Added "SG" prefixes to match other SimGear classes.
This commit is contained in:
@@ -61,13 +61,13 @@ static const struct {
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{"", NULL}
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};
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Sound::Sound()
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SGSound::SGSound()
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: _sample(NULL),
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_condition(NULL),
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_property(NULL),
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_active(false),
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_name(""),
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_mode(Sound::ONCE),
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_mode(SGSound::ONCE),
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_prev_value(0),
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_dt_play(0.0),
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_dt_stop(0.0),
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@@ -75,7 +75,7 @@ Sound::Sound()
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{
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}
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Sound::~Sound()
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SGSound::~SGSound()
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{
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_mgr->get_scheduler()->stopSample(_sample->get_sample());
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@@ -91,8 +91,8 @@ Sound::~Sound()
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}
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void
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Sound::init(SGPropertyNode *root, SGPropertyNode *node, SoundMgr *sndmgr,
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const string &path)
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SGSound::init(SGPropertyNode *root, SGPropertyNode *node, SGSoundMgr *sndmgr,
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const string &path)
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{
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//
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@@ -104,13 +104,13 @@ Sound::init(SGPropertyNode *root, SGPropertyNode *node, SoundMgr *sndmgr,
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const char *mode_str = node->getStringValue("mode", "");
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if ( !strcmp(mode_str, "looped") ) {
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_mode = Sound::LOOPED;
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_mode = SGSound::LOOPED;
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} else if ( !strcmp(mode_str, "in-transit") ) {
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_mode = Sound::IN_TRANSIT;
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_mode = SGSound::IN_TRANSIT;
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} else {
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_mode = Sound::ONCE;
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_mode = SGSound::ONCE;
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if ( strcmp(mode_str, "") )
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SG_LOG(SG_GENERAL,SG_INFO, " Unknown sound mode, default to 'once'");
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@@ -131,7 +131,7 @@ Sound::init(SGPropertyNode *root, SGPropertyNode *node, SoundMgr *sndmgr,
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unsigned int i;
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float v = 0.0;
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vector<SGPropertyNode_ptr> kids = node->getChildren("volume");
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for (i = 0; (i < kids.size()) && (i < Sound::MAXPROP); i++) {
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for (i = 0; (i < kids.size()) && (i < SGSound::MAXPROP); i++) {
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_snd_prop volume = {NULL, NULL, NULL, 1.0, 0.0, 0.0, 0.0, false};
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if (strcmp(kids[i]->getStringValue("property"), ""))
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@@ -185,7 +185,7 @@ Sound::init(SGPropertyNode *root, SGPropertyNode *node, SoundMgr *sndmgr,
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//
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float p = 0.0;
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kids = node->getChildren("pitch");
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for (i = 0; (i < kids.size()) && (i < Sound::MAXPROP); i++) {
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for (i = 0; (i < kids.size()) && (i < SGSound::MAXPROP); i++) {
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_snd_prop pitch = {NULL, NULL, NULL, 1.0, 1.0, 0.0, 0.0, false};
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if (strcmp(kids[i]->getStringValue("property", ""), ""))
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@@ -244,7 +244,7 @@ Sound::init(SGPropertyNode *root, SGPropertyNode *node, SoundMgr *sndmgr,
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}
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void
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Sound::update (double dt)
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SGSound::update (double dt)
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{
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double curr_value = 0.0;
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@@ -259,12 +259,12 @@ Sound::update (double dt)
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(!_condition && _property &&
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(
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!curr_value ||
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( (_mode == Sound::IN_TRANSIT) && (curr_value == _prev_value) )
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( (_mode == SGSound::IN_TRANSIT) && (curr_value == _prev_value) )
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)
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)
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)
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{
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if ((_mode != Sound::IN_TRANSIT) || (_stopping > MAX_TRANSIT_TIME)) {
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if ((_mode != SGSound::IN_TRANSIT) || (_stopping > MAX_TRANSIT_TIME)) {
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if (_sample->is_playing()) {
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SG_LOG(SG_GENERAL, SG_INFO, "Stopping audio after " << _dt_play
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<< " sec: " << _name );
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@@ -286,7 +286,7 @@ Sound::update (double dt)
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// If the mode is ONCE and the sound is still playing,
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// we have nothing to do anymore.
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//
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if (_active && (_mode == Sound::ONCE)) {
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if (_active && (_mode == SGSound::ONCE)) {
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if (!_sample->is_playing()) {
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_dt_stop += dt;
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@@ -391,7 +391,7 @@ Sound::update (double dt)
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//
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if (!_active) {
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if (_mode == Sound::ONCE)
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if (_mode == SGSound::ONCE)
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_sample->play(_mgr->get_scheduler(), false);
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else
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@@ -39,15 +39,15 @@ static const double MAX_TRANSIT_TIME = 0.1; // 100 ms.
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* Class for handling one sound event.
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*
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*/
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class Sound
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class SGSound
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{
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public:
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Sound();
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virtual ~Sound();
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SGSound();
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virtual ~SGSound();
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virtual void init (SGPropertyNode *, SGPropertyNode *, SoundMgr *,
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virtual void init (SGPropertyNode *, SGPropertyNode *, SGSoundMgr *,
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const string &);
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virtual void update (double dt);
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@@ -59,7 +59,7 @@ protected:
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enum { ONCE=0, LOOPED, IN_TRANSIT };
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enum { LEVEL=0, INVERTED, FLIPFLOP };
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// Sound properties
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// SGSound properties
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typedef struct {
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SGPropertyNode * prop;
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double (*fn)(double);
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@@ -73,8 +73,8 @@ protected:
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private:
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SoundMgr * _mgr;
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SimpleSound * _sample;
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SGSoundMgr * _mgr;
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SGSimpleSound * _sample;
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FGCondition * _condition;
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SGPropertyNode * _property;
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@@ -34,11 +34,11 @@
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#define MAX_SOUND_SAFETY ( 1.0 / SOUND_SAFETY_MULT )
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//
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// SimpleSound
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// SGSimpleSound
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//
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// constructor
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SimpleSound::SimpleSound( const char *path, const char *file )
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SGSimpleSound::SGSimpleSound( const char *path, const char *file )
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: sample(NULL),
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pitch_envelope(NULL),
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volume_envelope(NULL),
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@@ -56,7 +56,7 @@ SimpleSound::SimpleSound( const char *path, const char *file )
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volume_envelope->setStep ( 0, 0.01, 1.0 );
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}
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SimpleSound::SimpleSound( unsigned char *buffer, int len )
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SGSimpleSound::SGSimpleSound( unsigned char *buffer, int len )
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: pitch(1.0),
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volume(1.0)
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{
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@@ -68,13 +68,13 @@ SimpleSound::SimpleSound( unsigned char *buffer, int len )
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}
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// destructor
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SimpleSound::~SimpleSound() {
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SGSimpleSound::~SGSimpleSound() {
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delete pitch_envelope;
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delete volume_envelope;
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delete sample;
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}
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void SimpleSound::play( slScheduler *sched, bool looped ) {
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void SGSimpleSound::play( slScheduler *sched, bool looped ) {
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// make sure sound isn't already playing
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if ( sample->getPlayCount() > 0 ) {
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@@ -92,7 +92,7 @@ void SimpleSound::play( slScheduler *sched, bool looped ) {
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sched->addSampleEnvelope(sample, 0, 1, volume_envelope, SL_VOLUME_ENVELOPE);
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}
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void SimpleSound::stop( slScheduler *sched, bool quick ) {
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void SGSimpleSound::stop( slScheduler *sched, bool quick ) {
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sched->stopSample( sample );
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}
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@@ -102,7 +102,7 @@ void SimpleSound::stop( slScheduler *sched, bool quick ) {
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//
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// constructor
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SoundMgr::SoundMgr() {
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SGSoundMgr::SGSoundMgr() {
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audio_sched = new slScheduler( 8000 );
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if ( audio_sched->notWorking() ) {
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SG_LOG( SG_GENERAL, SG_ALERT, "Audio initialization failed!" );
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@@ -120,7 +120,7 @@ SoundMgr::SoundMgr() {
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// destructor
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SoundMgr::~SoundMgr() {
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SGSoundMgr::~SGSoundMgr() {
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//
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// Remove the samples from the sample manager.
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@@ -141,7 +141,7 @@ SoundMgr::~SoundMgr() {
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sound_map_iterator sound_current = sounds.begin();
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sound_map_iterator sound_end = sounds.end();
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for ( ; sound_current != sound_end; ++sound_current ) {
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SimpleSound *s = sound_current->second;
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SGSimpleSound *s = sound_current->second;
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audio_sched->stopSample(s->get_sample());
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delete s->get_sample();
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@@ -154,7 +154,7 @@ SoundMgr::~SoundMgr() {
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// initialize the sound manager
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void SoundMgr::init() {
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void SGSoundMgr::init() {
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safety = MAX_SOUND_SAFETY;
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// audio_mixer -> setMasterVolume ( 80 ) ; /* 80% of max volume. */
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@@ -181,7 +181,7 @@ void SoundMgr::init() {
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sound_map_iterator sound_current = sounds.begin();
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sound_map_iterator sound_end = sounds.end();
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for ( ; sound_current != sound_end; ++sound_current ) {
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SimpleSound *s = sound_current->second;
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SGSimpleSound *s = sound_current->second;
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audio_sched->stopSample(s->get_sample());
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delete s->get_sample();
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@@ -192,20 +192,20 @@ void SoundMgr::init() {
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}
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void SoundMgr::bind ()
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void SGSoundMgr::bind ()
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{
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// no properties yet
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}
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void SoundMgr::unbind ()
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void SGSoundMgr::unbind ()
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{
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// no properties yet
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}
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// run the audio scheduler
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void SoundMgr::update( double dt ) {
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void SGSoundMgr::update( double dt ) {
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if ( dt > safety ) {
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safety = dt;
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} else {
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@@ -223,21 +223,21 @@ void SoundMgr::update( double dt ) {
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void
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SoundMgr::pause ()
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SGSoundMgr::pause ()
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{
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audio_sched->pauseSample(0, 0);
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}
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void
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SoundMgr::resume ()
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SGSoundMgr::resume ()
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{
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audio_sched->resumeSample(0, 0);
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}
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// add a sound effect, return true if successful
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bool SoundMgr::add( SimpleSound *sound, const string& refname ) {
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bool SGSoundMgr::add( SGSimpleSound *sound, const string& refname ) {
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sound_map_iterator sound_it = sounds.find( refname );
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if ( sound_it != sounds.end() ) {
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@@ -265,9 +265,9 @@ bool SoundMgr::add( SimpleSound *sound, const string& refname ) {
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// add a sound from a file, return the sample if successful, else return NULL
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SimpleSound *SoundMgr::add( const string &refname,
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SGSimpleSound *SGSoundMgr::add( const string &refname,
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const char *path, const char *file ) {
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SimpleSound *sound;
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SGSimpleSound *sound;
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SGPath slfile( path );
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if ( file )
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@@ -279,7 +279,7 @@ SimpleSound *SoundMgr::add( const string &refname,
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sample_map_iterator it = samples.find(slfile.str());
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if (it == samples.end()) {
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sound = new SimpleSound(slfile.c_str());
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sound = new SGSimpleSound(slfile.c_str());
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sounds[refname] = sound;
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sample_ref *sr = new sample_ref;
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@@ -293,7 +293,7 @@ SimpleSound *SoundMgr::add( const string &refname,
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sr->n++;
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sound =
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new SimpleSound(sr->sample->getBuffer(), sr->sample->getLength());
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new SGSimpleSound(sr->sample->getBuffer(), sr->sample->getLength());
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sounds[refname] = sound;
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}
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@@ -303,13 +303,13 @@ SimpleSound *SoundMgr::add( const string &refname,
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// remove a sound effect, return true if successful
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bool SoundMgr::remove( const string &refname ) {
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bool SGSoundMgr::remove( const string &refname ) {
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sound_map_iterator it = sounds.find( refname );
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if ( it != sounds.end() ) {
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// first stop the sound from playing (so we don't bomb the
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// audio scheduler)
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SimpleSound *sample = it->second;
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SGSimpleSound *sample = it->second;
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// cout << "Playing " << sample->get_sample()->getPlayCount()
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// << " instances!" << endl;
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@@ -346,7 +346,7 @@ bool SoundMgr::remove( const string &refname ) {
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// return true of the specified sound exists in the sound manager system
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bool SoundMgr::exists( const string &refname ) {
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bool SGSoundMgr::exists( const string &refname ) {
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sound_map_iterator it = sounds.find( refname );
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if ( it != sounds.end() ) {
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return true;
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@@ -356,9 +356,9 @@ bool SoundMgr::exists( const string &refname ) {
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}
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// return a pointer to the SimpleSound if the specified sound exists
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// return a pointer to the SGSimpleSound if the specified sound exists
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// in the sound manager system, otherwise return NULL
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SimpleSound *SoundMgr::find( const string &refname ) {
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SGSimpleSound *SGSoundMgr::find( const string &refname ) {
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sound_map_iterator it = sounds.find( refname );
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if ( it != sounds.end() ) {
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return it->second;
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@@ -370,8 +370,8 @@ SimpleSound *SoundMgr::find( const string &refname ) {
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// tell the scheduler to play the indexed sample in a continuous
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// loop
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bool SoundMgr::play_looped( const string &refname ) {
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SimpleSound *sample;
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bool SGSoundMgr::play_looped( const string &refname ) {
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SGSimpleSound *sample;
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if ((sample = find( refname )) == NULL)
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return false;
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@@ -382,8 +382,8 @@ bool SoundMgr::play_looped( const string &refname ) {
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// tell the scheduler to play the indexed sample once
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bool SoundMgr::play_once( const string& refname ) {
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SimpleSound *sample;
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bool SGSoundMgr::play_once( const string& refname ) {
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SGSimpleSound *sample;
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if ((sample = find( refname )) == NULL)
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return false;
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@@ -394,8 +394,8 @@ bool SoundMgr::play_once( const string& refname ) {
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// return true of the specified sound is currently being played
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bool SoundMgr::is_playing( const string& refname ) {
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SimpleSound *sample;
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bool SGSoundMgr::is_playing( const string& refname ) {
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SGSimpleSound *sample;
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if ((sample = find( refname )) == NULL)
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return false;
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@@ -405,8 +405,8 @@ bool SoundMgr::is_playing( const string& refname ) {
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// immediate stop playing the sound
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bool SoundMgr::stop( const string& refname ) {
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SimpleSound *sample;
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bool SGSoundMgr::stop( const string& refname ) {
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SGSimpleSound *sample;
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if ((sample = find( refname )) == NULL)
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return false;
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@@ -45,7 +45,7 @@ SG_USING_STD(string);
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// manages everything we need to know for an individual sound sample
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class SimpleSound {
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class SGSimpleSound {
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private:
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@@ -57,9 +57,9 @@ private:
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public:
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SimpleSound( const char *path, const char *file = NULL );
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SimpleSound( unsigned char *buffer, int len );
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~SimpleSound();
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SGSimpleSound( const char *path, const char *file = NULL );
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SGSimpleSound( unsigned char *buffer, int len );
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~SGSimpleSound();
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void play( slScheduler *sched, bool looped );
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void stop( slScheduler *sched, bool quick = true );
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@@ -96,13 +96,12 @@ typedef map < string, sample_ref * > sample_map;
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typedef sample_map::iterator sample_map_iterator;
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typedef sample_map::const_iterator const_sample_map_iterator;
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typedef map < string, SimpleSound * > sound_map;
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typedef map < string, SGSimpleSound * > sound_map;
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typedef sound_map::iterator sound_map_iterator;
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typedef sound_map::const_iterator const_sound_map_iterator;
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class SoundMgr
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class SGSoundMgr
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{
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slScheduler *audio_sched;
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@@ -115,8 +114,8 @@ class SoundMgr
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public:
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SoundMgr();
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~SoundMgr();
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SGSoundMgr();
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~SGSoundMgr();
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/**
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@@ -162,10 +161,10 @@ public:
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inline void reinit() { init(); }
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// add a sound effect, return true if successful
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bool add( SimpleSound *sound, const string& refname);
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bool add( SGSimpleSound *sound, const string& refname);
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// add a sound file, return the sample if successful, else return NULL
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SimpleSound *add( const string& refname,
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SGSimpleSound *add( const string& refname,
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const char *path, const char *file = NULL );
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// remove a sound effect, return true if successful
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@@ -174,9 +173,9 @@ public:
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// return true of the specified sound exists in the sound manager system
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bool exists( const string& refname );
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// return a pointer to the SimpleSound if the specified sound
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// return a pointer to the SGSimpleSound if the specified sound
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// exists in the sound manager system, otherwise return NULL
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SimpleSound *find( const string& refname );
|
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SGSimpleSound *find( const string& refname );
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||||
// tell the scheduler to play the indexed sample in a continuous
|
||||
// loop
|
||||
|
||||
Reference in New Issue
Block a user