Modified Files:
SGSceneUserData.hxx SGPickCallback.hxx Makefile.am Added Files: SGSceneUserData.cxx: Cleanup and replace the pick callback with such a list.
This commit is contained in:
@@ -14,6 +14,7 @@ include_HEADERS = \
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SGTextureStateAttributeVisitor.hxx
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SGTextureStateAttributeVisitor.hxx
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libsgutil_a_SOURCES = \
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libsgutil_a_SOURCES = \
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SGSceneUserData.cxx \
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SGStateAttributeVisitor.cxx \
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SGStateAttributeVisitor.cxx \
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SGTextureStateAttributeVisitor.cxx
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SGTextureStateAttributeVisitor.cxx
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@@ -23,6 +23,7 @@
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#define SG_SCENE_PICKCALLBACK_HXX
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#define SG_SCENE_PICKCALLBACK_HXX
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#include <simgear/structure/SGReferenced.hxx>
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#include <simgear/structure/SGReferenced.hxx>
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#include <simgear/structure/SGSharedPtr.hxx>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/math/SGMath.hxx>
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// Used to implement scenery interaction.
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// Used to implement scenery interaction.
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@@ -0,0 +1,84 @@
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/* -*-c++-*-
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*
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* Copyright (C) 2006-2007 Mathias Froehlich
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#include "SGSceneUserData.hxx"
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SGSceneUserData*
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SGSceneUserData::getSceneUserData(osg::Node* node)
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{
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if (!node)
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return 0;
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osg::Referenced* referenced = node->getUserData();
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if (!referenced)
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return 0;
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return dynamic_cast<SGSceneUserData*>(referenced);
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}
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const SGSceneUserData*
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SGSceneUserData::getSceneUserData(const osg::Node* node)
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{
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if (!node)
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return 0;
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const osg::Referenced* referenced = node->getUserData();
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if (!referenced)
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return 0;
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return dynamic_cast<const SGSceneUserData*>(referenced);
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}
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SGSceneUserData*
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SGSceneUserData::getOrCreateSceneUserData(osg::Node* node)
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{
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SGSceneUserData* userData = getSceneUserData(node);
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if (userData)
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return userData;
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userData = new SGSceneUserData;
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node->setUserData(userData);
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return userData;
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}
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unsigned
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SGSceneUserData::getNumPickCallbacks() const
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{
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return _pickCallbacks.size();
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}
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SGPickCallback*
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SGSceneUserData::getPickCallback(unsigned i = 0) const
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{
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if (_pickCallbacks.size() <= i)
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return 0;
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return _pickCallbacks[i];
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}
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void
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SGSceneUserData::setPickCallback(SGPickCallback* pickCallback)
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{
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_pickCallbacks.clear();
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addPickCallback(pickCallback);
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}
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void
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SGSceneUserData::addPickCallback(SGPickCallback* pickCallback)
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{
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if (!pickCallback)
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return;
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_pickCallbacks.push_back(pickCallback);
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}
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@@ -22,38 +22,26 @@
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#ifndef SG_SCENE_USERDATA_HXX
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#ifndef SG_SCENE_USERDATA_HXX
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#define SG_SCENE_USERDATA_HXX
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#define SG_SCENE_USERDATA_HXX
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#include <vector>
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#include <osg/Referenced>
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#include <osg/Referenced>
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#include <osg/Node>
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#include <osg/Node>
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#include "SGPickCallback.hxx"
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#include "SGPickCallback.hxx"
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class SGSceneUserData : public osg::Referenced {
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class SGSceneUserData : public osg::Referenced {
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public:
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public:
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static SGSceneUserData* getSceneUserData(osg::Node* node)
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static SGSceneUserData* getSceneUserData(osg::Node* node);
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{
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static const SGSceneUserData* getSceneUserData(const osg::Node* node);
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if (!node)
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static SGSceneUserData* getOrCreateSceneUserData(osg::Node* node);
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return 0;
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osg::Referenced* referenced = node->getUserData();
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if (!referenced)
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return 0;
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return dynamic_cast<SGSceneUserData*>(referenced);
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}
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static SGSceneUserData* getOrCreateSceneUserData(osg::Node* node)
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{
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SGSceneUserData* userData = getSceneUserData(node);
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if (userData)
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return userData;
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userData = new SGSceneUserData;
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node->setUserData(userData);
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return userData;
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}
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SGPickCallback* getPickCallback() const
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/// Access to the pick callbacks of a node.
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{ return _pickCallback; }
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unsigned getNumPickCallbacks() const;
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void setPickCallback(SGPickCallback* pickCallback)
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SGPickCallback* getPickCallback(unsigned i = 0) const;
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{ _pickCallback = pickCallback; }
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void setPickCallback(SGPickCallback* pickCallback);
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void addPickCallback(SGPickCallback* pickCallback);
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private:
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private:
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SGSharedPtr<SGPickCallback> _pickCallback;
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/// Scene interaction callbacks
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std::vector<SGSharedPtr<SGPickCallback> > _pickCallbacks;
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};
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};
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#endif
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#endif
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