Just a bit of renaming.
This commit is contained in:
@@ -28,8 +28,8 @@
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#include "apt_signs.hxx"
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ssgBranch *gen_taxi_sign( SGMaterialLib *matlib,
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const string path, const string content )
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ssgBranch *sgMakeTaxiSign( SGMaterialLib *matlib,
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const string path, const string content )
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{
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// for demo purposes we assume each element (letter) is 1x1 meter.
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// Sign is placed 0.25 meters above the ground
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@@ -109,8 +109,8 @@ ssgBranch *gen_taxi_sign( SGMaterialLib *matlib,
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}
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ssgBranch *gen_runway_sign( SGMaterialLib *matlib,
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const string path, const string name )
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ssgBranch *sgMakeRunwaySign( SGMaterialLib *matlib,
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const string path, const string name )
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{
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// for demo purposes we assume each element (letter) is 1x1 meter.
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// Sign is placed 0.25 meters above the ground
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@@ -21,8 +21,8 @@
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// $Id$
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#ifndef _APT_SIGNS_HXX
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#define _APT_SIGNS_HXX
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#ifndef _SG_APT_SIGNS_HXX
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#define _SG_APT_SIGNS_HXX
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#ifndef __cplusplus
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@@ -42,13 +42,13 @@ SG_USING_STD(string);
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// Generate a taxi sign
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ssgBranch *gen_taxi_sign( SGMaterialLib *matlib,
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const string path, const string content );
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ssgBranch *sgMakeTaxiSign( SGMaterialLib *matlib,
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const string path, const string content );
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// Generate a runway sign
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ssgBranch *gen_runway_sign( SGMaterialLib *matlib,
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const string path, const string name );
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ssgBranch *sgMakeRunwaySign( SGMaterialLib *matlib,
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const string path, const string name );
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#endif // _APT_SIGNS_HXX
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#endif // _SG_APT_SIGNS_HXX
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@@ -47,8 +47,8 @@ static int StrobePostDraw( ssgEntity *e ) {
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// Generate a directional light
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ssgLeaf *gen_directional_light( sgVec3 pt, sgVec3 dir, sgVec3 up,
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const SGMaterial *mat ) {
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ssgLeaf *sgMakeDirectionalLight( sgVec3 pt, sgVec3 dir, sgVec3 up,
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const SGMaterial *mat ) {
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// calculate a vector perpendicular to dir and up
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sgVec3 perp;
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@@ -575,13 +575,13 @@ static ssgLeaf *gen_normal_line( SGMaterialLib *matlib,
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#endif
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ssgBranch *gen_directional_lights( const point_list &nodes,
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const point_list &normals,
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const int_list &pnt_i,
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const int_list &nml_i,
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SGMaterialLib *matlib,
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const string &material,
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sgVec3 up )
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ssgBranch *sgMakeDirectionalLights( const point_list &nodes,
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const point_list &normals,
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const int_list &pnt_i,
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const int_list &nml_i,
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SGMaterialLib *matlib,
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const string &material,
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sgVec3 up )
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{
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sgVec3 nup;
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sgNormalizeVec3( nup, up );
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@@ -21,8 +21,8 @@
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// $Id$
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#ifndef _PT_LIGHTS_HXX
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#define _PT_LIGHTS_HXX
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#ifndef _SG_PT_LIGHTS_HXX
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#define _SG_PT_LIGHTS_HXX
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#ifndef __cplusplus
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@@ -51,16 +51,16 @@ typedef int_list::const_iterator int_point_list_iterator;
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// Define the various supported light types
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typedef enum {
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FG_RWYLIGHT_TAXI = 0,
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FG_RWYLIGHT_VASI,
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FG_RWYLIGHT_EDGE,
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FG_RWYLIGHT_TOUCHDOWN,
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FG_RWYLIGHT_THRESHOLD,
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FG_RWYLIGHT_WHITE,
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FG_RWYLIGHT_RED,
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FG_RWYLIGHT_GREEN,
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FG_RWYLIGHT_YELLOW
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} fgRunwayLightType;
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SG_RWYLIGHT_TAXI = 0,
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SG_RWYLIGHT_VASI,
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SG_RWYLIGHT_EDGE,
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SG_RWYLIGHT_TOUCHDOWN,
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SG_RWYLIGHT_THRESHOLD,
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SG_RWYLIGHT_WHITE,
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SG_RWYLIGHT_RED,
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SG_RWYLIGHT_GREEN,
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SG_RWYLIGHT_YELLOW
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} sgPointLightType;
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// Generate a directional light. This routines creates a
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@@ -92,16 +92,16 @@ typedef enum {
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// Yes this get's to be long and convoluted. If you can suggest a
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// simpler way, please do! :-)
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ssgLeaf *gen_directional_light( sgVec3 pt, sgVec3 dir, sgVec3 up );
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ssgLeaf *sgMakeDirectionalLight( sgVec3 pt, sgVec3 dir, sgVec3 up );
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ssgBranch *gen_directional_lights( const point_list &nodes,
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const point_list &normals,
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const int_list &pnt_i,
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const int_list &nml_i,
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SGMaterialLib *matlib,
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const string &material,
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sgVec3 up );
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ssgBranch *sgMakeDirectionalLights( const point_list &nodes,
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const point_list &normals,
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const int_list &pnt_i,
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const int_list &nml_i,
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SGMaterialLib *matlib,
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const string &material,
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sgVec3 up );
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#endif // _PT_LIGHTS_HXX
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#endif // _SG_PT_LIGHTS_HXX
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