Modified Files:

projects/VC8/SimGear.vcproj: Olaf Flebbe: updated project files
This commit is contained in:
frohlich
2006-11-07 05:55:46 +00:00
parent 8f6456b1f8
commit f28464dba0

View File

@@ -42,7 +42,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../..;../../..;../../Simgear;../../../3rdparty/include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;HAVE_CONFIG_H;ENABLE_THREADS;_CRT_SECURE_NO_DEPRECATE;_CONST_CORRECT_OVERLOADS;NOMINMAX;_USE_MATH_DEFINES"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;HAVE_CONFIG_H;ENABLE_THREADS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_CONST_CORRECT_OVERLOADS;NOMINMAX;_USE_MATH_DEFINES"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@@ -104,7 +104,7 @@
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="../..;../../..;../../Simgear;../../../3rdparty/include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;HAVE_CONFIG_H;ENABLE_THREADS;_CRT_SECURE_NO_DEPRECATE;_CONST_CORRECT_OVERLOADS;NOMINMAX;_USE_MATH_DEFINES"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;HAVE_CONFIG_H;ENABLE_THREADS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_CONST_CORRECT_OVERLOADS;NOMINMAX;_USE_MATH_DEFINES"
StringPooling="true"
MinimalRebuild="true"
RuntimeLibrary="2"
@@ -559,10 +559,18 @@
RelativePath="..\..\simgear\structure\SGSharedPtr.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGStateAttributeVisitor.hxx"
>
</File>
<File
RelativePath="..\..\simgear\misc\sgstream.hxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGTextureStateAttributeVisitor.hxx"
>
</File>
<File
RelativePath="..\..\simgear\threads\SGThread.hxx"
>
@@ -961,10 +969,6 @@
RelativePath="..\..\simgear\nasal\parse.c"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\personality.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\model\persparam.cxx"
>
@@ -1057,10 +1061,18 @@
RelativePath="..\..\simgear\math\SGGeodesy.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGStateAttributeVisitor.cxx"
>
</File>
<File
RelativePath="..\..\simgear\misc\sgstream.cxx"
>
</File>
<File
RelativePath="..\..\simgear\scene\util\SGTextureStateAttributeVisitor.cxx"
>
</File>
<File
RelativePath="..\..\simgear\threads\SGThread.cxx"
>