Tweaked the sky coloring a bit to build in structures to allow finer rgb
control.
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@@ -103,8 +103,8 @@ void fgSkyVerticesInit() {
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void fgSkyColorsInit() {
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struct fgLIGHT *l;
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float sun_angle, diff;
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float outer_red_param, outer_red_amt, outer_red_diff;
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float middle_red_param, middle_red_amt, middle_red_diff;
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float outer_param[3], outer_amt[3], outer_diff[3];
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float middle_param[3], middle_amt[3], middle_diff[3];
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int i, j;
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l = &cur_light_params;
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@@ -117,46 +117,55 @@ void fgSkyColorsInit() {
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if ( (sun_angle > 80.0) && (sun_angle < 100.0) ) {
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/* 0.0 - 0.4 */
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outer_red_param = (10.0 - fabs(90.0 - sun_angle)) / 25.0;
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outer_red_diff = outer_red_param / 6.0;
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} else {
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outer_red_param = 0.0;
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outer_red_diff = 0.0;
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}
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printf(" outer_red_param = %.2f outer_red_diff = %.2f\n",
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outer_red_param, outer_red_diff);
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outer_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 25.0;
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outer_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 45.0;
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outer_param[2] = 0.0;
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if ( (sun_angle > 85.0) && (sun_angle < 95.0) ) {
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/* 0.0 - 0.4 */
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middle_red_param = (5.0 - fabs(90.0 - sun_angle)) / 12.5;
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middle_red_diff = middle_red_param / 6.0;
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middle_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 40.0;
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middle_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 60.0;
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middle_param[2] = 0.0;
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outer_diff[0] = outer_param[0] / 6.0;
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outer_diff[1] = outer_param[1] / 6.0;
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outer_diff[2] = outer_param[2] / 6.0;
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middle_diff[0] = middle_param[0] / 6.0;
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middle_diff[1] = middle_param[1] / 6.0;
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middle_diff[2] = middle_param[2] / 6.0;
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} else {
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middle_red_param = 0.0;
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middle_red_diff = 0.0;
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outer_param[0] = outer_param[1] = outer_param[2] = 0.0;
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middle_param[0] = middle_param[1] = middle_param[2] = 0.0;
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outer_diff[0] = outer_diff[1] = outer_diff[2] = 0.0;
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middle_diff[0] = middle_diff[1] = middle_diff[2] = 0.0;
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}
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printf(" middle_red_param = %.2f middle_red_diff = %.2f\n",
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middle_red_param, middle_red_diff);
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/* printf(" outer_red_param = %.2f outer_red_diff = %.2f\n",
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outer_red_param, outer_red_diff); */
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/* calculate transition colors between sky and fog */
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outer_red_amt = outer_red_param;
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middle_red_amt = middle_red_param;
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for ( j = 0; j < 3; j++ ) {
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outer_amt[j] = outer_param[j];
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middle_amt[j] = middle_param[j];
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}
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for ( i = 0; i < 6; i++ ) {
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for ( j = 0; j < 3; j++ ) {
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diff = l->sky_color[j] - l->fog_color[j];
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inner_color[i][j] = l->sky_color[j] - diff * 0.3;
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middle_color[i][j] = l->sky_color[j] - diff * 0.9;
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outer_color[i][j] = l->fog_color[j];
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middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
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outer_color[i][j] = l->fog_color[j] + outer_amt[j];
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if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
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if ( outer_color[i][j] > 1.0 ) { outer_color[i][j] = 1.0; }
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}
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outer_color[i][0] += outer_red_amt;
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middle_color[i][0] += middle_red_amt;
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if ( outer_color[i][0] > 1.0 ) { outer_color[i][0] = 1.0; }
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if ( middle_color[i][0] > 1.0 ) { middle_color[i][0] = 1.0; }
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inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
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l->sky_color[3];
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outer_red_amt -= outer_red_diff;
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middle_red_amt -= middle_red_diff;
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for ( j = 0; j < 3; j++ ) {
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outer_amt[j] -= outer_diff[j];
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middle_amt[j] -= middle_diff[j];
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}
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printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
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inner_color[i][1], inner_color[i][2], inner_color[i][3]);
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@@ -168,26 +177,30 @@ void fgSkyColorsInit() {
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outer_color[i][3]);
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}
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outer_red_amt = 0.0;
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middle_red_amt = 0.0;
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for ( j = 0; j < 3; j++ ) {
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outer_amt[j] = 0.0;
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middle_amt[j] = 0.0;
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}
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for ( i = 6; i < 12; i++ ) {
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for ( j = 0; j < 3; j++ ) {
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diff = l->sky_color[j] - l->fog_color[j];
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inner_color[i][j] = l->sky_color[j] - diff * 0.3;
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middle_color[i][j] = l->sky_color[j] - diff * 0.9;
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outer_color[i][j] = l->fog_color[j];
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middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
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outer_color[i][j] = l->fog_color[j] + outer_amt[j];
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if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
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if ( outer_color[i][j] > 1.0 ) { outer_color[i][j] = 1.0; }
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}
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outer_color[i][0] += outer_red_amt;
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middle_color[i][0] += middle_red_amt;
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if ( outer_color[i][0] > 1.0 ) { outer_color[i][0] = 1.0; }
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if ( middle_color[i][0] > 1.0 ) { middle_color[i][0] = 1.0; }
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inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
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l->sky_color[3];
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outer_red_amt += outer_red_diff;
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middle_red_amt += middle_red_diff;
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for ( j = 0; j < 3; j++ ) {
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outer_amt[j] += outer_diff[j];
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middle_amt[j] += middle_diff[j];
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}
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printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
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inner_color[i][1], inner_color[i][2], inner_color[i][3]);
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@@ -302,9 +315,13 @@ void fgSkyRender() {
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/* $Log$
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/* Revision 1.7 1997/12/22 23:45:48 curt
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/* First stab at sunset/sunrise sky glow effects.
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/* Revision 1.8 1997/12/23 04:58:38 curt
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/* Tweaked the sky coloring a bit to build in structures to allow finer rgb
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/* control.
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/*
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* Revision 1.7 1997/12/22 23:45:48 curt
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* First stab at sunset/sunrise sky glow effects.
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*
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* Revision 1.6 1997/12/22 04:14:34 curt
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* Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
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*
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