Support for tree shadows from Thorsten RENK.

This commit is contained in:
Stuart Buchanan
2015-02-19 21:14:07 +00:00
parent 6f15bb415f
commit e5995208a9
5 changed files with 67 additions and 19 deletions

View File

@@ -291,7 +291,8 @@ public:
float vegetation_density,
float cos_max_density_angle,
float cos_zero_density_angle,
std::vector<SGVec3f>& points)
std::vector<SGVec3f>& points,
std::vector<SGVec3f>& normals)
{
if ( !geometries.empty() ) {
const osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometries[0]->getVertexArray());
@@ -366,9 +367,11 @@ public:
if (mt_rand(&seed) < img->getColor(x, y).g()) {
// The red channel contains the rotation for this object
points.push_back(randomPoint);
normals.push_back(normalize(normal));
}
} else {
points.push_back(randomPoint);
normals.push_back(normalize(normal));
}
}
}

View File

@@ -216,7 +216,8 @@ public:
float vegetation_density,
float cos_max_density_angle,
float cos_zero_density_angle,
std::vector<SGVec3f>& points)
std::vector<SGVec3f>& points,
std::vector<SGVec3f>& normals)
{
unsigned num = getNumTriangles();
for (unsigned i = 0; i < num; ++i) {
@@ -282,9 +283,11 @@ public:
if (mt_rand(&seed) < img->getColor(x, y).g()) {
// The red channel contains the rotation for this object
points.push_back(randomPoint);
normals.push_back(normalize(normal));
}
} else {
points.push_back(randomPoint);
normals.push_back(normalize(normal));
}
}
}

View File

@@ -723,7 +723,7 @@ public:
BOOST_FOREACH(bin, randomForest)
{
if ((bin->texture == mat->get_tree_texture() ) &&
(bin->teffect == mat->get_tree_effect() ) &&
(bin->teffect == mat->get_tree_effect() ) &&
(bin->texture_varieties == mat->get_tree_varieties()) &&
(bin->range == mat->get_tree_range() ) &&
(bin->width == mat->get_tree_width() ) &&
@@ -747,16 +747,19 @@ public:
}
std::vector<SGVec3f> randomPoints;
std::vector<SGVec3f> randomPointNormals;
matTris[i].addRandomTreePoints(wood_coverage,
mat->get_one_object_mask(matTris[i].getTextureIndex()),
vegetation_density,
mat->get_cos_tree_max_density_slope_angle(),
mat->get_cos_tree_zero_density_slope_angle(),
randomPoints);
randomPoints,
randomPointNormals);
std::vector<SGVec3f>::iterator k;
for (k = randomPoints.begin(); k != randomPoints.end(); ++k) {
bin->insert(*k);
std::vector<SGVec3f>::iterator j;
for (k = randomPoints.begin(), j = randomPointNormals.begin(); k != randomPoints.end(); ++k, ++j) {
bin->insert(*k, *j);
}
}
}

View File

@@ -49,6 +49,7 @@
#include <simgear/scene/util/QuadTreeBuilder.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/structure/OSGUtils.hxx>
#include "ShaderGeometry.hxx"
@@ -62,6 +63,9 @@ using namespace osg;
namespace simgear
{
bool use_tree_shadows;
bool use_tree_normals;
// Tree instance scheme:
// vertex - local position of quad vertex.
// normal - x y scaling, z number of varieties
@@ -164,15 +168,24 @@ Geometry* createTreeGeometry(float width, float height, int varieties)
// Positions
quadGeom->setColorArray(new Vec3Array);
quadGeom->setColorBinding(Geometry::BIND_PER_VERTEX);
FloatArray* rotation = new FloatArray(2);
// Normals
if (use_tree_shadows || use_tree_normals)
{
quadGeom->setSecondaryColorArray(new Vec3Array);
quadGeom->setSecondaryColorBinding(Geometry::BIND_PER_VERTEX);
}
FloatArray* rotation = new FloatArray(3);
(*rotation)[0] = 0.0;
(*rotation)[1] = PI_2;
if (use_tree_shadows) {(*rotation)[2] = -1.0;}
quadGeom->setFogCoordArray(rotation);
quadGeom->setFogCoordBinding(Geometry::BIND_PER_PRIMITIVE_SET);
// The primitive sets render the same geometry, but the second
// will rotated 90 degrees by the vertex shader, which uses the
// fog coordinate as a rotation.
for (int i = 0; i < 2; ++i)
int imax = 2;
if (use_tree_shadows) {imax = 3;}
for (int i = 0; i < imax; ++i)
quadGeom->addPrimitiveSet(new DrawArrays(PrimitiveSet::QUADS));
return quadGeom;
}
@@ -184,13 +197,17 @@ EffectGeode* createTreeGeode(float width, float height, int varieties)
return result;
}
void addTreeToLeafGeode(Geode* geode, const SGVec3f& p)
void addTreeToLeafGeode(Geode* geode, const SGVec3f& p, const SGVec3f& t)
{
Vec3 pos = toOsg(p);
Vec3 ter = toOsg(t);
unsigned int numDrawables = geode->getNumDrawables();
Geometry* geom
= static_cast<Geometry*>(geode->getDrawable(numDrawables - 1));
Vec3Array* posArray = static_cast<Vec3Array*>(geom->getColorArray());
Vec3Array* tnormalArray;
if (use_tree_shadows || use_tree_normals)
{tnormalArray = static_cast<Vec3Array*>(geom->getSecondaryColorArray());}
if (posArray->size()
>= static_cast<Vec3Array*>(geom->getVertexArray())->size()) {
Vec3Array* paramsArray
@@ -198,11 +215,17 @@ void addTreeToLeafGeode(Geode* geode, const SGVec3f& p)
Vec3 params = (*paramsArray)[0];
geom = createTreeGeometry(params.x(), params.y(), params.z());
posArray = static_cast<Vec3Array*>(geom->getColorArray());
if (use_tree_shadows || use_tree_normals)
{tnormalArray = static_cast<Vec3Array*>(geom->getSecondaryColorArray());}
geode->addDrawable(geom);
}
posArray->insert(posArray->end(), 4, pos);
if (use_tree_shadows || use_tree_normals)
{tnormalArray->insert(tnormalArray->end(),4,ter);}
size_t numVerts = posArray->size();
for (int i = 0; i < 2; ++i) {
int imax = 2;
if (use_tree_shadows) {imax = 3;}
for (int i = 0; i < imax; ++i) {
DrawArrays* primSet
= static_cast<DrawArrays*>(geom->getPrimitiveSet(i));
primSet->setCount(numVerts);
@@ -218,14 +241,14 @@ namespace
{
struct MakeTreesLeaf
{
MakeTreesLeaf(float range, int varieties, float width, float height,
MakeTreesLeaf(float range, int varieties, float width, float height,
Effect* effect) :
_range(range), _varieties(varieties),
_width(width), _height(height), _effect(effect) {}
MakeTreesLeaf(const MakeTreesLeaf& rhs) :
_range(rhs._range),
_varieties(rhs._varieties), _width(rhs._width), _height(rhs._height),
_varieties(rhs._varieties), _width(rhs._width), _height(rhs._height),
_effect(rhs._effect)
{}
@@ -255,7 +278,7 @@ struct AddTreesLeafObject
void operator() (LOD* lod, const TreeBin::Tree& tree) const
{
Geode* geode = static_cast<Geode*>(lod->getChild(int(tree.position.x() * 10.0f) % lod->getNumChildren()));
addTreeToLeafGeode(geode, tree.position);
addTreeToLeafGeode(geode, tree.position, tree.tnormal);
}
};
@@ -277,7 +300,8 @@ struct TreeTransformer
TreeBin::Tree operator()(const TreeBin::Tree& tree) const
{
Vec3 pos = toOsg(tree.position);
return TreeBin::Tree(toSG(pos * mat));
Vec3 norm = toOsg(tree.tnormal);
return TreeBin::Tree(toSG(pos * mat),toSG(norm * mat));
}
Matrix mat;
};
@@ -332,6 +356,20 @@ osg::Group* createForest(SGTreeBinList& forestList, const osg::Matrix& transform
MatrixTransform* mt = new MatrixTransform(transform);
SGTreeBinList::iterator i;
use_tree_shadows = false;
use_tree_normals = false;
if (options) {
SGPropertyNode* propertyNode = options->getPropertyNode().get();
if (propertyNode) {
use_tree_shadows
= propertyNode->getBoolValue("/sim/rendering/random-vegetation-shadows",
use_tree_shadows);
use_tree_normals
= propertyNode->getBoolValue("/sim/rendering/random-vegetation-normals",
use_tree_normals);
}
}
for (i = forestList.begin(); i != forestList.end(); ++i) {
TreeBin* forest = *i;

View File

@@ -36,10 +36,10 @@ namespace simgear
class TreeBin {
public:
struct Tree {
Tree(const SGVec3f& p) :
position(p)
{ }
SGVec3f position;
SGVec3f tnormal;
Tree(const SGVec3f& p, const SGVec3f& t) : position(p),tnormal(t)
{ }
};
typedef std::vector<Tree> TreeList;
@@ -53,8 +53,9 @@ public:
void insert(const Tree& t)
{ _trees.push_back(t); }
void insert(const SGVec3f& p, int t, float s)
{ insert(Tree(p)); }
void insert(const SGVec3f& p, const SGVec3f& tnorm)
{insert(Tree(p,tnorm));}
unsigned getNumTrees() const
{ return _trees.size(); }