Add const back in the function
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@@ -201,7 +201,7 @@ SGMaterial::load_texture ( int n )
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}
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ssgSimpleState *
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SGMaterial::get_state (int n)
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SGMaterial::get_state (int n) const
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{
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if (_status.size() == 0) {
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SG_LOG( SG_GENERAL, SG_WARN, "No state available.");
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@@ -117,7 +117,7 @@ public:
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/**
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* Get the textured state.
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*/
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virtual ssgSimpleState *get_state (int n = -1);
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virtual ssgSimpleState *get_state (int n = -1) const;
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/**
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