, 0.0, 0.0 );
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@@ -397,11 +397,11 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
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lower_color[i][j] = fog_color[j] + outer_amt[j];
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if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
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if ( upper_color[i][j] < 0.1 ) { upper_color[i][j] = 0.1; }
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if ( upper_color[i][j] < 0.0 ) { upper_color[i][j] = 0.0; }
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if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
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if ( middle_color[i][j] < 0.1 ) { middle_color[i][j] = 0.1; }
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if ( middle_color[i][j] < 0.0 ) { middle_color[i][j] = 0.0; }
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if ( lower_color[i][j] > 1.0 ) { lower_color[i][j] = 1.0; }
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if ( lower_color[i][j] < 0.1 ) { lower_color[i][j] = 0.1; }
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if ( lower_color[i][j] < 0.0 ) { lower_color[i][j] = 0.0; }
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}
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upper_color[i][3] = middle_color[i][3] = lower_color[i][3] = 1.0;
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@@ -416,10 +416,10 @@ bool SGSkyDome::repaint( sgVec4 sky_color, sgVec4 fog_color, double sun_angle,
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printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
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middle_color[i][0], middle_color[i][1], middle_color[i][2],
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middle_color[i][3]);
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*/
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printf("lower_color[%d] = %.2f %.2f %.2f %.2f\n", i,
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lower_color[i][0], lower_color[i][1], lower_color[i][2],
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lower_color[i][3]);
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*/
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}
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for ( i = 0; i < 12; i++ ) {
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