Add some comments.
Make sure floating point constants do not introduce useless upcasts. Remove now unused and not really usefull method. Modified Files: simgear/math/SGQuat.hxx
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@@ -132,48 +132,10 @@ public:
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{ return fromLonLatRad(geod.getLongitudeRad(), geod.getLatitudeRad()); }
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/// Return a quaternion rotation from the earth centered to the
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/// OpenGL/viewer horizontal local frame from given longitude and latitude.
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/// This frame matches the usual OpenGL axis directions. That is the target
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/// frame has an x-axis pointing eastwards, y-axis pointing up and y z-axis
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/// pointing south.
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static SGQuat viewHLRad(T lon, T lat)
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{
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// That bails down to a 3-2-1 euler sequence lon+pi/2, 0, -lat-pi
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// what is here is again the hand optimized version ...
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SGQuat q;
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T xd2 = -T(0.5)*lat - T(0.5)*SGMisc<T>::pi();
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T zd2 = T(0.5)*lon + T(0.25)*SGMisc<T>::pi();
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T Szd2 = sin(zd2);
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T Sxd2 = sin(xd2);
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T Czd2 = cos(zd2);
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T Cxd2 = cos(xd2);
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q.w() = Cxd2*Czd2;
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q.x() = Sxd2*Czd2;
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q.y() = Sxd2*Szd2;
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q.z() = Cxd2*Szd2;
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return q;
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}
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/// Like the above provided for convenience
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static SGQuat viewHLDeg(T lon, T lat)
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{ return viewHLRad(SGMisc<T>::deg2rad(lon), SGMisc<T>::deg2rad(lat)); }
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/// Like the above provided for convenience
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static SGQuat viewHL(const SGGeod& geod)
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{ return viewHLRad(geod.getLongitudeRad(), geod.getLatitudeRad()); }
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/// Convert a quaternion rotation from the simulation frame
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/// to the view (OpenGL) frame. That is it just swaps the axis part of
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/// this current quaternion.
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/// That proves useful when you want to use the euler 3-2-1 sequence
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/// for the usual heading/pitch/roll sequence within the context of
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/// OpenGL/viewer frames.
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static SGQuat simToView(const SGQuat& q)
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{ return SGQuat(q.y(), -q.z(), -q.x(), q.w()); }
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/// Create a quaternion from the angle axis representation
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static SGQuat fromAngleAxis(T angle, const SGVec3<T>& axis)
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{
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T angle2 = 0.5*angle;
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T angle2 = T(0.5)*angle;
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return fromRealImag(cos(angle2), T(sin(angle2))*axis);
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}
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@@ -188,33 +150,35 @@ public:
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T nAxis = norm(axis);
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if (nAxis <= SGLimits<T>::min())
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return SGQuat::unit();
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T angle2 = 0.5*nAxis;
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T angle2 = T(0.5)*nAxis;
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return fromRealImag(cos(angle2), T(sin(angle2)/nAxis)*axis);
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}
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/// Return a quaternion that rotates the from vector onto the to vector.
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static SGQuat fromRotateTo(const SGVec3<T>& from, const SGVec3<T>& to)
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{
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T nfrom = norm(from);
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T nto = norm(to);
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if (nfrom < SGLimits<T>::min() || nto < SGLimits<T>::min())
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if (nfrom <= SGLimits<T>::min() || nto <= SGLimits<T>::min())
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return SGQuat::unit();
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return SGQuat::fromRotateToNorm((1/nfrom)*from, (1/nto)*to);
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}
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// FIXME more finegrained error behavour.
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/// Return a quaternion that rotates v1 onto the i1-th unit vector
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/// and v2 into a plane that is spanned by the i2-th and i1-th unit vector.
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static SGQuat fromRotateTo(const SGVec3<T>& v1, unsigned i1,
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const SGVec3<T>& v2, unsigned i2)
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{
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T nrmv1 = norm(v1);
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T nrmv2 = norm(v2);
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if (nrmv1 < SGLimits<T>::min() || nrmv2 < SGLimits<T>::min())
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if (nrmv1 <= SGLimits<T>::min() || nrmv2 <= SGLimits<T>::min())
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return SGQuat::unit();
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SGVec3<T> nv1 = (1/nrmv1)*v1;
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SGVec3<T> nv2 = (1/nrmv2)*v2;
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T dv1v2 = dot(nv1, nv2);
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if (fabs(fabs(dv1v2)-1) < SGLimits<T>::epsilon())
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if (fabs(fabs(dv1v2)-1) <= SGLimits<T>::epsilon())
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return SGQuat::unit();
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// The target vector for the first rotation
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@@ -235,12 +199,12 @@ public:
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SGVec3<T> tnv2 = q.transform(nv2);
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T cosang = dot(nto2, tnv2);
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T cos05ang = T(0.5+0.5*cosang);
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T cos05ang = T(0.5)+T(0.5)*cosang;
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if (cos05ang <= 0)
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cosang = T(0);
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cosang = 0;
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cos05ang = sqrt(cos05ang);
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T sig = dot(nto1, cross(nto2, tnv2));
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T sin05ang = T(0.5-0.5*cosang);
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T sin05ang = T(0.5)-T(0.5)*cosang;
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if (sin05ang <= 0)
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sin05ang = 0;
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sin05ang = copysign(sqrt(sin05ang), sig);
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@@ -303,24 +267,24 @@ public:
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T num = 2*(y()*z() + w()*x());
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T den = sqrQW - sqrQX - sqrQY + sqrQZ;
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if (fabs(den) < SGLimits<T>::min() &&
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fabs(num) < SGLimits<T>::min())
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if (fabs(den) <= SGLimits<T>::min() &&
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fabs(num) <= SGLimits<T>::min())
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xRad = 0;
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else
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xRad = atan2(num, den);
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T tmp = 2*(x()*z() - w()*y());
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if (tmp < -1)
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yRad = 0.5*SGMisc<T>::pi();
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else if (1 < tmp)
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yRad = -0.5*SGMisc<T>::pi();
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if (tmp <= -1)
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yRad = T(0.5)*SGMisc<T>::pi();
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else if (1 <= tmp)
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yRad = -T(0.5)*SGMisc<T>::pi();
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else
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yRad = -asin(tmp);
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num = 2*(x()*y() + w()*z());
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den = sqrQW + sqrQX - sqrQY - sqrQZ;
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if (fabs(den) < SGLimits<T>::min() &&
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fabs(num) < SGLimits<T>::min())
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if (fabs(den) <= SGLimits<T>::min() &&
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fabs(num) <= SGLimits<T>::min())
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zRad = 0;
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else {
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T psi = atan2(num, den);
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@@ -343,14 +307,14 @@ public:
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void getAngleAxis(T& angle, SGVec3<T>& axis) const
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{
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T nrm = norm(*this);
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if (nrm < SGLimits<T>::min()) {
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if (nrm <= SGLimits<T>::min()) {
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angle = 0;
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axis = SGVec3<T>(0, 0, 0);
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} else {
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T rNrm = 1/nrm;
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angle = acos(SGMisc<T>::max(-1, SGMisc<T>::min(1, rNrm*w())));
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T sAng = sin(angle);
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if (fabs(sAng) < SGLimits<T>::min())
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if (fabs(sAng) <= SGLimits<T>::min())
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axis = SGVec3<T>(1, 0, 0);
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else
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axis = (rNrm/sAng)*imag(*this);
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@@ -466,10 +430,10 @@ public:
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{
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SGQuat deriv;
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deriv.w() = 0.5*(-x()*angVel(0) - y()*angVel(1) - z()*angVel(2));
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deriv.x() = 0.5*( w()*angVel(0) - z()*angVel(1) + y()*angVel(2));
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deriv.y() = 0.5*( z()*angVel(0) + w()*angVel(1) - x()*angVel(2));
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deriv.z() = 0.5*(-y()*angVel(0) + x()*angVel(1) + w()*angVel(2));
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deriv.w() = T(0.5)*(-x()*angVel(0) - y()*angVel(1) - z()*angVel(2));
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deriv.x() = T(0.5)*( w()*angVel(0) - z()*angVel(1) + y()*angVel(2));
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deriv.y() = T(0.5)*( z()*angVel(0) + w()*angVel(1) - x()*angVel(2));
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deriv.z() = T(0.5)*(-y()*angVel(0) + x()*angVel(1) + w()*angVel(2));
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return deriv;
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}
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@@ -494,7 +458,7 @@ private:
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// in the interval [-pi,pi]. That means that 0.5*angle is in the interval
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// [-pi/2,pi/2]. But in that range the cosine is allways >= 0.
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// So we do not need to care for egative roots in the following equation:
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T cos05ang = sqrt(0.5+0.5*cosang);
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T cos05ang = sqrt(T(0.5)+T(0.5)*cosang);
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// Now our assumption of angles <= 90 deg comes in play.
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@@ -734,7 +698,7 @@ interpolate(T t, const SGQuat<T>& src, const SGQuat<T>& dst)
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// need the scales now, if the angle is very small, do linear interpolation
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// to avoid instabilities
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T scale0, scale1;
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if (fabs(o) < SGLimits<T>::epsilon()) {
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if (fabs(o) <= SGLimits<T>::epsilon()) {
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scale0 = 1 - t;
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scale1 = t;
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} else {
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