Include the light volume in the model

This commit is contained in:
Frederic Bouvier
2012-01-08 19:04:56 +01:00
parent b582cd230e
commit c595a276a0

View File

@@ -62,8 +62,7 @@ SGLightAnimation::SGLightAnimation(const SGPropertyNode* configNode,
osg::Group*
SGLightAnimation::createAnimationGroup(osg::Group& parent)
{
osg::MatrixTransform* grp = new osg::MatrixTransform;
grp->setMatrix(osg::Matrix::translate(toOsg(_position)));
osg::Group* grp = new osg::Group;
parent.addChild(grp);
grp->setNodeMask( simgear::MODELLIGHT_BIT );
return grp;
@@ -77,45 +76,6 @@ SGLightAnimation::install(osg::Node& node)
std::string light_type = getConfig()->getStringValue("light-type");
if (light_type == "spot") {
SGVec3d p1( _direction.z(), _direction.x(), _direction.y() ),
p2 = cross( _direction, p1 );
p1 = cross( p2, _direction );
float r2 = _far * tan( _cutoff * SG_DEGREES_TO_RADIANS );
osg::Geometry* cone = new osg::Geometry;
cone->setUseDisplayList(false);
osg::Vec3Array* vertices = new osg::Vec3Array(34);
(*vertices)[0] = osg::Vec3(0.0,0.0,0.0);
for (int i=0; i<16; ++i) {
(*vertices)[16-i] = toOsg(_direction)*_far + toOsg(p1)*r2*cos( i * 2 * M_PI / 16 ) + toOsg(p2)*r2*sin( i * 2 * M_PI / 16 );
}
(*vertices)[17] = (*vertices)[1];
// Bottom
for (int i=0; i<16; ++i) {
(*vertices)[18+i] = toOsg(_direction)*_far + toOsg(p1)*r2*cos( i * 2 * M_PI / 16 ) + toOsg(p2)*r2*sin( i * 2 * M_PI / 16 );
}
osg::Vec4Array* colours = new osg::Vec4Array(1);
(*colours)[0] = toOsg(_diffuse);
cone->setColorArray(colours);
cone->setColorBinding(osg::Geometry::BIND_OVERALL);
osg::Vec3Array* normals = new osg::Vec3Array(1);
(*normals)[0] = toOsg(_direction);
cone->setNormalArray(normals);
cone->setNormalBinding(osg::Geometry::BIND_OVERALL);
cone->setVertexArray(vertices);
cone->addPrimitiveSet( new osg::DrawArrays( GL_TRIANGLE_FAN, 0, 18 ) );
cone->addPrimitiveSet( new osg::DrawArrays( GL_TRIANGLE_FAN, 18, 16 ) );
simgear::EffectGeode* geode = new simgear::EffectGeode;
geode->addDrawable( cone );
node.asGroup()->addChild( geode );
simgear::Effect* effect = 0;
EffectMap::iterator iter = lightEffectMap.find(_key);
if (iter == lightEffectMap.end()) {
@@ -139,6 +99,18 @@ cone->setUseDisplayList(false);
} else {
effect = iter->second.get();
}
geode->setEffect(effect);
node.setNodeMask( simgear::MODELLIGHT_BIT );
simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>(&node);
if (geode == 0) {
osg::Group* grp = node.asGroup();
if (grp != 0) {
for (size_t i=0; i<grp->getNumChildren(); ++i) {
geode = dynamic_cast<simgear::EffectGeode*>(grp->getChild(i));
if (geode)
geode->setEffect(effect);
}
}
}
}
}