Should be now more easy to make use of SGMath without having osg.

Modified Files:
	simgear/scene/sky/dome.cxx simgear/math/SGGeod.cxx
	simgear/math/SGGeod.hxx simgear/math/SGQuat.hxx
	simgear/math/SGVec2.hxx simgear/math/SGVec3.hxx
	simgear/math/SGVec4.hxx
This commit is contained in:
frohlich
2009-09-05 06:53:52 +00:00
committed by Tim Moore
parent 3d213fa713
commit ce54997be5
7 changed files with 179 additions and 238 deletions

View File

@@ -17,13 +17,15 @@
#include "SGMath.hxx"
osg::Matrix SGGeod::makeSimulationFrameRelative()
#ifndef NO_OPENSCENEGRAPH_INTERFACE
osg::Matrix SGGeod::makeSimulationFrameRelative() const
{
SGQuatd hlOr = SGQuatd::fromLonLat(*this);
return osg::Matrix(hlOr.osg());
}
osg::Matrix SGGeod::makeSimulationFrame()
osg::Matrix SGGeod::makeSimulationFrame() const
{
osg::Matrix result(makeSimulationFrameRelative());
SGVec3d coord;
@@ -32,7 +34,7 @@ osg::Matrix SGGeod::makeSimulationFrame()
return result;
}
osg::Matrix SGGeod::makeZUpFrameRelative()
osg::Matrix SGGeod::makeZUpFrameRelative() const
{
osg::Matrix result(makeSimulationFrameRelative());
// 180 degree rotation around Y axis
@@ -41,7 +43,7 @@ osg::Matrix SGGeod::makeZUpFrameRelative()
return result;
}
osg::Matrix SGGeod::makeZUpFrame()
osg::Matrix SGGeod::makeZUpFrame() const
{
osg::Matrix result(makeZUpFrameRelative());
SGVec3d coord;
@@ -49,3 +51,5 @@ osg::Matrix SGGeod::makeZUpFrame()
result.setTrans(coord.osg());
return result;
}
#endif

View File

@@ -20,7 +20,9 @@
#include <simgear/constants.h>
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Matrix>
#endif
// #define SG_GEOD_NATIVE_DEGREE
@@ -84,25 +86,27 @@ public:
/// Set the geodetic elevation from the argument given in feet
void setElevationFt(double elevation);
#ifndef NO_OPENSCENEGRAPH_INTERFACE
// Create a local coordinate frame in the earth-centered frame of
// reference. X points north, Z points down.
// makeSimulationFrameRelative() only includes rotation.
osg::Matrix makeSimulationFrameRelative();
osg::Matrix makeSimulationFrame();
osg::Matrix makeSimulationFrameRelative() const;
osg::Matrix makeSimulationFrame() const;
// Create a Z-up local coordinate frame in the earth-centered frame
// of reference. This is what scenery models, etc. expect.
// makeZUpFrameRelative() only includes rotation.
osg::Matrix makeZUpFrameRelative();
osg::Matrix makeZUpFrame();
osg::Matrix makeZUpFrameRelative() const;
osg::Matrix makeZUpFrame() const;
#endif
private:
/// This one is private since construction is not unique if you do
/// not know the units of the arguments. Use the factory methods for
/// that purpose
SGGeod(double lon, double lat, double elevation);
/// The actual data, angles in degree, elevation in meters
//// FIXME: wrong comment!
/// The actual data, angles in degrees, elevation in meters
/// The rationale for storing the values in degrees is that most code places
/// in flightgear/terragear use degrees as a nativ input and output value.
/// The places where it makes sense to use radians is when we convert

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -26,42 +26,13 @@
#undef max
#endif
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Quat>
#endif
/// Quaternion Class
template<typename T>
struct SGQuatStorage {
/// Readonly raw storage interface
const T (&data(void) const)[4]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[4]
{ return _data; }
void osg() const
{ }
private:
T _data[4];
};
template<>
struct SGQuatStorage<double> : public osg::Quat {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[4]
{ return osg::Quat::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[4]
{ return osg::Quat::_v; }
const osg::Quat& osg() const
{ return *this; }
osg::Quat& osg()
{ return *this; }
};
/// 3D Vector Class
template<typename T>
class SGQuat : protected SGQuatStorage<T> {
class SGQuat {
public:
typedef T value_type;
@@ -84,8 +55,10 @@ public:
/// make sure it has at least 4 elements
explicit SGQuat(const T* d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
explicit SGQuat(const osg::Quat& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
#endif
/// Return a unit quaternion
static SGQuat unit(void)
@@ -158,6 +131,7 @@ public:
static SGQuat fromLonLat(const SGGeod& geod)
{ return fromLonLatRad(geod.getLongitudeRad(), geod.getLatitudeRad()); }
/// Return a quaternion rotation from the earth centered to the
/// OpenGL/viewer horizontal local frame from given longitude and latitude.
/// This frame matches the usual OpenGL axis directions. That is the target
@@ -432,17 +406,16 @@ public:
{ return data()[3]; }
/// Get the data pointer
using SGQuatStorage<T>::data;
const T (&data(void) const)[4]
{ return _data; }
/// Get the data pointer
T (&data(void))[4]
{ return _data; }
/// Readonly interface function to ssg's sgQuat/sgdQuat
const T (&sg(void) const)[4]
{ return data(); }
/// Interface function to ssg's sgQuat/sgdQuat
T (&sg(void))[4]
{ return data(); }
/// Interface function to osg's Quat*
using SGQuatStorage<T>::osg;
#ifndef NO_OPENSCENEGRAPH_INTERFACE
osg::Quat osg() const
{ return osg::Quat(data()[0], data()[1], data()[2], data()[3]); }
#endif
/// Inplace addition
SGQuat& operator+=(const SGQuat& v)
@@ -561,6 +534,8 @@ private:
SGQuat q2 = SGQuat::fromRotateToSmaller90Deg(-cosang, -from, to);
return q1*q2;
}
T _data[4];
};
/// Unary +, do nothing ...
@@ -790,4 +765,16 @@ SGQuatd
toQuatd(const SGQuatf& v)
{ return SGQuatd(v(0), v(1), v(2), v(3)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGQuatd
toSG(const osg::Quat& q)
{ return SGQuatd(q[0], q[1], q[2], q[3]); }
inline
osg::Quat
toOsg(const SGQuatd& q)
{ return osg::Quat(q[0], q[1], q[2], q[3]); }
#endif
#endif

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -22,58 +22,14 @@
#include <ieeefp.h>
#endif
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Vec2f>
#include <osg/Vec2d>
template<typename T>
struct SGVec2Storage {
/// Readonly raw storage interface
const T (&data(void) const)[2]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[2]
{ return _data; }
void osg() const
{ }
private:
T _data[2];
};
template<>
struct SGVec2Storage<float> : public osg::Vec2f {
/// Access raw data by index, the index is unchecked
const float (&data(void) const)[2]
{ return osg::Vec2f::_v; }
/// Access raw data by index, the index is unchecked
float (&data(void))[2]
{ return osg::Vec2f::_v; }
const osg::Vec2f& osg() const
{ return *this; }
osg::Vec2f& osg()
{ return *this; }
};
template<>
struct SGVec2Storage<double> : public osg::Vec2d {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[2]
{ return osg::Vec2d::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[2]
{ return osg::Vec2d::_v; }
const osg::Vec2d& osg() const
{ return *this; }
osg::Vec2d& osg()
{ return *this; }
};
#endif
/// 2D Vector Class
template<typename T>
class SGVec2 : protected SGVec2Storage<T> {
class SGVec2 {
public:
typedef T value_type;
@@ -99,10 +55,12 @@ public:
template<typename S>
explicit SGVec2(const SGVec2<S>& d)
{ data()[0] = d[0]; data()[1] = d[1]; }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
explicit SGVec2(const osg::Vec2f& d)
{ data()[0] = d[0]; data()[1] = d[1]; }
explicit SGVec2(const osg::Vec2d& d)
{ data()[0] = d[0]; data()[1] = d[1]; }
#endif
/// Access by index, the index is unchecked
const T& operator()(unsigned i) const
@@ -131,18 +89,17 @@ public:
T& y(void)
{ return data()[1]; }
/// Get the data pointer
using SGVec2Storage<T>::data;
/// Access raw data
const T (&data(void) const)[2]
{ return _data; }
/// Access raw data
T (&data(void))[2]
{ return _data; }
/// Readonly interface function to ssg's sgVec2/sgdVec2
const T (&sg(void) const)[2]
{ return data(); }
/// Interface function to ssg's sgVec2/sgdVec2
T (&sg(void))[2]
{ return data(); }
/// Interface function to osg's Vec2*
using SGVec2Storage<T>::osg;
#ifndef NO_OPENSCENEGRAPH_INTERFACE
osg::Vec2d osg() const
{ return osg::Vec2d(data()[0], data()[1]); }
#endif
/// Inplace addition
SGVec2& operator+=(const SGVec2& v)
@@ -167,6 +124,9 @@ public:
{ return SGVec2(1, 0); }
static SGVec2 e2(void)
{ return SGVec2(0, 1); }
private:
T _data[2];
};
/// Unary +, do nothing ...
@@ -409,4 +369,27 @@ SGVec2d
toVec2d(const SGVec2f& v)
{ return SGVec2d(v(0), v(1)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGVec2d
toSG(const osg::Vec2d& v)
{ return SGVec2d(v[0], v[1]); }
inline
SGVec2f
toSG(const osg::Vec2f& v)
{ return SGVec2f(v[0], v[1]); }
inline
osg::Vec2d
toOsg(const SGVec2d& v)
{ return osg::Vec2d(v[0], v[1]); }
inline
osg::Vec2f
toOsg(const SGVec2f& v)
{ return osg::Vec2f(v[0], v[1]); }
#endif
#endif

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -18,58 +18,14 @@
#ifndef SGVec3_H
#define SGVec3_H
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Vec3f>
#include <osg/Vec3d>
template<typename T>
struct SGVec3Storage {
/// Readonly raw storage interface
const T (&data(void) const)[3]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[3]
{ return _data; }
void osg() const
{ }
private:
T _data[3];
};
template<>
struct SGVec3Storage<float> : public osg::Vec3f {
/// Access raw data by index, the index is unchecked
const float (&data(void) const)[3]
{ return osg::Vec3f::_v; }
/// Access raw data by index, the index is unchecked
float (&data(void))[3]
{ return osg::Vec3f::_v; }
const osg::Vec3f& osg() const
{ return *this; }
osg::Vec3f& osg()
{ return *this; }
};
template<>
struct SGVec3Storage<double> : public osg::Vec3d {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[3]
{ return osg::Vec3d::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[3]
{ return osg::Vec3d::_v; }
const osg::Vec3d& osg() const
{ return *this; }
osg::Vec3d& osg()
{ return *this; }
};
#endif
/// 3D Vector Class
template<typename T>
class SGVec3 : protected SGVec3Storage<T> {
class SGVec3 {
public:
typedef T value_type;
@@ -95,12 +51,14 @@ public:
template<typename S>
explicit SGVec3(const SGVec3<S>& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; }
explicit SGVec3(const SGVec2<T>& v2, const T& v3 = 0)
{ data()[0] = v2[0]; data()[1] = v2[1]; data()[2] = v3; }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
explicit SGVec3(const osg::Vec3f& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; }
explicit SGVec3(const osg::Vec3d& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; }
explicit SGVec3(const SGVec2<T>& v2, const T& v3 = 0)
{ data()[0] = v2[0]; data()[1] = v2[1]; data()[2] = v3; }
#endif
/// Access by index, the index is unchecked
const T& operator()(unsigned i) const
@@ -135,18 +93,17 @@ public:
T& z(void)
{ return data()[2]; }
/// Get the data pointer
using SGVec3Storage<T>::data;
/// Readonly raw storage interface
const T (&data(void) const)[3]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[3]
{ return _data; }
/// Readonly interface function to ssg's sgVec3/sgdVec3
const T (&sg(void) const)[3]
{ return data(); }
/// Interface function to ssg's sgVec3/sgdVec3
T (&sg(void))[3]
{ return data(); }
/// Interface function to osg's Vec3*
using SGVec3Storage<T>::osg;
#ifndef NO_OPENSCENEGRAPH_INTERFACE
osg::Vec3d osg() const
{ return osg::Vec3d(data()[0], data()[1], data()[2]); }
#endif
/// Inplace addition
SGVec3& operator+=(const SGVec3& v)
@@ -180,6 +137,9 @@ public:
/// Constructor. Initialize by a geocentric coordinate
/// Note that this conversion is relatively expensive to compute
static SGVec3 fromGeoc(const SGGeoc& geoc);
private:
T _data[3];
};
template<>
@@ -527,4 +487,26 @@ SGVec3d
toVec3d(const SGVec3f& v)
{ return SGVec3d(v(0), v(1), v(2)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGVec3d
toSG(const osg::Vec3d& v)
{ return SGVec3d(v[0], v[1], v[2]); }
inline
SGVec3f
toSG(const osg::Vec3f& v)
{ return SGVec3f(v[0], v[1], v[2]); }
inline
osg::Vec3d
toOsg(const SGVec3d& v)
{ return osg::Vec3d(v[0], v[1], v[2]); }
inline
osg::Vec3f
toOsg(const SGVec3f& v)
{ return osg::Vec3f(v[0], v[1], v[2]); }
#endif
#endif

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -18,58 +18,14 @@
#ifndef SGVec4_H
#define SGVec4_H
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Vec4f>
#include <osg/Vec4d>
template<typename T>
struct SGVec4Storage {
/// Readonly raw storage interface
const T (&data(void) const)[4]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[4]
{ return _data; }
void osg() const
{ }
private:
T _data[4];
};
template<>
struct SGVec4Storage<float> : public osg::Vec4f {
/// Access raw data by index, the index is unchecked
const float (&data(void) const)[4]
{ return osg::Vec4f::_v; }
/// Access raw data by index, the index is unchecked
float (&data(void))[4]
{ return osg::Vec4f::_v; }
const osg::Vec4f& osg() const
{ return *this; }
osg::Vec4f& osg()
{ return *this; }
};
template<>
struct SGVec4Storage<double> : public osg::Vec4d {
/// Access raw data by index, the index is unchecked
const double (&data(void) const)[4]
{ return osg::Vec4d::_v; }
/// Access raw data by index, the index is unchecked
double (&data(void))[4]
{ return osg::Vec4d::_v; }
const osg::Vec4d& osg() const
{ return *this; }
osg::Vec4d& osg()
{ return *this; }
};
#endif
/// 4D Vector Class
template<typename T>
class SGVec4 : protected SGVec4Storage<T> {
class SGVec4 {
public:
typedef T value_type;
@@ -95,13 +51,14 @@ public:
template<typename S>
explicit SGVec4(const SGVec4<S>& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
explicit SGVec4(const SGVec3<T>& v3, const T& v4 = 0)
{ data()[0] = v3[0]; data()[1] = v3[1]; data()[2] = v3[2]; data()[3] = v4; }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
explicit SGVec4(const osg::Vec4f& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
explicit SGVec4(const osg::Vec4d& d)
{ data()[0] = d[0]; data()[1] = d[1]; data()[2] = d[2]; data()[3] = d[3]; }
explicit SGVec4(const SGVec3<T>& v3, const T& v4 = 0)
{ data()[0] = v3[0]; data()[1] = v3[1]; data()[2] = v3[2]; data()[3] = v4; }
#endif
/// Access by index, the index is unchecked
const T& operator()(unsigned i) const
@@ -142,18 +99,17 @@ public:
T& w(void)
{ return data()[3]; }
/// Get the data pointer
using SGVec4Storage<T>::data;
/// Readonly raw storage interface
const T (&data(void) const)[4]
{ return _data; }
/// Readonly raw storage interface
T (&data(void))[4]
{ return _data; }
/// Readonly interface function to ssg's sgVec4/sgdVec4
const T (&sg(void) const)[4]
{ return data(); }
/// Interface function to ssg's sgVec4/sgdVec4
T (&sg(void))[4]
{ return data(); }
/// Interface function to osg's Vec4*
using SGVec4Storage<T>::osg;
#ifndef NO_OPENSCENEGRAPH_INTERFACE
osg::Vec4d osg() const
{ return osg::Vec4d(data()[0], data()[1], data()[2], data()[3]); }
#endif
/// Inplace addition
SGVec4& operator+=(const SGVec4& v)
@@ -182,6 +138,9 @@ public:
{ return SGVec4(0, 0, 1, 0); }
static SGVec4 e4(void)
{ return SGVec4(0, 0, 0, 1); }
private:
T _data[4];
};
/// Unary +, do nothing ...
@@ -463,4 +422,26 @@ SGVec4d
toVec4d(const SGVec4f& v)
{ return SGVec4d(v(0), v(1), v(2), v(3)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGVec4d
toSG(const osg::Vec4d& v)
{ return SGVec4d(v[0], v[1], v[2], v[3]); }
inline
SGVec4f
toSG(const osg::Vec4f& v)
{ return SGVec4f(v[0], v[1], v[2], v[3]); }
inline
osg::Vec4d
toOsg(const SGVec4d& v)
{ return osg::Vec4d(v[0], v[1], v[2], v[3]); }
inline
osg::Vec4f
toOsg(const SGVec4f& v)
{ return osg::Vec4f(v[0], v[1], v[2], v[3]); }
#endif
#endif

View File

@@ -274,8 +274,8 @@ SGSkyDome::repaint( const SGVec3f& sun_color, const SGVec3f& sky_color,
colors(2, i) = (sky_color - upperVisFactor * diff).osg();
colors(3, i) = (sky_color - middleVisFactor * diff + middle_amt).osg();
colors(4, i) = (fog_color + outer_amt).osg();
colors(0, i) = simgear::math::lerp(sky_color.osg(), colors(2, i), .3942);
colors(1, i) = simgear::math::lerp(sky_color.osg(), colors(2, i), .7885);
colors(0, i) = simgear::math::lerp(toOsg(sky_color), colors(2, i), .3942);
colors(1, i) = simgear::math::lerp(toOsg(sky_color), colors(2, i), .7885);
for (int j = 0; j < numRings - 1; ++j)
clampColor(colors(j, i));
outer_amt -= outer_diff;