Geoff McLane:

add a bunch of debugging code to find a persistant bug for Atlas/Map and fix them one by one.
This commit is contained in:
ehofman
2009-07-02 14:01:38 +00:00
committed by Tim Moore
parent e2f6632fee
commit eb06a90109
2 changed files with 449 additions and 32 deletions

View File

@@ -29,6 +29,8 @@
// OS X: Alexander Powell (someone please help)
// Various Bug Fixes: Daniel (Redge) Sperl
// Bill Baxter
// Ubuntu 8.04 64bit: Geoff McLane - 2009-07-01
// to work even when version 1.2 is returned.
//
// --------------------------------------------------------------------------
/**
@@ -69,6 +71,24 @@
using namespace std;
// DEBUG - add a lot of noise
//#ifndef _DEBUG
//#define _DEBUG
//#endif
#ifdef _DEBUG
#define dbg_printf printf
const char * get_attr_name( int val, int * pdef );
#else
#define dbg_printf
#endif
// CHOP/NOT CHOP SOME CODE TO GET SOMETHING WORKING!
#define ADD_QUERY_BUFFER
#define ADD_GET_DRAWABLE
// =======================================
#ifdef _WIN32
static bool fctPtrInited = false;
/* WGL_ARB_pixel_format */
@@ -152,10 +172,12 @@ RenderTexture::RenderTexture(const char *strMode)
_iDepthTextureID(0),
_pPoorDepthTexture(0) // [Redge]
{
dbg_printf("RenderTexture::RenderTexture(%s) BGN instantiation.\n", strMode );
_iNumColorBits[0] = _iNumColorBits[1] =
_iNumColorBits[2] = _iNumColorBits[3] = 0;
#ifdef _WIN32
dbg_printf("RenderTexture::RenderTexture in _WIN32.\n" );
_pixelFormatAttribs.push_back(WGL_DRAW_TO_PBUFFER_ARB);
_pixelFormatAttribs.push_back(true);
_pixelFormatAttribs.push_back(WGL_SUPPORT_OPENGL_ARB);
@@ -164,11 +186,13 @@ RenderTexture::RenderTexture(const char *strMode)
_pbufferAttribs.push_back(WGL_PBUFFER_LARGEST_ARB);
_pbufferAttribs.push_back(true);
#elif defined( __MACH__ )
dbg_printf("RenderTexture::RenderTexture in __MACH__.\n" );
//_pixelFormatAttribs.push_back(kCGLPFANoRecovery);
_pixelFormatAttribs.push_back(kCGLPFAAccelerated);
_pixelFormatAttribs.push_back(kCGLPFAWindow);
_pixelFormatAttribs.push_back(kCGLPFAPBuffer);
#else
dbg_printf("RenderTexture::RenderTexture !_WIN32 and !__MACH__.\n" );
_pbufferAttribs.push_back(GLX_RENDER_TYPE_SGIX);
_pbufferAttribs.push_back(GLX_RGBA_BIT_SGIX);
_pbufferAttribs.push_back(GLX_DRAWABLE_TYPE_SGIX);
@@ -186,6 +210,10 @@ RenderTexture::RenderTexture(const char *strMode)
#else
_pixelFormatAttribs.push_back(None);
#endif
dbg_printf("RenderTexture::RenderTexture(%s) END instantiation. pf=%d pb=%d\n",
strMode, _pixelFormatAttribs.size(), _pbufferAttribs.size() );
}
@@ -199,6 +227,7 @@ RenderTexture::RenderTexture(const char *strMode)
*/
RenderTexture::~RenderTexture()
{
dbg_printf("RenderTexture::~RenderTexture: destructor.\n" );
_Invalidate();
}
@@ -312,9 +341,9 @@ void PrintExtensionError( const char* strMsg, ... )
va_end(args);
SG_LOG(SG_GL, SG_ALERT, strMsg);
dbg_printf("Error: RenderTexture requires the following unsupported OpenGL extensions: \n[%s]\n", strMsg);
}
//---------------------------------------------------------------------------
// Function : RenderTexture::Initialize
// Description :
@@ -332,6 +361,8 @@ bool RenderTexture::Initialize(int width, int height,
{
assert(width > 0 && height > 0);
dbg_printf("RenderTexture::Initialize w=%d h=%d\n", width, height );
_iWidth = width; _iHeight = height;
_bPowerOf2 = IsPowerOfTwo(width) && IsPowerOfTwo(height);
@@ -339,8 +370,10 @@ bool RenderTexture::Initialize(int width, int height,
_bCopyContext = copyContext;
// Check if this is an NVXX GPU and verify necessary extensions.
if (!_VerifyExtensions())
return false;
if (!_VerifyExtensions()) {
dbg_printf("RenderTexture::Initialize: _VerifyExtensions() FAILED - returning false.\n" );
return false;
}
if (_bInitialized)
_Invalidate();
@@ -617,33 +650,71 @@ bool RenderTexture::Initialize(int width, int height,
#endif
#else // !_WIN32, !__MACH_
_pDisplay = glXGetCurrentDisplay();
if ( !_pDisplay ) {
dbg_printf("RenderTexture::Initialize: ERROR: glXGetCurrentDisplay() returned NULL! return false\n");
return false;
}
dbg_printf("RenderTexture::Initialize: got glXGetCurrentDisplay() _pDisplay=[%p]\n", _pDisplay);
// glXGetCurrentContext returns the current context, as specified by glXMakeCurrent.
// If there is no current context, NULL is returned.
GLXContext context = glXGetCurrentContext();
if ( !context ) {
dbg_printf("RenderTexture::Initialize: ERROR: glXGetCurrentContext() returned NULL! return false\n");
return false;
}
dbg_printf("RenderTexture::Initialize: got glXGetCurrentContext() context=[%p]\n", context);
int screen = DefaultScreen(_pDisplay);
dbg_printf("RenderTexture::Initialize: DefaultScreen(_pDisplay) screen=%d\n", screen);
XVisualInfo *visInfo = NULL;
GLXFBConfig *fbConfigs;
int nConfigs;
#ifdef _DEBUG
dbg_printf("Using %d pixelFormatAttribs array\n", _pixelFormatAttribs.size());
size_t max = _pixelFormatAttribs.size() / 2;
int dat = 0;
size_t n;
for (n = 0; n < max; n++) {
const char * cp = get_attr_name(_pixelFormatAttribs[n*2], &dat);
printf( "%s(%d) = %d (def=%d)\n",
cp, _pixelFormatAttribs[n*2], _pixelFormatAttribs[(n*2)+1], dat );
}
n *= 2;
if ( n < _pixelFormatAttribs.size() )
printf( "Array ends with %d\n", _pixelFormatAttribs[n] );
else
printf( "WARNING: Array does not appear ODD! which is ODD\n" );
#endif
fbConfigs = glXChooseFBConfigPtr(_pDisplay, screen,
&_pixelFormatAttribs[0], &nConfigs);
// NOTE: ref: http://www.opengl.org/sdk/docs/man/xhtml/glXChooseFBConfig.xml says
// Next, call glXGetFBConfigAttrib to retrieve additional attributes for the frame buffer configurations and then select between them.
if (nConfigs == 0 || !fbConfigs)
if (nConfigs <= 0 || !fbConfigs)
{
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: Couldn't find a suitable pixel format.");
dbg_printf("RenderTexture Error: Couldn't find a suitable pixel format. return false\n");
return false;
}
dbg_printf("RenderTexture::Initialize: glXChooseFBConfigPtr() nConfigs = %d, fbConfigs=[%p]\n", nConfigs, fbConfigs);
int pbufAttrib[] = {
GLX_PBUFFER_WIDTH, _iWidth,
GLX_PBUFFER_HEIGHT, _iHeight,
GLX_LARGEST_PBUFFER, False,
None
};
// Pick the first returned format that will return a pbuffer
if (glXVersion1_3Present)
// if (glXVersion1_3Present)
if (glXCreatePbufferPtr && glXGetVisualFromFBConfigPtr && glXCreateContextPtr)
{
int pbufAttrib[] = {
GLX_PBUFFER_WIDTH, _iWidth,
GLX_PBUFFER_HEIGHT, _iHeight,
GLX_LARGEST_PBUFFER, False,
None
};
dbg_printf("RenderTexture::Initialize: glXVersion1_3Present = TRUE\n");
for (int i=0;i<nConfigs;i++)
{
_hPBuffer = glXCreatePbufferPtr(_pDisplay, fbConfigs[i], pbufAttrib);
@@ -656,6 +727,7 @@ bool RenderTexture::Initialize(int width, int height,
True);
if (!_hGLContext)
{
dbg_printf("RenderTexture Error: glXCreateContextPtr(_pDisplay, visInfo,..) FAILED! return false\n");
return false;
}
XFree( visInfo );
@@ -670,27 +742,37 @@ bool RenderTexture::Initialize(int width, int height,
int iNumFormats;
int attrib = 0;
#endif
for (int i=0;i<nConfigs;i++)
dbg_printf("RenderTexture::Initialize: glXVersion1_3Present = FALSE w=%d h=%d\n", _iWidth, _iHeight);
for (int i=0; i < nConfigs; i++)
{
dbg_printf("RenderTexture::Initialize: %d: glXCreateGLXPbufferPtr() get buffer ptr\n", (i + 1));
_hPBuffer = glXCreateGLXPbufferPtr(_pDisplay, fbConfigs[i],
_iWidth, _iHeight, NULL);
_iWidth, _iHeight,
&pbufAttrib[0] ); //NULL);
if (_hPBuffer)
{
dbg_printf("RenderTexture::Initialize: %d: glXCreateGLXPbufferPtr() got buffer [%p]\n", (i + 1), _hPBuffer);
_hGLContext = glXCreateContextWithConfigPtr(_pDisplay,
fbConfigs[i],
GLX_RGBA_TYPE,
_bShareObjects ? context : NULL,
True);
dbg_printf("RenderTexture::Initialize: %d: glXCreateContextWithConfigPtr() _hGLContext=[%p]\n", (i + 1), _hGLContext);
break;
} else {
dbg_printf("RenderTexture::Initialize: %d: glXCreateGLXPbufferPtr() NO buffer\n", (i + 1));
}
}
}
dbg_printf("RenderTexture::Initialize: doing XFree( fbConfigs=[%p].\n", fbConfigs);
XFree( fbConfigs );
if (!_hPBuffer)
{
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: glXCreateGLXPbufferPtr() failed.");
dbg_printf("RenderTexture Error: glXCreateGLXPbufferPtr() failed.\n");
return false;
}
@@ -703,20 +785,29 @@ bool RenderTexture::Initialize(int width, int height,
{
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: glXCreateContext() failed.");
dbg_printf("RenderTexture Error: glXCreateContext() failed. return false\n");
return false;
}
}
if (!glXVersion1_3Present)
// if (!glXVersion1_3Present)
if ((!glXCreatePbufferPtr || !glXGetVisualFromFBConfigPtr || !glXCreateContextPtr) &&
(!glXVersion1_3Present))
{
#ifdef ADD_QUERY_BUFFER
dbg_printf("RenderTexture::Initialize: Doing glXQueryGLXPbufferSGIXPtr with GLX_WIDTH_SGIX\n");
glXQueryGLXPbufferSGIXPtr(_pDisplay, _hPBuffer, GLX_WIDTH_SGIX,
(GLuint*)&_iWidth);
dbg_printf("RenderTexture::Initialize: Doing glXQueryGLXPbufferSGIXPtr with GLX_HEIGHT_SGIX\n");
glXQueryGLXPbufferSGIXPtr(_pDisplay, _hPBuffer, GLX_HEIGHT_SGIX,
(GLuint*)&_iHeight);
#else
dbg_printf("RenderTexture::Initialize: SKIPPED doing glXQueryGLXPbufferSGIXPtr with GLX_WIDTH_SGIX and GLX_HEIGHT_SGIX\n");
#endif // #ifdef ADD_QUERY_BUFFER
}
_bInitialized = true;
dbg_printf( "RenderTexture::Initialize: _bIniialized set TRUE\n" );
// XXX Query the color format
#endif
@@ -740,13 +831,26 @@ bool RenderTexture::Initialize(int width, int height,
return false;
}
#else
#ifdef ADD_GET_DRAWABLE
dbg_printf( "RenderTexture::Initialize: doing glXGetCurrentContext()\n" );
_hPreviousContext = glXGetCurrentContext();
dbg_printf( "RenderTexture::Initialize: doing glXGetCurrentDrawable()\n" );
_hPreviousDrawable = glXGetCurrentDrawable();
#else
_hPreviousContext = context;
_hPreviousDrawable = 0;
dbg_printf( "RenderTexture::Initialize: SKIPPED doing glXGetCurrentContext(2nd) AND glXGetCurrentDrawable()\n" );
#endif // #ifdef ADD_GET_DRAWABLE
dbg_printf( "RenderTexture::Initialize: doing glXMakeCurrent(_pDisplay(%p), _hPBuffer(%p), _hGLContext(%p))\n",
_pDisplay, _hPBuffer, _hGLContext );
if (False == glXMakeCurrent(_pDisplay, _hPBuffer, _hGLContext))
{
dbg_printf( "glXMakeCurrent(_pDisplay, _hPBuffer, _hGLContext) FAILED. return false\n" );
return false;
}
#endif
bool result = _InitializeTextures();
@@ -773,16 +877,23 @@ bool RenderTexture::Initialize(int width, int height,
if (False == glXMakeCurrent(_pDisplay,
_hPreviousDrawable, _hPreviousContext))
{
dbg_printf("glXMakeCurrent(_pDisplay, _hPreviousDrawable, _hPreviousContext)) FAILED! return false\n" );
return false;
}
if (glXVersion1_3Present)
//if ((glXVersion1_3Present) ||
// (glXCreatePbufferPtr && glXGetVisualFromFBConfigPtr && glXCreateContextPtr && glXQueryDrawablePtr))
{
dbg_printf( "RenderTexture::Initialize: doing glXGetCurrentDrawable()\n" );
GLXDrawable draw = glXGetCurrentDrawable();
dbg_printf( "RenderTexture::Initialize: doing glXQueryDrawablePtr for GLX_WIDTH and GLX_HEIGHT\n" );
glXQueryDrawablePtr(_pDisplay, draw, GLX_WIDTH, (unsigned int*)&_iWidth);
glXQueryDrawablePtr(_pDisplay, draw, GLX_HEIGHT, (unsigned int*)&_iHeight);
}
#endif
dbg_printf( "RenderTexture::Initialize(w=%d,h=%d): returning %s\n", _iWidth, _iHeight, (result ? "TRUE" : "FALSE") );
return result;
}
@@ -798,6 +909,8 @@ bool RenderTexture::Initialize(int width, int height,
*/
bool RenderTexture::_Invalidate()
{
dbg_printf( "RenderTexture::_Invalidate() called...\n" );
_iNumColorBits[0] = _iNumColorBits[1] =
_iNumColorBits[2] = _iNumColorBits[3] = 0;
_iNumDepthBits = 0;
@@ -845,10 +958,12 @@ bool RenderTexture::_Invalidate()
glXMakeCurrent(_pDisplay, _hPBuffer, 0);
glXDestroyPbufferPtr(_pDisplay, _hPBuffer);
_hPBuffer = 0;
dbg_printf( "RenderTexture::_Invalidate: glXDestroyPbufferPtr(_pDisplay, _hPBuffer); return true\n" );
return true;
}
#endif
dbg_printf( "RenderTexture::_Invalidate: return false\n" );
// [WVB] do we need to call _ReleaseBoundBuffers() too?
return false;
}
@@ -867,6 +982,8 @@ bool RenderTexture::_Invalidate()
*/
bool RenderTexture::Reset(const char *strMode, ...)
{
dbg_printf("RenderTexure:Reset(): with %s\n", strMode);
_iWidth = 0; _iHeight = 0;
_bIsTexture = false; _bIsDepthTexture = false,
_bHasARBDepthTexture = true;
@@ -889,11 +1006,21 @@ bool RenderTexture::Reset(const char *strMode, ...)
_pPoorDepthTexture = 0;
_pixelFormatAttribs.clear();
_pbufferAttribs.clear();
if (IsInitialized() && !_Invalidate())
if (IsInitialized())
{
SG_LOG(SG_GL, SG_ALERT, "RenderTexture::Reset(): failed to invalidate.");
if (!_Invalidate())
{
dbg_printf( "RenderTexture::Reset(): failed to invalidate. return false\n");
return false;
}
else
{
dbg_printf( "RenderTexture::Reset(): was Initialized, and now _Invalidate() ok.");
}
}
else
{
dbg_printf("RenderTexure:Reset(): previous NOT initialised!\n");
}
_iNumColorBits[0] = _iNumColorBits[1] =
@@ -939,6 +1066,7 @@ bool RenderTexture::Reset(const char *strMode, ...)
#else
_pixelFormatAttribs.push_back(None);
#endif
dbg_printf("RenderTexure:Reset(): returning true.\n");
return true;
}
@@ -1307,6 +1435,7 @@ void RenderTexture::_ParseModeString(const char *modeString,
vector<int> &pfAttribs,
vector<int> &pbAttribs)
{
dbg_printf("RenderTexture::_ParseModeString(%s). BGN vf=%d vp=%d\n", modeString, pfAttribs.size(), pbAttribs.size() );
if (!modeString || strcmp(modeString, "") == 0)
return;
@@ -1384,10 +1513,14 @@ void RenderTexture::_ParseModeString(const char *modeString,
_iNumComponents += 3;
continue;
}
else if (kv.first == "rgb")
else if (kv.first == "rgb")
{
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: mistake in components definition "
"(rgb + " << _iNumComponents << ").");
dbg_printf("RenderTexture Warning 1: mistake in components definition "
"(rgb + %d).\n", _iNumComponents );
}
if (kv.first == "rgba" && (_iNumComponents == 0))
{
@@ -1444,9 +1577,13 @@ void RenderTexture::_ParseModeString(const char *modeString,
continue;
}
else if (kv.first == "rgba")
{
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: mistake in components definition "
"(rgba + " << _iNumComponents << ").");
dbg_printf("RenderTexture Warning 2: mistake in components definition "
"(rgb + %d).\n", _iNumComponents );
}
if (kv.first == "r" && (_iNumComponents <= 1))
{
@@ -1474,10 +1611,13 @@ void RenderTexture::_ParseModeString(const char *modeString,
continue;
}
else if (kv.first == "r")
{
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: mistake in components definition "
"(r + " << _iNumComponents << ").");
dbg_printf("RenderTexture Warning 3: mistake in components definition "
"(rgb + %d).\n", _iNumComponents );
}
if (kv.first == "rg" && (_iNumComponents <= 1))
{
if (kv.second.find("f") != kv.second.npos)
@@ -1515,9 +1655,13 @@ void RenderTexture::_ParseModeString(const char *modeString,
continue;
}
else if (kv.first == "rg")
{
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: mistake in components definition "
"(rg + " << _iNumComponents << ").");
dbg_printf("RenderTexture Warning 4: mistake in components definition "
"(rgb + %d).\n", _iNumComponents );
}
if (kv.first == "depth")
{
@@ -1680,6 +1824,8 @@ void RenderTexture::_ParseModeString(const char *modeString,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: Unknown pbuffer attribute: " <<
token.c_str());
dbg_printf("RenderTexture Error: Uknown pbuffer attribute: %s\n",
token.c_str() );
}
// Processing of some options must be last because of interactions.
@@ -1690,6 +1836,7 @@ void RenderTexture::_ParseModeString(const char *modeString,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: Depth and Color texture targets "
"should match.");
dbg_printf( "RenderTexture Warning: Depth and Color texture targets should match.\n");
}
// Apply default bit format if none specified
@@ -1760,6 +1907,7 @@ void RenderTexture::_ParseModeString(const char *modeString,
SG_LOG(SG_GL, SG_ALERT, "RenderTexture Warning: No support found for "
"render to depth texture.");
#endif
dbg_printf("RenderTexture Warning: No support found for render to depth texture.\n");
_bIsDepthTexture = false;
}
#endif
@@ -1878,6 +2026,8 @@ void RenderTexture::_ParseModeString(const char *modeString,
"RenderTexture Warning: Bad number of components "
"(r=1,rg=2,rgb=3,rgba=4): " <<
_iNumComponents);
dbg_printf("RenderTexture Warning 1: Bad number of components (r=1,rg=2,rgb=3,rgba=4): %d\n",
_iNumComponents);
break;
}
}
@@ -1925,6 +2075,8 @@ void RenderTexture::_ParseModeString(const char *modeString,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: Bad number of components "
"(r=1,rg=2,rgb=3,rgba=4): " << _iNumComponents);
dbg_printf("RenderTexture Warning 2: Bad number of components (r=1,rg=2,rgb=3,rgba=4): %d\n",
_iNumComponents);
break;
}
}
@@ -2023,9 +2175,9 @@ void RenderTexture::_ParseModeString(const char *modeString,
}
#elif defined(DEBUG) || defined(_DEBUG)
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: Render to Texture not supported in "
"Linux or MacOS\ n");
"RenderTexture Error: Render to Texture not supported in Linux or MacOS");
#endif
dbg_printf( "RenderTexture Error 1: Render to Texture not supported in Linux or MacOS\n");
}
if (_bIsDepthTexture && (RT_RENDER_TO_TEXTURE == _eUpdateMode))
@@ -2052,7 +2204,10 @@ void RenderTexture::_ParseModeString(const char *modeString,
SG_LOG(SG_GL, SG_INFO, "RenderTexture Error: Render to Texture not supported in "
"Linux or MacOS");
#endif
dbg_printf( "RenderTexture Error 2: Render to Texture not supported in Linux or MacOS\n");
}
dbg_printf("RenderTexture::_ParseModeString(%s). END vf=%d vp=%d\n", modeString, pfAttribs.size(), pbAttribs.size() );
}
//---------------------------------------------------------------------------
@@ -2122,6 +2277,7 @@ vector<int> RenderTexture::_ParseBitVector(string bitVector)
*/
bool RenderTexture::_VerifyExtensions()
{
dbg_printf("RenderTexture::_VerifyExtensions() called...\n");
#ifdef _WIN32
// a second call to _VerifyExtensions will allways return true, causing a crash
// if the extension is not supported
@@ -2205,15 +2361,42 @@ bool RenderTexture::_VerifyExtensions()
#else
Display* dpy = glXGetCurrentDisplay();
int minor = 0, major = 0;
if (!glXQueryVersion(dpy, &major, &minor))
if (!dpy) {
dbg_printf("_VerifyExtensions: glXGetCurrentDisplay() returned NULL! returning false\n");
return false;
}
if (!glXQueryVersion(dpy, &major, &minor))
{
dbg_printf("_VerifyExtensions: glXQueryVersion(dpy, &major, &minor) FAILED! returning false\n");
return false;
}
else
{
dbg_printf("_VerifyExtensions: glXQueryVersion(dpy, major=%d, minor=%d)\n", major, minor);
}
int screen = DefaultScreen(dpy);
const char* extString = glXQueryExtensionsString(dpy, screen);
dbg_printf("_VerifyExtensions: glXQueryExtensionsString(dpy, screen) returned -\n[%s]\n",
(extString ? extString : "<NULL>") );
if (!SGSearchExtensionsString(extString, "GLX_SGIX_fbconfig") ||
!SGSearchExtensionsString(extString, "GLX_SGIX_pbuffer"))
return false;
{
dbg_printf("_VerifyExtensions: glXQueryExtensionsString(dpy,screen) does NOT contain GLX_SGIX_fbconfig or GLX_SGIX_pbuffer!\n" );
const char * extClient = glXGetClientString( dpy, GLX_EXTENSIONS );
if (!extClient ||
!SGSearchExtensionsString(extClient, "GLX_SGIX_fbconfig") ||
!SGSearchExtensionsString(extClient, "GLX_SGIX_pbuffer"))
{
dbg_printf("_VerifyExtensions: AND glXGetClientString(dpy,GLX_EXTENSIONS) also! returning false\n" );
return false;
}
else
{
dbg_printf("_VerifyExtensions: BUT glXGetClientString(dpy,GLX_EXTENSIONS) returned \n[%s]\n", extClient );
dbg_printf("Since this DOES contain fbconfig and pbuffer, continuing...\n");
}
}
// First try the glX version 1.3 functions.
glXChooseFBConfigPtr = (glXChooseFBConfigProc)SGLookupFunction("glXChooseFBConfig");
glXCreatePbufferPtr = (glXCreatePbufferProc)SGLookupFunction("glXCreatePbuffer");
@@ -2228,10 +2411,22 @@ bool RenderTexture::_VerifyExtensions()
glXGetVisualFromFBConfigPtr &&
glXCreateContextPtr &&
glXDestroyPbufferPtr &&
glXQueryDrawablePtr)
glXQueryDrawablePtr) {
dbg_printf("_VerifyExtensions: setting glXVersion1_3Present TRUE\n" );
glXVersion1_3Present = true;
}
else
{
dbg_printf("_VerifyExtensions: setting glXVersion1_3Present FALSE\n Reason: " );
if ( !((1 <= major && 3 <= minor) || 2 <= major) ) { dbg_printf( "Version wrong %d.%d ", major, minor ); }
if ( !glXChooseFBConfigPtr ) { dbg_printf( "missing glXChooseFBConfigPtr " ); }
if ( !glXCreatePbufferPtr ) { dbg_printf( "missing glXCreatePbufferPtr " ); }
if ( !glXGetVisualFromFBConfigPtr ) { dbg_printf( "missing glXGetVisualFromFBConfigPtr " ); }
if ( !glXCreateContextPtr ) { dbg_printf( "missing glXCreateContextPtr " ); }
if ( !glXDestroyPbufferPtr ) { dbg_printf( "missing glXDestroyPbufferPtr " ); }
if ( !glXQueryDrawablePtr ) { dbg_printf( "missing glXQueryDrawablePtr " ); }
dbg_printf("\n");
glXChooseFBConfigPtr = (glXChooseFBConfigProc)SGLookupFunction("glXChooseFBConfigSGIX");
glXCreateGLXPbufferPtr = (glXCreateGLXPbufferProc)SGLookupFunction("glXCreateGLXPbufferSGIX");
glXGetVisualFromFBConfigPtr = (glXGetVisualFromFBConfigProc)SGLookupFunction("glXGetVisualFromFBConfigSGIX");
@@ -2239,14 +2434,25 @@ bool RenderTexture::_VerifyExtensions()
glXDestroyPbufferPtr = (glXDestroyPbufferProc)SGLookupFunction("glXDestroyGLXPbufferSGIX");
glXQueryGLXPbufferSGIXPtr = (glXQueryGLXPbufferSGIXProc)SGLookupFunction("glXQueryGLXPbufferSGIX");
if (!glXChooseFBConfigPtr ||
!glXCreateGLXPbufferPtr ||
!glXGetVisualFromFBConfigPtr ||
!glXCreateContextWithConfigPtr ||
!glXDestroyPbufferPtr ||
!glXQueryGLXPbufferSGIXPtr)
return false;
{
dbg_printf("_VerifyExtensions: some pointer is NULL! return false\n" );
if ( !glXCreateGLXPbufferPtr ) {
dbg_printf("RenderTexture::Initialize: ERROR glXCreateGLXPbufferPtr = NULL!\n");
} else if ( !glXCreateContextWithConfigPtr ) {
dbg_printf("RenderTexture::Initialize: ERROR glXCreateContextWithConfigPtr = NULL!\n");
} else if ( !glXVersion1_3Present && !glXQueryGLXPbufferSGIXPtr ) {
dbg_printf("RenderTexture::Initialize: ERROR glXQueryGLXPbufferSGIXPtr = NULL!\n");
}
return false;
} else {
dbg_printf("_VerifyExtensions: appear to have all 'procs' glXCreateGLXPbufferPtr=[%p]\n", glXCreateGLXPbufferPtr );
}
}
if (_bIsDepthTexture && !GL_ARB_depth_texture)
@@ -2266,6 +2472,7 @@ bool RenderTexture::_VerifyExtensions()
}
#endif
dbg_printf("RenderTexture::_VerifyExtensions: return true.\n");
return true;
}
@@ -2279,7 +2486,9 @@ bool RenderTexture::_VerifyExtensions()
*/
bool RenderTexture::_InitializeTextures()
{
dbg_printf( "RenderTexture::_InitializeTextures() called\n" );
// Determine the appropriate texture formats and filtering modes.
if (_bIsTexture || _bIsDepthTexture)
{
if (_bRectangle && GL_NV_texture_rectangle)
@@ -2315,6 +2524,7 @@ bool RenderTexture::_InitializeTextures()
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Error: mipmapped float textures not "
"supported.");
dbg_printf( "RenderTexture Error: mipmapped float textures not supported. return false\n");
return false;
}
@@ -2378,6 +2588,8 @@ bool RenderTexture::_InitializeTextures()
SG_LOG(SG_GL, SG_INFO, "RenderTexture Error: "
"Invalid number of components: " <<
_iNumComponents);
dbg_printf( "RenderTexture Error: Invalid number of components: %d - return false\n",
_iNumComponents);
return false;
}
}
@@ -2436,6 +2648,7 @@ bool RenderTexture::_InitializeTextures()
}
}
dbg_printf( "RenderTexture::_InitializeTextures() returning true\n" );
return true;
}
@@ -2567,7 +2780,7 @@ bool RenderTexture::_ReleaseBoundBuffers()
* @fn RenderTexture::_MakeCurrent()
* @brief Makes the RenderTexture's context current
*/
static GLXContext last_hGLContext = 0;
bool RenderTexture::_MakeCurrent()
{
#ifdef _WIN32
@@ -2588,10 +2801,15 @@ bool RenderTexture::_MakeCurrent()
#else
if (false == glXMakeCurrent(_pDisplay, _hPBuffer, _hGLContext))
{
dbg_printf( "_MakeCurrent: glXMakeCurrent FAILED! returning false\n");
return false;
}
#endif
if ( last_hGLContext != _hGLContext ) {
last_hGLContext = _hGLContext;
dbg_printf( "_MakeCurrent: glXMakeCurrent set to [%p] SUCCESS! returning true\n", _hGLContext );
}
return true;
}
@@ -2657,6 +2875,7 @@ RenderTexture::RenderTexture(int width, int height,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: Deprecated Contructor interface used.");
#endif
dbg_printf("RenderTexture Warning: Deprecated Contructor interface used.\n");
_iNumColorBits[0] = _iNumColorBits[1] =
_iNumColorBits[2] = _iNumColorBits[3] = 0;
@@ -2694,6 +2913,7 @@ bool RenderTexture::Initialize(bool bShare /* = true */,
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: Deprecated Initialize() interface used.");
#endif
dbg_printf("RenderTexture Warning: Deprecated Initialize() interface used.\n");
// create a mode string.
string mode = "";
@@ -2800,14 +3020,195 @@ bool RenderTexture::Reset(int iWidth, int iHeight)
{
SG_LOG(SG_GL, SG_ALERT,
"RenderTexture Warning: Deprecated Reset() interface used.");
dbg_printf("RenderTexture Warning: Deprecated Reset(x,y) interface used.\n");
if (!_Invalidate())
{
SG_LOG(SG_GL, SG_ALERT, "RenderTexture::Reset(): failed to invalidate.");
dbg_printf( "RenderTexture::Reset(x,y): failed to invalidate. returning false\n");
return false;
}
_iWidth = iWidth;
_iHeight = iHeight;
dbg_printf( "RenderTexture::Reset(x,y): succeeded. returning true\n");
return true;
}
#ifdef _DEBUG
/* just some DEBUG ONLY code, to show the 'attributes' */
typedef struct tagPXATTS {
int attr;
const char * name;
const char * desc;
int def;
}PXATTS, * PPXATTS;
static PXATTS pxAtts[] = {
{ GLX_FBCONFIG_ID, "GLX_FBCONFIG_ID",
"followed by a valid XID that indicates the desired GLX frame buffer configuration. "
"When a GLX_FBCONFIG_ID is specified, all attributes are ignored. The default value is GLX_DONT_CARE.",
GLX_DONT_CARE },
{ GLX_BUFFER_SIZE, "GLX_BUFFER_SIZE",
"Must be followed by a nonnegative integer that indicates the desired color index buffer size."
"The smallest index buffer of at least the specified size is preferred. This attribute is ignored if GLX_COLOR_INDEX_BIT is not set "
"in GLX_RENDER_TYPE. The default value is 0.",
0 },
{ GLX_LEVEL, "GLX_LEVEL",
"Must be followed by an integer buffer-level specification. This specification is honored exactly."
"Buffer level 0 corresponds to the default frame buffer of the display. "
"Buffer level 1 is the first overlay frame buffer, level two the second overlay frame buffer, and so on."
"Negative buffer levels correspond to underlay frame buffers. The default value is 0.",
0 },
{ GLX_DOUBLEBUFFER, "GLX_DOUBLEBUFFER",
"Must be followed by True or False. If True is specified, then only double-buffered frame buffer configurations are considered;"
"if False is specified, then only single-buffered frame buffer configurations are considered. The default value is GLX_DONT_CARE.",
GLX_DONT_CARE },
{ GLX_STEREO, "GLX_STEREO",
"Must be followed by True or False. If True is specified, then only stereo frame buffer configurations are considered;"
" if False is specified, then only monoscopic frame buffer configurations are considered. The default value is False.",
False },
{ GLX_AUX_BUFFERS, "GLX_AUX_BUFFERS",
"Must be followed by a nonnegative integer that indicates the desired number of auxiliary buffers."
" Configurations with the smallest number of auxiliary buffers that meet or exceed the specified number are preferred."
" The default value is 0.",
0 },
{ GLX_RED_SIZE, "GLX_RED_SIZE",
"must be followed by a nonnegative minimum size",
0 },
{ GLX_GREEN_SIZE, "GLX_GREEN_SIZE",
"must be followed by a nonnegative minimum size",
0 },
{ GLX_BLUE_SIZE, "GLX_BLUE_SIZE",
"must be followed by a nonnegative minimum size",
0 },
{ GLX_ALPHA_SIZE, "GLX_ALPHA_SIZE",
"Each attribute, if present, must be followed by a nonnegative minimum size specification or GLX_DONT_CARE."
" The largest available total RGBA color buffer size (sum of GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_BLUE_SIZE, and GLX_ALPHA_SIZE) "
" of at least the minimum size specified for each color component is preferred. If the requested number of bits for a color "
" component is 0 or GLX_DONT_CARE, it is not considered. The default value for each color component is 0.",
0 },
{ GLX_DEPTH_SIZE, "GLX_DEPTH_SIZE",
"Must be followed by a nonnegative minimum size specification. If this value is zero, "
"frame buffer configurations with no depth buffer are preferred."
"Otherwise, the largest available depth buffer of at least the minimum size is preferred. The default value is 0.",
0 },
{ GLX_STENCIL_SIZE, "GLX_STENCIL_SIZE",
"Must be followed by a nonnegative integer that indicates the desired number of stencil bitplanes."
"The smallest stencil buffer of at least the specified size is preferred. If the desired value is zero,"
" frame buffer configurations with no stencil buffer are preferred. The default value is 0.",
0 },
{ GLX_ACCUM_RED_SIZE, "GLX_ACCUM_RED_SIZE",
"Must be followed by a nonnegative minimum size specification. If this value is zero, "
" frame buffer configurations with no red accumulation buffer are preferred."
" Otherwise, the largest possible red accumulation buffer of at least the minimum size is preferred. The default value is 0.",
0 },
{ GLX_ACCUM_GREEN_SIZE, "GLX_ACCUM_GREEN_SIZE",
"Must be followed by a nonnegative minimum size specification. If this value is zero, "
"frame buffer configurations with no green accumulation buffer are preferred. "
"Otherwise, the largest possible green accumulation buffer of at least the minimum size is preferred. The default value is 0.",
0 },
{ GLX_ACCUM_BLUE_SIZE, "GLX_ACCUM_BLUE_SIZE",
"Must be followed by a nonnegative minimum size specification. If this value is zero, "
"frame buffer configurations with no blue accumulation buffer are preferred. "
"Otherwise, the largest possible blue accumulation buffer of at least the minimum size is preferred. The default value is 0.",
0 },
{ GLX_ACCUM_ALPHA_SIZE, "GLX_ACCUM_ALPHA_SIZE",
"Must be followed by a nonnegative minimum size specification. If this value is zero, "
"frame buffer configurations with no alpha accumulation buffer are preferred. "
"Otherwise, the largest possible alpha accumulation buffer of at least the minimum size is preferred. The default value is 0.",
0 },
{ GLX_RENDER_TYPE, "GLX_RENDER_TYPE",
"Must be followed by a mask indicating which OpenGL rendering modes the frame buffer configuration must support. "
"Valid bits are GLX_RGBA_BIT and GLX_COLOR_INDEX_BIT. If the mask is set to GLX_RGBA_BIT | GLX_COLOR_INDEX_BIT, "
"then only frame buffer configurations that can be bound to both RGBA contexts and color index contexts will be considered. "
"The default value is GLX_RGBA_BIT.",
GLX_RGBA_BIT },
{ GLX_DRAWABLE_TYPE, "GLX_DRAWABLE_TYPE",
"Must be followed by a mask indicating which GLX drawable types the frame buffer configuration must support. "
"Valid bits are GLX_WINDOW_BIT, GLX_PIXMAP_BIT, and GLX_PBUFFER_BIT. For example, if mask is set to "
"GLX_WINDOW_BIT | GLX_PIXMAP_BIT, only frame buffer configurations that support both windows and GLX pixmaps "
"will be considered. The default value is GLX_WINDOW_BIT.",
GLX_WINDOW_BIT },
{ GLX_X_RENDERABLE, "GLX_X_RENDERABLE",
"Must be followed by True or False. If True is specified, then only frame buffer configurations that "
"have associated X visuals (and can be used to render to Windows and/or GLX pixmaps) will be considered. "
"The default value is GLX_DONT_CARE. ",
GLX_DONT_CARE },
{ GLX_X_VISUAL_TYPE, "GLX_X_VISUAL_TYPE",
"Must be followed by one of GLX_TRUE_COLOR, GLX_DIRECT_COLOR, GLX_PSEUDO_COLOR, GLX_STATIC_COLOR, "
"GLX_GRAY_SCALE, or GLX_STATIC_GRAY, indicating the desired X visual type. "
"Not all frame buffer configurations have an associated X visual. If GLX_DRAWABLE_TYPE is specified in attrib_list and the "
"mask that follows does not have GLX_WINDOW_BIT set, then this value is ignored. It is also ignored if "
"GLX_X_RENDERABLE is specified as False. RGBA rendering may be supported for visuals of type "
"GLX_TRUE_COLOR, GLX_DIRECT_COLOR, GLX_PSEUDO_COLOR, or GLX_STATIC_COLOR, "
"but color index rendering is only supported for visuals of type GLX_PSEUDO_COLOR or GLX_STATIC_COLOR "
"(i.e., single-channel visuals). The tokens GLX_GRAY_SCALE and GLX_STATIC_GRAY will "
"not match current OpenGL enabled visuals, but are included for future use."
"The default value for GLX_X_VISUAL_TYPE is GLX_DONT_CARE.",
GLX_DONT_CARE },
{ GLX_CONFIG_CAVEAT, "GLX_CONFIG_CAVEAT",
"Must be followed by one of GLX_NONE, GLX_SLOW_CONFIG, GLX_NON_CONFORMANT_CONFIG. "
"If GLX_NONE is specified, then only frame buffer configurations with "
"no caveats will be considered; if GLX_SLOW_CONFIG is specified, then only slow frame buffer configurations will be considered; if "
"GLX_NON_CONFORMANT_CONFIG is specified, then only nonconformant frame buffer configurations will be considered."
"The default value is GLX_DONT_CARE.",
GLX_DONT_CARE },
{ GLX_TRANSPARENT_TYPE, "GLX_TRANSPARENT_TYPE",
"Must be followed by one of GLX_NONE, GLX_TRANSPARENT_RGB, GLX_TRANSPARENT_INDEX. "
"If GLX_NONE is specified, then only opaque frame buffer configurations will be considered; "
"if GLX_TRANSPARENT_RGB is specified, then only transparent frame buffer configurations that support RGBA rendering will be considered; "
"if GLX_TRANSPARENT_INDEX is specified, then only transparent frame buffer configurations that support color index rendering will be considered."
"The default value is GLX_NONE.",
GLX_NONE },
{ GLX_TRANSPARENT_INDEX_VALUE, "GLX_TRANSPARENT_INDEX_VALUE",
"Must be followed by an integer value indicating the transparent index value; the value must be between 0 and the maximum "
"frame buffer value for indices. Only frame buffer configurations that use the "
"specified transparent index value will be considered. The default value is GLX_DONT_CARE. "
"This attribute is ignored unless GLX_TRANSPARENT_TYPE is included in attrib_list and specified as GLX_TRANSPARENT_INDEX.",
GLX_DONT_CARE },
{ GLX_TRANSPARENT_RED_VALUE, "GLX_TRANSPARENT_RED_VALUE",
"Must be followed by an integer value indicating the transparent red value; the value must be between 0 and the maximum "
"frame buffer value for red. Only frame buffer configurations that use the specified transparent red value will be considered. "
"The default value is GLX_DONT_CARE. This attribute is ignored unless GLX_TRANSPARENT_TYPE is included in "
"attrib_list and specified as GLX_TRANSPARENT_RGB.",
GLX_DONT_CARE },
{ GLX_TRANSPARENT_GREEN_VALUE, "GLX_TRANSPARENT_GREEN_VALUE",
"Must be followed by an integer value indicating the transparent green value; the value must be between 0 and the maximum "
"frame buffer value for green. Only frame buffer configurations that use the specified transparent green value will be considered."
"The default value is GLX_DONT_CARE. This attribute is "
"ignored unless GLX_TRANSPARENT_TYPE is included in attrib_list and specified as GLX_TRANSPARENT_RGB.",
GLX_DONT_CARE },
{ GLX_TRANSPARENT_BLUE_VALUE, "GLX_TRANSPARENT_BLUE_VALUE",
"Must be followed by an integer value indicating the transparent blue value; the value must be between 0 and the maximum "
"frame buffer value for blue. Only frame buffer configurations that use the specified transparent blue value will be considered."
"The default value is GLX_DONT_CARE. This attribute is ignored unless GLX_TRANSPARENT_TYPE is included in "
"attrib_list and specified as GLX_TRANSPARENT_RGB. ",
GLX_DONT_CARE },
{ GLX_TRANSPARENT_ALPHA_VALUE, "GLX_TRANSPARENT_ALPHA_VALUE",
"Must be followed by an integer value indicating the transparent alpha value; the value must be between 0 and the maximum "
"frame buffer value for alpha. Only frame buffer configurations that use the "
"specified transparent alpha value will be considered. The default value is GLX_DONT_CARE.",
GLX_DONT_CARE },
{ 0, NULL, NULL, -1 }
};
const char * get_attr_name( int val, int * pdef )
{
PPXATTS pat = &pxAtts[0];
while( pat->name )
{
if ( pat->attr == val ) {
*pdef = pat->def;
return pat->name;
}
pat++;
}
*pdef = -1;
return "VALUE NOT IN LIST";
}
#endif
// eof - RenderTexture.cpp

View File

@@ -17,6 +17,7 @@
# include <GL/glut.h>
#endif
#include <simgear/debug/logstream.hxx>
#include <simgear/screen/extensions.hxx>
#include <simgear/screen/RenderTexture.h>
@@ -24,6 +25,9 @@
#include <stdio.h>
#include <stdlib.h>
#define dbg_printf
//#define dbg_printf printf
void Reshape(int w, int h);
GLuint iTextureProgram = 0;
@@ -92,6 +96,10 @@ RenderTexture* CreateRenderTexture(const char *initstr)
{
fprintf(stderr, "RenderTexture Initialization failed!\n");
}
else
{
printf("RenderTexture Initialization done.\n");
}
// for shadow mapping we still have to bind it and set the correct
// texture parameters using the SGI_shadow or ARB_shadow extension
@@ -203,7 +211,8 @@ void Keyboard(unsigned char key, int x, int y)
bShowDepthTexture = !bShowDepthTexture;
break;
case 13:
++g_currentString%=g_numModeTestStrings;
++g_currentString %= g_numModeTestStrings;
dbg_printf("Changed to #%d = [%s]\n", g_currentString, g_modeTestStrings[g_currentString]);
DestroyRenderTexture(rt);
rt = CreateRenderTexture(g_modeTestStrings[g_currentString]);
break;
@@ -338,11 +347,18 @@ int main(int argc, char *argv[])
rt = CreateRenderTexture(g_modeTestStrings[g_currentString]);
if (rt->IsInitialized() && rt->BeginCapture()) {
rt->EndCapture();
dbg_printf("Torus should also be shown.\n");
} else {
dbg_printf("No Torus init = %s\n", (rt->IsInitialized() ? "ok" : "NOT INITIALISED"));
}
printf("Press Enter to change RenderTexture parameters.\n"
"Press 'r' to toggle the rectangle's motion.\n"
"Press 't' to toggle the torus' motion.\n");
glutMainLoop();
return 0;
}