Respect precipitation-enable property
From Csaba Halász
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@@ -25,6 +25,7 @@
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*/
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#include "precipitation.hxx"
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#include "visual_enviro.hxx"
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#include <simgear/constants.h>
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@@ -146,7 +147,8 @@ bool SGPrecipitation::update(void)
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this->_snow_intensity = this->_rain_intensity;
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}
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if (this->_snow_intensity > 0) {
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bool enabled = sgEnviro.get_precipitation_enable_state();
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if (enabled && this->_snow_intensity > 0) {
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_precipitationEffect->setWind(_wind_vec);
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_precipitationEffect->setParticleSpeed( -0.75f - 0.25f*_snow_intensity);
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@@ -158,7 +160,7 @@ bool SGPrecipitation::update(void)
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_precipitationEffect->setFarTransition(100.0f - 60.0f*sqrtf(_snow_intensity));
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_precipitationEffect->setParticleColor(osg::Vec4(0.85, 0.85, 0.85, 1.0) - osg::Vec4(0.1, 0.1, 0.1, 1.0) * _snow_intensity);
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} else if (this->_rain_intensity > 0){
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} else if (enabled && this->_rain_intensity > 0) {
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_precipitationEffect->setWind(_wind_vec);
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_precipitationEffect->setParticleSpeed( -2.0f + -5.0f*_rain_intensity);
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